Posté 08 January 2011 - 16:30
bon , jai finit par touvé un script qui fonctionne mais lorsqu'il arrive au boss ous au monstre , il ne kill pas , il inscrit un error en rouge !! quelqu'un comprend forcément quelque chose . aidé moi svp voici le script :
var NTConfig_UseTraps;
var NTConfig_UseFade;
var NTConfig_UseBOS;
var NTConfig_MinTrapRange;
var NTConfig_MinBossTrapRange;
var NTConfig_NumTraps;
var NTConfig_NumBossTrap;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// leech/leech fighter and team botting scripts
//------------------------------------------------------------------------------
_leader = "your leader name here" // Name of leader character in game (exactly) must be set for leecher or helper
NTConfig_PatryOnlyLeader = false;// set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section
//NTConfig_Script.push("NTBaalHelper.ntj"); NTConfig_KillBaal = true;// use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
_fightertp = "leaders tp message" //use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
//NTConfig_Script.push("NTKillBaalLeech.ntj");//must configure _leader = "your leader name here" above
LeechB_SafeTp = "leaders tp message" // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
NTConfig_FollowtoWorldStone = true;
NTConfig_LeechPrecast = true; //if you have a leecher you want to precast
NTConfig_Blocker = false; //if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = false; //Set to true to use the right wall on andy (better for weeker characters)
NTConfig_ClearAndarielThrone = true; //set to true to clear the throne room
//NTConfig_Script.push("NTDenOfEvil.ntj");
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; //Set to true to clear the barrack
//NTConfig_Script.push("NTCatacombs.ntj"); //CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
NTConfig_BoneAshExtension = true; // Set true to kill Bone Ash
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; //Set to true to Clear cold plains
NTConfig_Script.push("NTCountess.ntj");
KeyCount_T = 0; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
NTConfig_ClearCrypt = false; // Run this to clear crypt
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; // Do not use if you wanna use the cow script.
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = true; // Set to true to kill Rakanishu
NTConfig_TristExtension = false; // Set to true to clear tristram
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; //clear chest position on true
NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
KeyCount_H = 0; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//------------------------------------------------------------------------------
// Act 3 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = true; // Use to kill council members
NTConfig_RedPortal = true; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_Script.push("NTDiablo.ntj");
//--------------------------\
// Diablo Settings: \
//--------------------------\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "E"; // (E)ntrance | (S)tar
NTConfig_CSTp = "TP - Up";
NTConfig_CSTpNotSafe = "TP up. Might be hot just like my loins!";
NTConfig_CSTpSafe = "TP safe.";
NTConfig_CSKillDiablo = "Diablo time!";
NTConfig_CSScriptEnd = "It's Baal time!";
NTConfig_CSIdiotMsg = "Please don't hit the seals!!!"
NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in 3'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 3; // time in seconds to wait before using BO
//-----------------------------------------------------------------------------------
// Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
//------------------------------------------------------------------------------------
NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
NTConfig_OpenEvilUrnNihl = true;
KeyCount_D = 5; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
KeyCount_D = 5; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
NTConfig_DacFarren = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; //opens evil urn next to thresh
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_FTEvilUrnExtension = true;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = true; // Set true to clear all of the cavern not just champs/uniques
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
NTConfig_MakeHotTP =true; // do not use for leechbot leader
NTConfig_Wave3 = true; //Set to true to avoid hydras after wave 3
NTConfig_HolyBoltBaal = true; //Holy bolt attack sequince (can be bad for leechers)
NTConfig_WalkAround = true; //Will cause you char to move slightly if holybolt is being blocked
//------------------------\
// "Public Baal Settings" \
//------------------------\
Baal_HotTp = "First TP up, lowbies in first!" //What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
Baal_SafeTp = "TP safe" //What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Time to Kill baal" //What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG"//What to say after killing Baal.
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("TLNipCheck.ntj"); //very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
//------------------------------------------------------------------------------
// Speed settings
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 5; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("extreme/myadds.nip");
//NTConfig_NIPFilePath.push("extreme/westadds.nip");
//NTConfig_NIPFilePath.push("extreme/eastadds.nip");
NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); //CASTER Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); //CASTER Wyrmhide Boots
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); //CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); //CASTER Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); //Socket Great Hauberk
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); //Socket Boneweave
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); //Socket Archon Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); //Socket Hellforge Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); //Socket Kraken Shell
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); //Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); //Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); //Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); //Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); //Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); //Socket Giant Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); //Socket Crystal Sword
NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); //Socket Monarch
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); //HONE SUNDAN : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); //RIBCRACKER : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); //SUICIDE BRANCH : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); //TITANS'S REVENGE : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); //BLOODFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); //BLOODFIST or GRAVEPALM: Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); //MAGEFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); //MAGEFIST or LAVA GOUT : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); //HOTSPUR: Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); //GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); //SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); //SHAFTSTOP : Exeptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); //KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); //ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); //HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); //HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 3000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 2500000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//NTConfig_GambleItem.push(331); //Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;// if you set this to true make sure party leecheronly in leech sections is set tp false
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
NTConfig_FastPickIt = false; //Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
NTConfig_ResetEnigma = true; // Set to true to reset enigma when tele bug exists
me.quitonhostile = false; // Set to true to quit when someone hostiles you
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_SwitchTele = false; //use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
NTConfig_PreBuffFade = false; //use to stand in fire until fade is triggered. Must have last wish for this
NTConfig_Repair = "40" //Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
//------------------------------------------------------------------------------
// Shrine Grabber settings
//------------------------------------------------------------------------------
MyConfig_CatchExperienceShrine = true; // hits exp shrines.
MyConfig_CatchGemShrine = false; // hits gem shrines.
MyConfig_CatchSkillShrine = true; // hits skill shrines.
MyConfig_CatchArmorShrine = false; // hits armor shrines.
MyConfig_CatchResistShrine = false; // hits resist shrines.
//------------------------------------------------------------------------------
// Attack configuration
// Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 0; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill.
NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
//------------------------------------------------------------------------------
// Check safe settings
//------------------------------------------------------------------------------
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0;
//------------------------------------------------------------------------------
// Class Specific settings
//------------------------------------------------------------------------------
NTConfig_UseTraps = true; // Set to true to use traps
NTConfig_UseFade = true; // Set to true to use Fade
NTConfig_UseBOS = false; // Set to true to use Burst of Speed
NTConfig_TrapSet = [271,271,271,276,276]; // Set 5 the traps to cast in order. Use this for all monsters and Andariel.
// 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry
NTConfig_ActBossTrapSet = [271,271,271,271,271]; // Set 5 the traps to cast in order for Act bosses (except Andariel).
// 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry
NTConfig_TrapWaitTimeForImmune = 300; // Time in ms. Set delay time after casting traps and NTConfig_AttackSkill is immune or 0. 150 is good number here.
// If monster is being skipped before Shadow/Merc kills, set to higher number.
NTConfig_TrapAttackPattern = 0; // Trap layout pattern.
// 0 - quincunx(default) : 1 - pentagram : 2 - X axis(Horizontal) : 3 - Y axis(Vertical)
}