@rpingut : Quand tu update le fichier repost sinon jamais je peut retrouver les modifs et suivre
ok, voila le repost
j ai integre les modifs suivantes :
crusader par Darkyy
timers par .. Darkyy (horrify et teleport)
type de skills pour epiphany attack -> attack&elite suggere par Mr_toc
Spoiler
;# skill_table_monk
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Monk_BlindingFlash / Eclair aveuglant
;# Monk_BreathOfHeaven / Soufle divin
;# Monk_CripplingWave / Vague affaiblissante
;# Monk_CycloneStrike / Frappe cyclone
;# Monk_DashingStrike / Frappe eclair
;# Monk_DeadlyReach / Frappe mortelle
;# Monk_ExplodingPalm / Paume explosive
;# Monk_FistsofThunder / Poing de tonnerre
;# Monk_InnerSanctuary / Sanctuaire interieur
;# Monk_LashingTailKick / la griffe du dragon
;# Monk_MantraOfConviction / Mantra de condamnation
;# Monk_MantraOfEvasion / Mantra d evitement
;# Monk_MantraOfHealing / Mantra de guerison
;# Monk_MantraOfRetribution / Mantra de vindicte
;# Monk_MysticAlly / Allie mystique
;# Monk_MysticAlly_Pet_RuneA_Kick
;# Monk_MysticAlly_Pet_RuneB_WaveAttack
;# Monk_MysticAlly_Pet_RuneC_GroundPunch
;# Monk_MysticAlly_Pet_RuneD_AOEAttack
;# Monk_MysticAlly_Pet_Weapon_Melee_Instant
;# Monk_Serenity / Serenite
;# Monk_SevenSidedStrike / Les sept frappes
;# Monk_SweepingWind / vent tournoyant
;# Monk_TempestRush / Ruee de la tempete
;# Monk_WaveOfLight / Onde de lumiere
;# WayOfTheHundredFists / La voie des mille poings
;# Epiphany / Epiphanie
Global $Monk_skill_Table[27][8] = [ _
[$Monk_BlindingFlash, "Monk_BlindingFlash", 15000, "attack&elite", "", "spirit", "", ""], _
[$Monk_BreathOfHeaven, "Monk_BreathOfHeaven", 15000, "buff|life", "", "spirit", 60, ""], _
[$Monk_CripplingWave, "Monk_CripplingWave", "", "physical", "", "", "", ""], _
[$Monk_CycloneStrike, "Monk_CycloneStrike", 2000, "attack", 50, "spirit", "", 20], _
[$X1_Monk_DashingStrike, "Monk_DashingStrike", 6000, "attack", "", "spirit", "", 10], _
[$Monk_DeadlyReach, "Monk_DeadlyReach", "", "physical", "", "", "", ""], _
[$Monk_ExplodingPalm, "Monk_ExplodingPalm", 2000, "attack&elite", 40, "spirit", "", 10], _
[$Monk_FistsofThunder, "Monk_FistsofThunder", "", "physical", "", "", "", ""], _
[$X1_Monk_InnerSanctuary, "Monk_InnerSanctuary", 20000, "life", "", "spirit", 40, ""], _
[$Monk_LashingTailKick, "Monk_LashingTailKick", 2000, "attack", 30, "spirit", "", 10], _
[$X1_Monk_MantraOfConviction_v2, "Monk_MantraOfConviction", 30000, "buff&elite", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfEvasion_v2, "Monk_MantraOfEvasion", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfHealing_v2, "Monk_MantraOfHealing", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfRetribution_v2, "Monk_MantraOfRetribution", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MysticAlly_v2, "Monk_MysticAlly", 30000, "buff", "", "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneA_Kick, "Monk_MysticAlly_Pet_RuneA_Kick", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneB_WaveAttack, "Monk_MysticAlly_Pet_RuneB_WaveAttack", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneC_GroundPunch, "Monk_MysticAlly_Pet_RuneC_GroundPunch", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneD_AOEAttack, "Monk_MysticAlly_Pet_RuneD_AOEAttack", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_Weapon_Melee_Instant, "Monk_MysticAlly_Pet_Weapon_Melee_Instant", "", "buff", 25, "spirit", "", ""], _
[$Monk_Serenity, "Monk_Serenity", 20000, "life", "", "spirit", 35, ""], _
[$Monk_SevenSidedStrike, "Monk_SevenSidedStrike", 30000, "attack&elite", 50, "spirit", "", 20], _
[$Monk_SweepingWind, "Monk_SweepingWind", 2000, "buff&attack", 75, "spirit", "", 30], _
[$Monk_TempestRush, "Monk_TempestRush", 2000, "move", 25, "spirit", "", ""], _
[$Monk_WaveOfLight, "Monk_WaveOfLight", 2000, "attack", 75, "spirit", "", 15], _
[$Monk_WayOfTheHundredFists, "WayOfTheHundredFists", "", "physical", "", "", "", ""], _
[$X1_Monk_Epiphany, "Epiphany", 60000, "attack&elite", 0, "spirit", "", ""] _
]
;# skill_table_crusader
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Crusader_Punish / Correction
;# Crusader_ShieldBash2 / Coup de bouclier
;# Crusader_Slash / Cautere
;# Crusader_ShieldGlare / Eblouissement
;# Crusader_SweepAttack / Fustigation
;# Crusader_IronSkin / Galvanisation
;# Crusader_Provoke / Persiflage
;# Crusader_Smite / Expiation
;# Crusader_BlessedHammer / Marteau beni
;# Crusader_SteedCharge / Charge de destrier
;# Crusader_LawsOfValor / Loi de la vaillance
;# Crusader_Justice / Justice
;# Crusader_Consecration / Sacre
;# Crusader_LawsOfJustice / Loi de la justice
;# Crusader_FallingSword / Couperet
;# Crusader_BlessedShield / Bouclier divin
;# Crusader_Condemn / Blame
