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Script Pour Trap Sin Avec D2Nt


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3 réponses à ce sujet

#1 pigruche17

pigruche17

    Débutant lvl 2

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  • 49 messages

Posté 08 January 2011 - 04:37

Salut , je suis pas tres habituer au forum .... mais bon , je voudrais savoir svp si quelqu'un sais quelque chose a propos d'un script pour trap sin , j'utilise d2nt mais il n'y as que des script pour barb , sors et paly ....

j'espere avoir des réponses utiles pouvant m'aidé avec se petit probleme .... Merci !!! :D

#2 pigruche17

pigruche17

    Débutant lvl 2

  • Membres
  • 49 messages

Posté 08 January 2011 - 16:30

bon , jai finit par touvé un script qui fonctionne mais lorsqu'il arrive au boss ous au monstre , il ne kill pas , il inscrit un error en rouge !! quelqu'un comprend forcément quelque chose . aidé moi svp voici le script :

var NTConfig_UseTraps;
var NTConfig_UseFade;
var NTConfig_UseBOS;
var NTConfig_MinTrapRange;
var NTConfig_MinBossTrapRange;
var NTConfig_NumTraps;
var NTConfig_NumBossTrap;
function NT_LoadConfig()
{

//------------------------------------------------------------------------------
// leech/leech fighter and team botting scripts
//------------------------------------------------------------------------------

_leader = "your leader name here" // Name of leader character in game (exactly) must be set for leecher or helper
NTConfig_PatryOnlyLeader = false;// set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section

//NTConfig_Script.push("NTBaalHelper.ntj"); NTConfig_KillBaal = true;// use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
_fightertp = "leaders tp message" //use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
//NTConfig_Script.push("NTKillBaalLeech.ntj");//must configure _leader = "your leader name here" above
LeechB_SafeTp = "leaders tp message" // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
NTConfig_FollowtoWorldStone = true;
NTConfig_LeechPrecast = true; //if you have a leecher you want to precast
NTConfig_Blocker = false; //if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters

//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Act 1 Scripts
//------------------------------------------------------------------------------
NTConfig_Script.push("NTAndariel.ntj");
NTConfig_RightWall = false; //Set to true to use the right wall on andy (better for weeker characters)
NTConfig_ClearAndarielThrone = true; //set to true to clear the throne room
//NTConfig_Script.push("NTDenOfEvil.ntj");
//NTConfig_Script.push("NTUndergroundPassage.ntj");
NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTheSmith.ntj");
NTConfig_ClearBarracks = false; //Set to true to clear the barrack
//NTConfig_Script.push("NTCatacombs.ntj"); //CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
NTConfig_BoneAshExtension = true; // Set true to kill Bone Ash
//NTConfig_Script.push("NTBishibosh_ENG.ntj");
NTConfig_ClearColdPlains = false; //Set to true to Clear cold plains
NTConfig_Script.push("NTCountess.ntj");
KeyCount_T = 0; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTTreehead.ntj");
//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
//NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
NTConfig_ClearCrypt = false; // Run this to clear crypt
//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; // Do not use if you wanna use the cow script.
//NTConfig_Script.push("NTCow.ntj");
NTConfig_KillRakanishuCows = true; // Set to true to kill Rakanishu
NTConfig_TristExtension = false; // Set to true to clear tristram
//------------------------------------------------------------------------------
// Act 2 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTTombRaider.ntj");
NTConfig_ClearChestPosition = false; //clear chest position on true
NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
KeyCount_H = 0; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTDuriel.ntj");
//NTConfig_Script.push("NTFangskin.ntj");
NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTColdworm.ntj");
//NTConfig_Script.push("NTRadament.ntj");
//------------------------------------------------------------------------------
// Act 3 Scripts
//------------------------------------------------------------------------------

//NTConfig_Script.push("NTKurastChest.ntj");
//NTConfig_Script.push("NTTravincal.ntj");
//NTConfig_Script.push("NTKurastTravel.ntj");
//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = true; // Use to kill council members
NTConfig_RedPortal = true; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
//------------------------------------------------------------------------------
// Act 4 Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTIzual.ntj");
//NTConfig_Script.push("NTHephasto.ntj");
NTConfig_Script.push("NTDiablo.ntj");

//--------------------------\
// Diablo Settings: \
//--------------------------\
NTConfig_CSSealsOnly = false;
NTConfig_CSFrom = "E"; // (E)ntrance | (S)tar
NTConfig_CSTp = "TP - Up";
NTConfig_CSTpNotSafe = "TP up. Might be hot just like my loins!";
NTConfig_CSTpSafe = "TP safe.";
NTConfig_CSKillDiablo = "Diablo time!";
NTConfig_CSScriptEnd = "It's Baal time!";
NTConfig_CSIdiotMsg = "Please don't hit the seals!!!"
NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
NTConfig_BOSayMsg = 'Casting BO in 3'; // what to say when preparing to cast BO (dont include seconds)
NTConfig_BOWait = 3; // time in seconds to wait before using BO
//-----------------------------------------------------------------------------------
// Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
//------------------------------------------------------------------------------------

NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
NTConfig_OpenEvilUrnNihl = true;
KeyCount_D = 5; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
KeyCount_D = 5; //Will skip this script if you have more then this ammount of this key. Set to 0 to disable this feature.
NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
NTConfig_DacFarren = true;
//NTConfig_Script.push("NTThreshSocket.ntj");
NTConfig_OpenEvilUrn = true; //opens evil urn next to thresh
//NTConfig_Script.push("NTPitOfAcheron.ntj");
NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTInfernalPit.ntj");
NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
NTConfig_FTEvilUrnExtension = true;
//NTConfig_Script.push("NTDrifterCavern.ntj");
NTConfig_ClearDrifterCavern = true; // Set true to clear all of the cavern not just champs/uniques
//NTConfig_Script.push("NTAbbadon.ntj");
NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
//NTConfig_Script.push("NTWorldStoneKeep.ntj");
NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
NTConfig_MakeHotTP =true; // do not use for leechbot leader
NTConfig_Wave3 = true; //Set to true to avoid hydras after wave 3
NTConfig_HolyBoltBaal = true; //Holy bolt attack sequince (can be bad for leechers)
NTConfig_WalkAround = true; //Will cause you char to move slightly if holybolt is being blocked
//------------------------\
// "Public Baal Settings" \
//------------------------\


Baal_HotTp = "First TP up, lowbies in first!" //What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
Baal_SafeTp = "TP safe" //What to say when bot opens the safe TP.
Baal_KillBaalMessage = "Time to Kill baal" //What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG"//What to say after killing Baal.
//------------------------------------------------------------------------------
// Misc. Scripts
//------------------------------------------------------------------------------
//NTConfig_Script.push("TLNipCheck.ntj"); //very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
//------------------------------------------------------------------------------
// Speed settings
//------------------------------------------------------------------------------
me.maxgametime = 2100; // time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items

//------------------------------------------------------------------------------
// Chicken settings
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 50; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 5; // This is your mercs chicken life percent. If he goes below this, exit game.
//------------------------------------------------------------------------------
// Inventory settings
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Belt settings
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Select one group only (normal / advance / extreme / Master)
//-----------------------------------------------------------------------------------
//NTConfig_NIPFilePath.push("normal/normal.nip");
//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
//NTConfig_NIPFilePath.push("normal/set.nip");
//NTConfig_NIPFilePath.push("normal/unique.nip");
//NTConfig_NIPFilePath.push("normal/craft.nip");
//NTConfig_NIPFilePath.push("advance/normal.nip");
//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
//NTConfig_NIPFilePath.push("advance/set.nip");
//NTConfig_NIPFilePath.push("advance/unique.nip");
//NTConfig_NIPFilePath.push("advance/craft.nip");
//NTConfig_NIPFilePath.push("extreme/normal.nip");
//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
//NTConfig_NIPFilePath.push("extreme/set.nip");
//NTConfig_NIPFilePath.push("extreme/unique.nip");
//NTConfig_NIPFilePath.push("extreme/craft.nip");
//NTConfig_NIPFilePath.push("extreme/key.nip");
//NTConfig_NIPFilePath.push("extreme/myadds.nip");
//NTConfig_NIPFilePath.push("extreme/westadds.nip");
//NTConfig_NIPFilePath.push("extreme/eastadds.nip");
NTConfig_NIPFilePath.push("Master/Charms.nip");
NTConfig_NIPFilePath.push("Master/Crafted.nip");
NTConfig_NIPFilePath.push("Master/Cubed.nip");
NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
//NTConfig_NIPFilePath.push("Master/FAST.nip");
NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
NTConfig_NIPFilePath.push("Master/Magic.nip");
NTConfig_NIPFilePath.push("Master/Rare.nip");
NTConfig_NIPFilePath.push("Master/Set.nip");
NTConfig_NIPFilePath.push("Master/Unid.nip");
NTConfig_NIPFilePath.push("Master/Unique.nip");
NTConfig_NIPFilePath.push("Master/White.nip");
NTConfig_NIPFilePath.push("Master/Runeword.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// Cubing configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
//NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
//NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); //CASTER Demonhide Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); //CASTER Wyrmhide Boots
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); //CASTER Vampirefang Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); //CASTER Sharkskin Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); //Socket Great Hauberk
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); //Socket Boneweave
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); //Socket Archon Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); //Socket Hellforge Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); //Socket Kraken Shell
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); //Socket Sacred Armor
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); //Socket Colossus Voulge
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); //Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); //Socket Cryptic Axe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); //Socket Great Poleaxe
//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); //Socket Giant Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); //Socket Crystal Sword
NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); //Socket Monarch
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); //HONE SUNDAN : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); //RIBCRACKER : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); //SUICIDE BRANCH : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); //TITANS'S REVENGE : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); //BLOODFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); //BLOODFIST or GRAVEPALM: Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); //MAGEFIST : Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); //MAGEFIST or LAVA GOUT : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); //HOTSPUR: Normal -> Exceptional
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //WATERWALK : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); //GORE RIDER : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); //SKIN OF THE VIPERMAGI : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); //SHAFTSTOP : Exeptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); //KIRA'S GUARDIAN : Exeptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); //ARREAT'S FACE : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); //HOMUNCULUS : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); //HERALD OF ZAKARUM : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = true; // Enable gambling
NTConfig_GambleStartGold = 3000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 2500000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//NTConfig_GambleItem.push(331); //Kite Shield
//------------------------------------------------------------------------------
// General configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;// if you set this to true make sure party leecheronly in leech sections is set tp false
NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
NTConfig_OpenChest = true; // Set to true to open chest
NTConfig_FastPickIt = false; //Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
NTConfig_ResetEnigma = true; // Set to true to reset enigma when tele bug exists
me.quitonhostile = false; // Set to true to quit when someone hostiles you
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_SwitchTele = false; //use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
NTConfig_PreBuffFade = false; //use to stand in fire until fade is triggered. Must have last wish for this
NTConfig_Repair = "40" //Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
//------------------------------------------------------------------------------
// Shrine Grabber settings
//------------------------------------------------------------------------------
MyConfig_CatchExperienceShrine = true; // hits exp shrines.
MyConfig_CatchGemShrine = false; // hits gem shrines.
MyConfig_CatchSkillShrine = true; // hits skill shrines.
MyConfig_CatchArmorShrine = false; // hits armor shrines.
MyConfig_CatchResistShrine = false; // hits resist shrines.
//------------------------------------------------------------------------------
// Attack configuration
// Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
NTConfig_AttackSkill[1] = 0; // Primary skill to super unique/champion.
NTConfig_AttackSkill[2] = 0; // Primary untimed skill to super unique/champion.
NTConfig_AttackSkill[3] = 0; // Primary skill to others.
NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill.
NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill.
NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.