;# Crusader_Judgment / Jugement
;# Crusader_LawsOfHope / Loi de l espoir
;# Crusader_AkaratsChampion / Champion d akarat
;# Crusader_FistOfTheHeavens / Poing des cieux
;# Crusader_Phalanx3 / Phalange
;# Crusader_HeavensFury3 / Fureur des cieux
;# Crusader_Bombardment / Grele
Global $Crusader_skill_Table[24][8] = [ _
[$X1_Crusader_Punish, "Crusader_Punish", 0, "physical", "", "", "", ""], _
[$X1_Crusader_ShieldBash2, "Crusader_ShieldBash2", 0, "attack", 30, "wrath", "", 45], _
[$X1_Crusader_Slash, "Crusader_Slash", 0, "physical", "", "", "", 10], _
[$X1_Crusader_ShieldGlare, "Crusader_ShieldGlare", 12000, "attack", 0, "", "", 20], _
[$X1_Crusader_SweepAttack, "Crusader_SweepAttack", 0, "attack", 20, "wrath", "", 15], _
[$X1_Crusader_IronSkin, "Crusader_IronSkin", 30000, "elite", 0, "", 60, ""], _
[$X1_Crusader_Provoke, "Crusader_Provoke", 20000, "attack", 0, "", "", 10], _
[$X1_Crusader_Smite, "Crusader_Smite", "", "physical", 0, "", "", 15], _
[$X1_Crusader_BlessedHammer, "Crusader_BlessedHammer", "", "attack", 10, "wrath", "", 30], _
[$X1_Crusader_SteedCharge, "Crusader_SteedCharge", 16000, "move", "", "", "", ""], _
[$X1_Crusader_LawsOfValor2, "Crusader_LawsOfValor", 30000, "elite", "", "", 100, ""], _
[$X1_Crusader_Justice, "Crusader_Justice", "", "physical", "", "", "", ""], _
[$X1_Crusader_Consecration, "Crusader_Consecration", 30000, "elite", 0, "", 100, 15], _
[$X1_Crusader_LawsOfJustice2, "Crusader_LawsOfJustice", 30000, "buff", "", "", 100, ""], _
[$X1_Crusader_FallingSword, "Crusader_FallingSword", 30000, "attack", 25, "wrath", 100, 35], _
[$X1_Crusader_BlessedShield, "Crusader_BlessedShield", "", "attack", 20, "wrath", 100, 45], _
[$X1_Crusader_Condemn, "Crusader_Condemn", 15000, "attack", "", "", "", 10], _
[$X1_Crusader_Judgment, "Crusader_Judgment", 20000, "attack", "", "", 100, 35], _
[$X1_Crusader_LawsOfHope2, "Crusader_LawsOfHope", 30000, "life", 0, "", 80, ""], _
[$X1_Crusader_AkaratsChampion, "Crusader_AkaratsChampion", 90000, "elite", "", "", 100, 45], _
[$X1_Crusader_FistOfTheHeavens, "Crusader_FistOfTheHeavens", 0, "attack", 30, "wrath", 100, 45], _
[$x1_Crusader_Phalanx3, "Crusader_Phalanx3", 0, "attack", 30, "wrath", 100, 45], _
[$X1_Crusader_HeavensFury3, "Crusader_HeavensFury3", 20000, "attack", 0, "wrath", 100, 45], _
[$X1_Crusader_Bombardment, "Crusader_Bombardment", 60000, "elite", "", "", 100, 45] _
]
;# skill_table_witchdoctor
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Witchdoctor_AcidCloud / Nuage acide
;# Witchdoctor_BigBadVoodoo / Le grand mechant vaudou
;# Witchdoctor_CorpseSpider / Araignees necrophage
;# Witchdoctor_FetishArmy / Armee de fetish
;# Witchdoctor_Firebats / Chauve souris
;# Witchdoctor_Firebomb / Bombe incendiaire
;# Witchdoctor_Gargantuan / Gargantua
;# Witchdoctor_GraspOfTheDead / Poigne des morts
;# Witchdoctor_Haunt / Hantise
;# Witchdoctor_Hex / Malefice
;# Witchdoctor_Horrify / Epouvante
;# Witchdoctor_Locust_Swarm / Nuee de sauterelles
;# Witchdoctor_MassConfusion / confusion de masse
;# Witchdoctor_PlagueOfToads / Invasion de grenouilles
;# Witchdoctor_Piranhas / Piranhas
;# Witchdoctor_PoisonDart / Flechette empoisonnee
;# Witchdoctor_Sacrifice / Sacrifice
;# Witchdoctor_SoulHarvest / Moisson d ames
;# Witchdoctor_SpiritBarrage / Rafale d esprit
;# Witchdoctor_SpiritWalk / Marche fantome
;# Witchdoctor_SummonZombieDog / Chien zombie
;# Witchdoctor_WallOfZombies / Mur de zombies
;# Witchdoctor_ZombieCharger / Zombie surprise
Global $WitchDoctor_skill_Table[23][8] = [ _
[$Witchdoctor_AcidCloud, "Witchdoctor_AcidCloud", 1500, "attack", 175, "mana", "", 45], _
[$Witchdoctor_BigBadVoodoo, "Witchdoctor_BigBadVoodoo", 120000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_CorpseSpider, "Witchdoctor_CorpseSpider", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_FetishArmy, "Witchdoctor_FetishArmy", 120000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_Firebats, "Witchdoctor_Firebats", 2000, "attack", 300, "mana", "", 10], _
[$Witchdoctor_Firebomb, "Witchdoctor_Firebomb", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_Gargantuan, "Witchdoctor_Gargantuan", 60000, "move", 0, "mana", "", ""], _
[$Witchdoctor_GraspOfTheDead, "Witchdoctor_GraspOfTheDead", 8000, "attack", 150, "mana", "", 10], _
[$Witchdoctor_Haunt, "Witchdoctor_Haunt", 10000, "attack", 50, "mana", "", 10], _
[$Witchdoctor_Hex, "Witchdoctor_Hex", 15000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_Horrify, "Witchdoctor_Horrify", 12000, "attack", 0, "mana", "", 12], _
[$Witchdoctor_Locust_Swarm, "Witchdoctor_Locust_Swarm", 0, "attack", 300, "mana", "", 15], _
[$Witchdoctor_MassConfusion, "Witchdoctor_MassConfusion", 60000, "attack", 0, "mana", "", 20], _
[$Witchdoctor_PlagueOfToads, "Witchdoctor_PlagueOfToads", 0 , "physical", 0, "mana", "", 35], _
[$Witchdoctor_Piranhas, "Witchdoctor_Piranhas", 8000, "attack&buff", 250 , "mana" , "" , 20], _
[$Witchdoctor_PoisonDart, "Witchdoctor_PoisonDart", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_Sacrifice, "Witchdoctor_Sacrifice", 0, "attack&elite", 0, "mana", "", 10], _
[$Witchdoctor_SoulHarvest, "Witchdoctor_SoulHarvest", 15000, "attack", 0, "mana", "", 16], _
[$Witchdoctor_SpiritBarrage, "Witchdoctor_SpiritBarrage", 20000, "buff_permanent", 100, "mana", "", 45], _
[$Witchdoctor_SpiritWalk, "Witchdoctor_SpiritWalk", 15000, "buff_permanent", 0, "mana", 80, ""], _
[$Witchdoctor_SummonZombieDog, "Witchdoctor_SummonZombieDog", 45000, "move", 0, "mana", "", ""], _
[$Witchdoctor_WallOfZombies, "Witchdoctor_WallOfZombies", 8000, "attack&elite", 0, "mana", "", 45], _
[$Witchdoctor_ZombieCharger, "Witchdoctor_ZombieCharger", 2000, "attack&elite", 150, "mana", "", 20] _
]
;# skill_table_barbarian
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Barbarian_Avalanche / Avalanche
;# Barbarian_Bash / Raclee
;# Barbarian_HammerOfTheAncients / Marteau des anciens
;# Barbarian_Cleave / Fendoir
;# Barbarian_GroundStomp / Choc terrestre
;# Barbarian_Rend / Dechirure
;# Barbarian_Leap / Bond
;# Barbarian_AncientSpear / Lance des anciens
;# Barbarian_Frenzy / Frenesie
;# Barbarian_SeismicSlam / Secousse sismique
;# Barbarian_Revenge / Vangeance
;# Barbarian_WeaponThrow / Lancer d arme
;# Barbarian_Sprint / Sprint
;# Barbarian_ThreateningShout / Cri d intimidation
;# Barbarian_Earthquake / Tremblement de terre
;# Barbarian_Whirlwind / Trombe
;# Barbarian_FuriousCharge / Charge furieuse
;# Barbarian_IgnorePain / Dur au mal
;# Barbarian_BattleRage / Fureur guerriere
;# Barbarian_CallOfTheAncients / Appel des anciens
;# Barbarian_Overpower / Dominance
;# Barbarian_WarCry / Cri de guerre
;# Barbarian_WrathOfTheBerserker / Courroux du berserker
Global $Barbarian_Skill_Table[23][8] = [ _
[$X1_Barbarian_Avalanche_v2,"Barbarian_Avalanche",30000,"attack&elite",0,"fury","",30], _
[$Barbarian_Bash,"Barbarian_Bash",0,"physical","","","",""], _
[$Barbarian_HammerOfTheAncients,"Barbarian_HammerOfTheAncients",0,"attack",20,"fury","",""], _
[$Barbarian_Cleave,"Barbarian_Cleave",0,"physical","","","",""], _
[$Barbarian_GroundStomp,"Barbarian_GroundStomp",12000,"physical","","","",14], _
[$Barbarian_Rend,"Barbarian_Rend",4000,"attack",20,"fury","",12], _
[$Barbarian_Leap,"Barbarian_Leap",10000,"physical","","","",8], _
[$X1_Barbarian_AncientSpear,"Barbarian_AncientSpear",0,"attack",25,"fury","",50], _
[$Barbarian_Frenzy,"Barbarian_Frenzy",0,"physical","","","",""], _
[$Barbarian_SeismicSlam,"Barbarian_SeismicSlam",0,"attack",30,"fury","",45], _
[$Barbarian_Revenge,"Barbarian_Revenge",0,"attack","","",80,15], _
[$X1_Barbarian_WeaponThrow,"Barbarian_WeaponThrow",0,"attack",0,"fury","",""], _
[$Barbarian_Sprint,"Barbarian_Sprint",3000,"move",20,"fury","",""], _
[$Barbarian_ThreateningShout,"Barbarian_ThreateningShout",15000,"attack","","","",25], _
[$Barbarian_Earthquake,"Barbarian_Earthquake",60000,"attack&elite",50,"fury","",18], _
[$Barbarian_Whirlwind,"Barbarian_Whirlwind",0,"attack",10,"fury","",30], _
[$Barbarian_FuriousCharge,"Barbarian_FuriousCharge",10000,"attack","","","",""], _
[$Barbarian_IgnorePain,"Barbarian_IgnorePain",30000,"life","","",60,""], _
[$Barbarian_BattleRage,"Barbarian_BattleRage",120000,"buff",20,"fury","",""], _
[$Barbarian_CallOfTheAncients,"Barbarian_CallOfTheAncients",120000,"attack&elite",0,"fury","",50], _
[$Barbarian_Overpower,"Barbarian_Overpower",12000,"attack","0","fury","",9], _
[$X1_Barbarian_WarCry_v2,"Barbarian_WarCry",20000,"buff_permanent","","","",""], _
[$Barbarian_WrathOfTheBerserker,"Barbarian_WrathOfTheBerserker",120000,"attack&elite",0,"fury","",40] _
]
;# skill_table_demonhunter
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# DemonHunter_BolaShot / Bolas
;# DemonHunter_Caltrops / Chausse trappe
;# DemonHunter_Chakram / Chakram
;# DemonHunter_ClusterArrow / Tir multiple
;# DemonHunter_Companion / Compagnon
;# DemonHunter_ElementalArrow / Fleche des elements
;# DemonHunter_EntanglingShot / Tir constricteur
;# DemonHunter_EvasiveFire / Tir de repli
;# X1_DemonHunter_Vengeance / Vendetta
;# DemonHunter_EvasiveFireFlip / Tir de repli
;# DemonHunter_FanOfKnives / Tourbillon de lames
;# DemonHunter_Grenades / Grenades
;# DemonHunter_HungeringArrow / Fleche vorace
;# DemonHunter_Impale / Empaleur
;# DemonHunter_MarkedForDeath / Marque de la mort
;# DemonHunter_Multishot / rafale
;# DemonHunter_Preparation / Preparation
;# DemonHunter_RainOfVengeance / Pluie de vangeance
;# DemonHunter_RapidFire / Tir rapide