//------------------------------------------------------------------------------
// Check safe settings
//------------------------------------------------------------------------------
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0;
//------------------------------------------------------------------------------
// Class Specific settings
//------------------------------------------------------------------------------
NTConfig_UseTraps = true; // Set to true to use traps
NTConfig_UseFade = true; // Set to true to use Fade
NTConfig_UseBOS = false; // Set to true to use Burst of Speed
NTConfig_TrapSet = [271,271,271,276,276]; // Set 5 the traps to cast in order. Use this for all monsters and Andariel.
// 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry

NTConfig_ActBossTrapSet = [271,271,271,271,271]; // Set 5 the traps to cast in order for Act bosses (except Andariel).
// 261 - Charged Bolt : 262 - Wake of Fire : 271 - Lightning Sentry : 272 - Wake of Inferno : 276 - Death Sentry

NTConfig_TrapWaitTimeForImmune = 300; // Time in ms. Set delay time after casting traps and NTConfig_AttackSkill is immune or 0. 150 is good number here.
// If monster is being skipped before Shadow/Merc kills, set to higher number.
NTConfig_TrapAttackPattern = 0; // Trap layout pattern.
// 0 - quincunx(default) : 1 - pentagram : 2 - X axis(Horizontal) : 3 - Y axis(Vertical)

}

#3 azzyyz

azzyyz

    Newbie lvl 3

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  • 23 messages

Posté 13 June 2011 - 08:36

Salut je ne c'est pas repondre a ta question mais tu pourait me dirt ou tu a trouver le bot assa ou me le donner stp ?

#4 darkness-stone

darkness-stone

    Fragger Pro

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  • Location :Dans un coin sombre, attendant sagement la mort.
  • Hobbies :Rien foutre, tout critiquer et me plaindre ensuite.

Posté 23 June 2011 - 10:37

Dans ma signature ;)


Nous ne sommes que rêves et souvenirs, Hors de la trame des Songes,Hérauts fétides de la morbidité qui nous ronge,Nous sommes les Prophètes d'un sombre avenir,Quand les Abysses se soulèveront, Viendra alors le sifflement des Serpents,Nul ne mettra en doute notre avènement,Votre foi deviendra votre malédiction.Quand chanteront les Grands Vers, l'Hymne de la Destruction, alors nous serons.Mes guides :FAQ : %5BFaq%5D D2Nt 3.0 Et 3.1Template : Paladin Avenger 1.12 | Sorcière pure Foudre 1.12Tuto bot :Tuto - D2NT 1.7.2 : 1.0x-1.12 | Tuto D2NT 3.0/1: 1.13 | LeechBot pour D2NT 3.0/1 | D2NT - Baalruns plus sûrs | D2NT - Leech no fightExtension D2NT : D2NT - Extension Map Scripts | D2NT - Extension Classes ScriptsTravaux en cours : D2NT 3.0/1 - Pick-list tutoriel ; D2NT 3.0/1 - Traduction d'installation de nouveaux scripts