;# DemonHunter_Sentry / Sentinelle
;# DemonHunter_ShadowPower / Puissance de l ombre
;# DemonHunter_SmokeScreen / Ecran de fumee
;# DemonHunter_SpikeTrap / Piege a pointes
;# DemonHunter_Strafe / Fleche a fragmentation
;# DemonHunter_Vault / acrobatie
Global $DemonHunter_skill_Table[25][8] = [ _
[$DemonHunter_Bolas, "DemonHunter_BolaShot", 0, "attack&elite", "", "", "", ""], _
[$DemonHunter_Caltrops, "DemonHunter_Caltrops", 3000, "life&elite", 6, "discipline", 80, 50], _
[$DemonHunter_Chakram, "DemonHunter_Chakram", 0, "physical", 10, "hatred", "", ""], _
[$DemonHunter_ClusterArrow, "DemonHunter_ClusterArrow", 0, "attack", 25, "hatred", 100, 50], _
[$X1_DemonHunter_Companion, "DemonHunter_Companion", 30000, "buff", 0, "discipline", "", ""], _
[$DemonHunter_ElementalArrow, "DemonHunter_ElementalArrow", 0, "physical", 10, "hatred", "", ""], _
[$X1_DemonHunter_EntanglingShot, "DemonHunter_EntanglingShot", 0, "physical", "", "", "", ""], _
[$X1_DemonHunter_EvasiveFire, "DemonHunter_EvasiveFire", 0, "physical", "", "", "", ""], _
[$X1_DemonHunter_Vengeance, "X1_DemonHunter_Vengeance", 90000, "elite", "", "", "", ""], _
[$DemonHunter_EvasiveFire_Flip, "DemonHunter_EvasiveFireFlip", 3000, "life&attack", 4, "discipline", 80, 30], _
[$DemonHunter_FanOfKnives, "DemonHunter_FanOfKnives", 10000, "life&attack", 20, "hatred", 80, 10], _
[$DemonHunter_Grenades, "DemonHunter_Grenades" , 0, "attack", "", "", "", ""], _
[$DemonHunter_HungeringArrow, "DemonHunter_HungeringArrow", 0, "physical", "", "", "", ""], _
[$DemonHunter_Impale, "DemonHunter_Impale", 0, "elite", 20, "hatred", "", ""], _
[$DemonHunter_MarkedForDeath, "DemonHunter_MarkedForDeath", 0, "elite", 3, "discipline", "", ""], _
[$DemonHunter_Multishot, "DemonHunter_Multishot", 0, "attack",12, "hatred", "", 30], _
[$DemonHunter_Preparation, "DemonHunter_Preparation", 45000, "buff", "", "", "", ""], _
[$DemonHunter_RainOfVengeance, "DemonHunter_RainOfVengeance", 30000, "buff", "", "", "", 50], _
[$DemonHunter_RapidFire, "DemonHunter_RapidFire", 0, "elite", 26, "hatred", "", ""], _
[$DemonHunter_Sentry, "DemonHunter_Sentry", 6000, "life", 30, "hatred", 80, ""], _
[$DemonHunter_ShadowPower, "DemonHunter_ShadowPower", 5000, "life", 14, "discipline", 75, ""], _
[$DemonHunter_SmokeScreen, "DemonHunter_SmokeScreen", 3000, "life", 14, "discipline", 50, ""], _
[$DemonHunter_SpikeTrap, "DemonHunter_SpikeTrap", 5000, "attack&life", 30, "hatred", 90, 50], _
[$DemonHunter_Strafe, "DemonHunter_Strafe", 0, "physical", 40, "hatred", "", ""], _
[$DemonHunter_Vault, "DemonHunter_Vault", 3000, "life", 8, "discipline", 85, ""] _
]
;# skill_table_wizard
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Wizard_Blizzard / Blizzard
;# Wizard_DiamondSkin / Peau de diamant
;# Wizard_EnergyArmor / Armure d energie
;# Wizard_Familiar / Familier
;# Wizard_MagicWeapon / Enchantement de l arme
;# Wizard_SpectralBlade / Lame spectrale
;# Wizard_ArcaneOrb / Orbe arcanique
;# Wizard_ArcaneTorrent / Torrent arcanique
;# Wizard_Archon / Archonte
;# Wizard_Archon_DisintegrationWave / Archonte -
;# Wizard_Archon_SlowTime / Archonte - ralentissement du temps
;# Wizard_Archon_Teleport / Archonte - teleportation
;# Wizard_Disintegrate / Desintegration
;# Wizard_Electrocute / Electrocution
;# Wizard_EnergyTwister / Tornade d energie
;# Wizard_ExplosiveBlast / Decharge explosive
;# Wizard_FrostNova / Nova de givre
;# Wizard_Hydra / Hydre
;# Wizard_IceArmor / Armure de glace
;# Wizard_MagicMissile / Projectile magique
;# Wizard_Meteor / Meteor
;# Wizard_MirrorImage / Image miroir
;# Wizard_RayOfFrost / Rayon de givre
;# Wizard_ShockPulse / Onde electrique
;# Wizard_SlowTime / Ralentissement du temps
;# Wizard_StormArmor / Armure des tempetes
;# Wizard_Teleport / Teleportation
;# Wizard_WaveOfForce / Onde de choc
;# Wizard_BlackHole / Trou noir
Global $Wizard_skill_Table[29][8] = [ _
[$Wizard_Blizzard, "Wizard_Blizzard", 2500, "attack", 40, "arcane", 100, 45], _
[$Wizard_DiamondSkin, "Wizard_DiamondSkin", 15000, "life", "", "", 35, ""], _
[$Wizard_EnergyArmor, "Wizard_EnergyArmor", 600000, "buff", 25, "arcane", "", ""], _
[$Wizard_Familiar, "Wizard_Familiar", 600000, "buff", 20, "arcane", "", ""], _
[$Wizard_MagicWeapon, "Wizard_MagicWeapon", 600000, "buff", 25, "arcane", "", ""], _
[$Wizard_SpectralBlade, "Wizard_SpectralBlade", "", "physical", "", "", 100, 1], _
[$Wizard_ArcaneOrb, "Wizard_ArcaneOrb", "", "attack", 30, "arcane", 100, 45], _
[$Wizard_ArcaneTorrent, "Wizard_ArcaneTorrent", "", "attack", 16, "arcane", 100, 45], _
[$Wizard_Archon, "Wizard_Archon", "", "elite", "", "", "", ""], _
[$Wizard_Archon_DisintegrationWave, "Wizard_Archon_DisintegrationWave", "", "attack", 18, "arcane", 100, 45], _
[$Wizard_Archon_SlowTime, "Wizard_Archon_SlowTime", 15000, "life", "", "", 60, ""], _
[$Wizard_Archon_Teleport, "Wizard_Archon_Teleport", 15000, "life", "", "", 35, ""], _
[$Wizard_Disintegrate, "Wizard_Disintegrate", "", "attack", 18, "arcane", 100, 45], _
[$Wizard_Electrocute, "Wizard_Electrocute", "", "physical", "", "", "100", 45], _
[$Wizard_EnergyTwister, "Wizard_EnergyTwister", 6000, "attack", 35, "arcane", 100, 20], _
[$Wizard_ExplosiveBlast, "Wizard_ExplosiveBlast", 6000, "life", 20, "arcane", 50, ""], _
[$Wizard_FrostNova, "Wizard_FrostNova", 11000, "life", "", "", "45", 10], _
[$Wizard_Hydra, "Wizard_Hydra", 15000, "buff", 15, "arcane", "", ""], _
[$Wizard_IceArmor, "Wizard_IceArmor", 110000, "buff", 25, "arcane", "", ""], _
[$Wizard_MagicMissile, "Wizard_MagicMissile", "", "physical", "", "", 100, 45], _
[$Wizard_Meteor, "Wizard_Meteor", 2500, "attack", 40, "arcane", 100, 45], _
[$Wizard_MirrorImage, "Wizard_MirrorImage", 15000, "attack", "", "arcane", 100, 45], _
[$Wizard_RayOfFrost, "Wizard_RayOfFrost", "", "attack", 16, "arcane", 100, 45], _
[$Wizard_ShockPulse, "Wizard_ShockPulse", "", "physical", "", "", 100, 45], _
[$Wizard_SlowTime, "Wizard_SlowTime", 15000, "life", "", "", 60, ""], _
[$Wizard_StormArmor, "Wizard_StormArmor", 110000, "buff", 25, "arcane", "", ""], _
[$Wizard_Teleport, "Wizard_Teleport", 11000, "life|move", "", "", 50, ""], _
[$Wizard_WaveOfForce, "Wizard_WaveOfForce", 12000, "life", 25, "arcane", 35, ""], _
[$X1_Wizard_Wormhole, "Wizard_BlackHole", 12000, "attack", 20, "arcane", "", 45] _
]
;[ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE]
;# skill_table_monk
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Monk_BlindingFlash / Eclair aveuglant
;# Monk_BreathOfHeaven / Soufle divin
;# Monk_CripplingWave / Vague affaiblissante
;# Monk_CycloneStrike / Frappe cyclone
;# Monk_DashingStrike / Frappe eclair
;# Monk_DeadlyReach / Frappe mortelle
;# Monk_ExplodingPalm / Paume explosive
;# Monk_FistsofThunder / Poing de tonnerre
;# Monk_InnerSanctuary / Sanctuaire interieur
;# Monk_LashingTailKick / la griffe du dragon
;# Monk_MantraOfConviction / Mantra de condamnation
;# Monk_MantraOfEvasion / Mantra d evitement
;# Monk_MantraOfHealing / Mantra de guerison
;# Monk_MantraOfRetribution / Mantra de vindicte
;# Monk_MysticAlly / Allie mystique
;# Monk_MysticAlly_Pet_RuneA_Kick
;# Monk_MysticAlly_Pet_RuneB_WaveAttack
;# Monk_MysticAlly_Pet_RuneC_GroundPunch
;# Monk_MysticAlly_Pet_RuneD_AOEAttack
;# Monk_MysticAlly_Pet_Weapon_Melee_Instant
;# Monk_Serenity / Serenite
;# Monk_SevenSidedStrike / Les sept frappes
;# Monk_SweepingWind / vent tournoyant
;# Monk_TempestRush / Ruee de la tempete
;# Monk_WaveOfLight / Onde de lumiere
;# WayOfTheHundredFists / La voie des mille poings
;# Epiphany / Epiphanie
Global $Monk_skill_Table[27][8] = [ _
[$Monk_BlindingFlash, "Monk_BlindingFlash", 15000, "attack&elite", "", "spirit", "", ""], _
[$Monk_BreathOfHeaven, "Monk_BreathOfHeaven", 15000, "buff|life", "", "spirit", 60, ""], _
[$Monk_CripplingWave, "Monk_CripplingWave", "", "physical", "", "", "", ""], _
[$Monk_CycloneStrike, "Monk_CycloneStrike", 2000, "attack", 50, "spirit", "", 20], _
[$X1_Monk_DashingStrike, "Monk_DashingStrike", 6000, "attack", "", "spirit", "", 10], _
[$Monk_DeadlyReach, "Monk_DeadlyReach", "", "physical", "", "", "", ""], _
[$Monk_ExplodingPalm, "Monk_ExplodingPalm", 2000, "attack&elite", 40, "spirit", "", 10], _
[$Monk_FistsofThunder, "Monk_FistsofThunder", "", "physical", "", "", "", ""], _
[$X1_Monk_InnerSanctuary, "Monk_InnerSanctuary", 20000, "life", "", "spirit", 40, ""], _
[$Monk_LashingTailKick, "Monk_LashingTailKick", 2000, "attack", 30, "spirit", "", 10], _
[$X1_Monk_MantraOfConviction_v2, "Monk_MantraOfConviction", 30000, "buff&elite", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfEvasion_v2, "Monk_MantraOfEvasion", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfHealing_v2, "Monk_MantraOfHealing", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MantraOfRetribution_v2, "Monk_MantraOfRetribution", 30000, "buff", 50, "spirit", "", ""], _
[$X1_Monk_MysticAlly_v2, "Monk_MysticAlly", 30000, "buff", "", "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneA_Kick, "Monk_MysticAlly_Pet_RuneA_Kick", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneB_WaveAttack, "Monk_MysticAlly_Pet_RuneB_WaveAttack", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneC_GroundPunch, "Monk_MysticAlly_Pet_RuneC_GroundPunch", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_RuneD_AOEAttack, "Monk_MysticAlly_Pet_RuneD_AOEAttack", "", "buff", 25, "spirit", "", ""], _
[$Monk_MysticAlly_Pet_Weapon_Melee_Instant, "Monk_MysticAlly_Pet_Weapon_Melee_Instant", "", "buff", 25, "spirit", "", ""], _
[$Monk_Serenity, "Monk_Serenity", 20000, "life", "", "spirit", 35, ""], _
[$Monk_SevenSidedStrike, "Monk_SevenSidedStrike", 30000, "attack&elite", 50, "spirit", "", 20], _
[$Monk_SweepingWind, "Monk_SweepingWind", 2000, "buff&attack", 75, "spirit", "", 30], _
[$Monk_TempestRush, "Monk_TempestRush", 2000, "move", 25, "spirit", "", ""], _
[$Monk_WaveOfLight, "Monk_WaveOfLight", 2000, "attack", 75, "spirit", "", 15], _
[$Monk_WayOfTheHundredFists, "WayOfTheHundredFists", "", "physical", "", "", "", ""], _
[$X1_Monk_Epiphany, "Epiphany", 60000, "attack&elite", 0, "spirit", "", ""] _
]
;# skill_table_crusader
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Crusader_Punish / Correction
;# Crusader_ShieldBash2 / Coup de bouclier
;# Crusader_Slash / Cautere
;# Crusader_ShieldGlare / Eblouissement
;# Crusader_SweepAttack / Fustigation
;# Crusader_IronSkin / Galvanisation
;# Crusader_Provoke / Persiflage
;# Crusader_Smite / Expiation
;# Crusader_BlessedHammer / Marteau beni
;# Crusader_SteedCharge / Charge de destrier
;# Crusader_LawsOfValor / Loi de la vaillance
;# Crusader_Justice / Justice
;# Crusader_Consecration / Sacre
;# Crusader_LawsOfJustice / Loi de la justice
;# Crusader_FallingSword / Couperet
;# Crusader_BlessedShield / Bouclier divin
;# Crusader_Condemn / Blame
;# Crusader_Judgment / Jugement
;# Crusader_LawsOfHope / Loi de l espoir
;# Crusader_AkaratsChampion / Champion d akarat
;# Crusader_FistOfTheHeavens / Poing des cieux
;# Crusader_Phalanx3 / Phalange
;# Crusader_HeavensFury3 / Fureur des cieux
;# Crusader_Bombardment / Grele
Global $Crusader_skill_Table[24][8] = [ _
[$X1_Crusader_Punish, "Crusader_Punish", 0, "physical", "", "", "", ""], _
[$X1_Crusader_ShieldBash2, "Crusader_ShieldBash2", 0, "attack", 30, "wrath", "", 45], _
[$X1_Crusader_Slash, "Crusader_Slash", 0, "physical", "", "", "", 10], _
[$X1_Crusader_ShieldGlare, "Crusader_ShieldGlare", 12000, "attack", 0, "", "", 20], _
[$X1_Crusader_SweepAttack, "Crusader_SweepAttack", 0, "attack", 20, "wrath", "", 15], _
[$X1_Crusader_IronSkin, "Crusader_IronSkin", 30000, "elite", 0, "", 60, ""], _
[$X1_Crusader_Provoke, "Crusader_Provoke", 20000, "attack", 0, "", "", 10], _
[$X1_Crusader_Smite, "Crusader_Smite", "", "physical", 0, "", "", 15], _
[$X1_Crusader_BlessedHammer, "Crusader_BlessedHammer", "", "attack", 10, "wrath", "", 30], _
[$X1_Crusader_SteedCharge, "Crusader_SteedCharge", 16000, "move", "", "", "", ""], _
[$X1_Crusader_LawsOfValor2, "Crusader_LawsOfValor", 30000, "elite", "", "", 100, ""], _
[$X1_Crusader_Justice, "Crusader_Justice", "", "physical", "", "", "", ""], _
[$X1_Crusader_Consecration, "Crusader_Consecration", 30000, "elite", 0, "", 100, 15], _
[$X1_Crusader_LawsOfJustice2, "Crusader_LawsOfJustice", 30000, "buff", "", "", 100, ""], _
[$X1_Crusader_FallingSword, "Crusader_FallingSword", 30000, "attack", 25, "wrath", 100, 35], _
[$X1_Crusader_BlessedShield, "Crusader_BlessedShield", "", "attack", 20, "wrath", 100, 45], _
[$X1_Crusader_Condemn, "Crusader_Condemn", 15000, "attack", "", "", "", 10], _
[$X1_Crusader_Judgment, "Crusader_Judgment", 20000, "attack", "", "", 100, 35], _
[$X1_Crusader_LawsOfHope2, "Crusader_LawsOfHope", 30000, "life", 0, "", 80, ""], _
[$X1_Crusader_AkaratsChampion, "Crusader_AkaratsChampion", 90000, "elite", "", "", 100, 45], _
[$X1_Crusader_FistOfTheHeavens, "Crusader_FistOfTheHeavens", 0, "attack", 30, "wrath", 100, 45], _
[$x1_Crusader_Phalanx3, "Crusader_Phalanx3", 0, "attack", 30, "wrath", 100, 45], _
[$X1_Crusader_HeavensFury3, "Crusader_HeavensFury3", 20000, "attack", 0, "wrath", 100, 45], _
[$X1_Crusader_Bombardment, "Crusader_Bombardment", 60000, "elite", "", "", 100, 45] _
]
;# skill_table_witchdoctor
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Witchdoctor_AcidCloud / Nuage acide
;# Witchdoctor_BigBadVoodoo / Le grand mechant vaudou
;# Witchdoctor_CorpseSpider / Araignees necrophage
;# Witchdoctor_FetishArmy / Armee de fetish
;# Witchdoctor_Firebats / Chauve souris
;# Witchdoctor_Firebomb / Bombe incendiaire
;# Witchdoctor_Gargantuan / Gargantua
;# Witchdoctor_GraspOfTheDead / Poigne des morts
;# Witchdoctor_Haunt / Hantise
;# Witchdoctor_Hex / Malefice
;# Witchdoctor_Horrify / Epouvante
;# Witchdoctor_Locust_Swarm / Nuee de sauterelles
;# Witchdoctor_MassConfusion / confusion de masse
;# Witchdoctor_PlagueOfToads / Invasion de grenouilles
;# Witchdoctor_Piranhas / Piranhas
;# Witchdoctor_PoisonDart / Flechette empoisonnee
;# Witchdoctor_Sacrifice / Sacrifice
;# Witchdoctor_SoulHarvest / Moisson d ames
;# Witchdoctor_SpiritBarrage / Rafale d esprit
;# Witchdoctor_SpiritWalk / Marche fantome
;# Witchdoctor_SummonZombieDog / Chien zombie
;# Witchdoctor_WallOfZombies / Mur de zombies
;# Witchdoctor_ZombieCharger / Zombie surprise
Global $WitchDoctor_skill_Table[23][8] = [ _
[$Witchdoctor_AcidCloud, "Witchdoctor_AcidCloud", 1500, "attack", 175, "mana", "", 45], _
[$Witchdoctor_BigBadVoodoo, "Witchdoctor_BigBadVoodoo", 120000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_CorpseSpider, "Witchdoctor_CorpseSpider", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_FetishArmy, "Witchdoctor_FetishArmy", 120000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_Firebats, "Witchdoctor_Firebats", 2000, "attack", 300, "mana", "", 10], _
[$Witchdoctor_Firebomb, "Witchdoctor_Firebomb", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_Gargantuan, "Witchdoctor_Gargantuan", 60000, "move", 0, "mana", "", ""], _
[$Witchdoctor_GraspOfTheDead, "Witchdoctor_GraspOfTheDead", 8000, "attack", 150, "mana", "", 10], _
[$Witchdoctor_Haunt, "Witchdoctor_Haunt", 10000, "attack", 50, "mana", "", 10], _
[$Witchdoctor_Hex, "Witchdoctor_Hex", 15000, "buff", 0, "mana", "", ""], _
[$Witchdoctor_Horrify, "Witchdoctor_Horrify", 12000, "attack", 0, "mana", "", 12], _
[$Witchdoctor_Locust_Swarm, "Witchdoctor_Locust_Swarm", 0, "attack", 300, "mana", "", 15], _
[$Witchdoctor_MassConfusion, "Witchdoctor_MassConfusion", 60000, "attack", 0, "mana", "", 20], _
[$Witchdoctor_PlagueOfToads, "Witchdoctor_PlagueOfToads", 0 , "physical", 0, "mana", "", 35], _
[$Witchdoctor_Piranhas, "Witchdoctor_Piranhas", 8000, "attack&buff", 250 , "mana" , "" , 20], _
[$Witchdoctor_PoisonDart, "Witchdoctor_PoisonDart", 0, "physical", 0, "mana", "", 45], _
[$Witchdoctor_Sacrifice, "Witchdoctor_Sacrifice", 0, "attack&elite", 0, "mana", "", 10], _
[$Witchdoctor_SoulHarvest, "Witchdoctor_SoulHarvest", 15000, "attack", 0, "mana", "", 16], _
[$Witchdoctor_SpiritBarrage, "Witchdoctor_SpiritBarrage", 20000, "buff_permanent", 100, "mana", "", 45], _
[$Witchdoctor_SpiritWalk, "Witchdoctor_SpiritWalk", 15000, "buff_permanent", 0, "mana", 80, ""], _
[$Witchdoctor_SummonZombieDog, "Witchdoctor_SummonZombieDog", 45000, "move", 0, "mana", "", ""], _
[$Witchdoctor_WallOfZombies, "Witchdoctor_WallOfZombies", 8000, "attack&elite", 0, "mana", "", 45], _
[$Witchdoctor_ZombieCharger, "Witchdoctor_ZombieCharger", 2000, "attack&elite", 150, "mana", "", 20] _
]
;# skill_table_barbarian
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Barbarian_Avalanche / Avalanche
;# Barbarian_Bash / Raclee
;# Barbarian_HammerOfTheAncients / Marteau des anciens
;# Barbarian_Cleave / Fendoir
;# Barbarian_GroundStomp / Choc terrestre
;# Barbarian_Rend / Dechirure
;# Barbarian_Leap / Bond
;# Barbarian_AncientSpear / Lance des anciens
;# Barbarian_Frenzy / Frenesie
;# Barbarian_SeismicSlam / Secousse sismique
;# Barbarian_Revenge / Vangeance
;# Barbarian_WeaponThrow / Lancer d arme
;# Barbarian_Sprint / Sprint
;# Barbarian_ThreateningShout / Cri d intimidation
;# Barbarian_Earthquake / Tremblement de terre
;# Barbarian_Whirlwind / Trombe
;# Barbarian_FuriousCharge / Charge furieuse
;# Barbarian_IgnorePain / Dur au mal
;# Barbarian_BattleRage / Fureur guerriere
;# Barbarian_CallOfTheAncients / Appel des anciens
;# Barbarian_Overpower / Dominance
;# Barbarian_WarCry / Cri de guerre
;# Barbarian_WrathOfTheBerserker / Courroux du berserker
Global $Barbarian_Skill_Table[23][8] = [ _
[$X1_Barbarian_Avalanche_v2,"Barbarian_Avalanche",30000,"attack&elite",0,"fury","",30], _
[$Barbarian_Bash,"Barbarian_Bash",0,"physical","","","",""], _
[$Barbarian_HammerOfTheAncients,"Barbarian_HammerOfTheAncients",0,"attack",20,"fury","",""], _
[$Barbarian_Cleave,"Barbarian_Cleave",0,"physical","","","",""], _
[$Barbarian_GroundStomp,"Barbarian_GroundStomp",12000,"physical","","","",14], _
[$Barbarian_Rend,"Barbarian_Rend",4000,"attack",20,"fury","",12], _
[$Barbarian_Leap,"Barbarian_Leap",10000,"physical","","","",8], _
[$X1_Barbarian_AncientSpear,"Barbarian_AncientSpear",0,"attack",25,"fury","",50], _
[$Barbarian_Frenzy,"Barbarian_Frenzy",0,"physical","","","",""], _
[$Barbarian_SeismicSlam,"Barbarian_SeismicSlam",0,"attack",30,"fury","",45], _
[$Barbarian_Revenge,"Barbarian_Revenge",0,"attack","","",80,15], _
[$X1_Barbarian_WeaponThrow,"Barbarian_WeaponThrow",0,"attack",0,"fury","",""], _
[$Barbarian_Sprint,"Barbarian_Sprint",3000,"move",20,"fury","",""], _
[$Barbarian_ThreateningShout,"Barbarian_ThreateningShout",15000,"attack","","","",25], _
[$Barbarian_Earthquake,"Barbarian_Earthquake",60000,"attack&elite",50,"fury","",18], _
[$Barbarian_Whirlwind,"Barbarian_Whirlwind",0,"attack",10,"fury","",30], _
[$Barbarian_FuriousCharge,"Barbarian_FuriousCharge",10000,"attack","","","",""], _
[$Barbarian_IgnorePain,"Barbarian_IgnorePain",30000,"life","","",60,""], _
[$Barbarian_BattleRage,"Barbarian_BattleRage",120000,"buff",20,"fury","",""], _
[$Barbarian_CallOfTheAncients,"Barbarian_CallOfTheAncients",120000,"attack&elite",0,"fury","",50], _
[$Barbarian_Overpower,"Barbarian_Overpower",12000,"attack","0","fury","",9], _
[$X1_Barbarian_WarCry_v2,"Barbarian_WarCry",20000,"buff_permanent","","","",""], _
[$Barbarian_WrathOfTheBerserker,"Barbarian_WrathOfTheBerserker",120000,"attack&elite",0,"fury","",40] _
]
;# skill_table_demonhunter
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# DemonHunter_BolaShot / Bolas
;# DemonHunter_Caltrops / Chausse trappe
;# DemonHunter_Chakram / Chakram
;# DemonHunter_ClusterArrow / Tir multiple
;# DemonHunter_Companion / Compagnon
;# DemonHunter_ElementalArrow / Fleche des elements
;# DemonHunter_EntanglingShot / Tir constricteur
;# DemonHunter_EvasiveFire / Tir de repli
;# X1_DemonHunter_Vengeance / Vendetta
;# DemonHunter_EvasiveFireFlip / Tir de repli
;# DemonHunter_FanOfKnives / Tourbillon de lames
;# DemonHunter_Grenades / Grenades
;# DemonHunter_HungeringArrow / Fleche vorace
;# DemonHunter_Impale / Empaleur
;# DemonHunter_MarkedForDeath / Marque de la mort
;# DemonHunter_Multishot / rafale
;# DemonHunter_Preparation / Preparation
;# DemonHunter_RainOfVengeance / Pluie de vangeance
;# DemonHunter_RapidFire / Tir rapide
;# DemonHunter_Sentry / Sentinelle
;# DemonHunter_ShadowPower / Puissance de l ombre
;# DemonHunter_SmokeScreen / Ecran de fumee
;# DemonHunter_SpikeTrap / Piege a pointes
;# DemonHunter_Strafe / Fleche a fragmentation
;# DemonHunter_Vault / acrobatie
Global $DemonHunter_skill_Table[25][8] = [ _
[$DemonHunter_Bolas, "DemonHunter_BolaShot", 0, "attack&elite", "", "", "", ""], _
[$DemonHunter_Caltrops, "DemonHunter_Caltrops", 3000, "life&elite", 6, "discipline", 80, 50], _
[$DemonHunter_Chakram, "DemonHunter_Chakram", 0, "physical", 10, "hatred", "", ""], _
[$DemonHunter_ClusterArrow, "DemonHunter_ClusterArrow", 0, "attack", 25, "hatred", 100, 50], _
[$X1_DemonHunter_Companion, "DemonHunter_Companion", 30000, "buff", 0, "discipline", "", ""], _
[$DemonHunter_ElementalArrow, "DemonHunter_ElementalArrow", 0, "physical", 10, "hatred", "", ""], _
[$X1_DemonHunter_EntanglingShot, "DemonHunter_EntanglingShot", 0, "physical", "", "", "", ""], _
[$X1_DemonHunter_EvasiveFire, "DemonHunter_EvasiveFire", 0, "physical", "", "", "", ""], _
[$X1_DemonHunter_Vengeance, "X1_DemonHunter_Vengeance", 90000, "elite", "", "", "", ""], _
[$DemonHunter_EvasiveFire_Flip, "DemonHunter_EvasiveFireFlip", 3000, "life&attack", 4, "discipline", 80, 30], _
[$DemonHunter_FanOfKnives, "DemonHunter_FanOfKnives", 10000, "life&attack", 20, "hatred", 80, 10], _
[$DemonHunter_Grenades, "DemonHunter_Grenades" , 0, "attack", "", "", "", ""], _
[$DemonHunter_HungeringArrow, "DemonHunter_HungeringArrow", 0, "physical", "", "", "", ""], _
[$DemonHunter_Impale, "DemonHunter_Impale", 0, "elite", 20, "hatred", "", ""], _
[$DemonHunter_MarkedForDeath, "DemonHunter_MarkedForDeath", 0, "elite", 3, "discipline", "", ""], _
[$DemonHunter_Multishot, "DemonHunter_Multishot", 0, "attack",12, "hatred", "", 30], _
[$DemonHunter_Preparation, "DemonHunter_Preparation", 45000, "buff", "", "", "", ""], _
[$DemonHunter_RainOfVengeance, "DemonHunter_RainOfVengeance", 30000, "buff", "", "", "", 50], _
[$DemonHunter_RapidFire, "DemonHunter_RapidFire", 0, "elite", 26, "hatred", "", ""], _
[$DemonHunter_Sentry, "DemonHunter_Sentry", 6000, "life", 30, "hatred", 80, ""], _
[$DemonHunter_ShadowPower, "DemonHunter_ShadowPower", 5000, "life", 14, "discipline", 75, ""], _
[$DemonHunter_SmokeScreen, "DemonHunter_SmokeScreen", 3000, "life", 14, "discipline", 50, ""], _
[$DemonHunter_SpikeTrap, "DemonHunter_SpikeTrap", 5000, "attack&life", 30, "hatred", 90, 50], _
[$DemonHunter_Strafe, "DemonHunter_Strafe", 0, "physical", 40, "hatred", "", ""], _
[$DemonHunter_Vault, "DemonHunter_Vault", 3000, "life", 8, "discipline", 85, ""] _
]
;# skill_table_wizard
;# ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEEDED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE
;# EN / FR
;# Wizard_Blizzard / Blizzard
;# Wizard_DiamondSkin / Peau de diamant
;# Wizard_EnergyArmor / Armure d energie
;# Wizard_Familiar / Familier
;# Wizard_MagicWeapon / Enchantement de l arme
;# Wizard_SpectralBlade / Lame spectrale
;# Wizard_ArcaneOrb / Orbe arcanique
;# Wizard_ArcaneTorrent / Torrent arcanique
;# Wizard_Archon / Archonte
;# Wizard_Archon_DisintegrationWave / Archonte -
;# Wizard_Archon_SlowTime / Archonte - ralentissement du temps
;# Wizard_Archon_Teleport / Archonte - teleportation
;# Wizard_Disintegrate / Desintegration
;# Wizard_Electrocute / Electrocution
;# Wizard_EnergyTwister / Tornade d energie
;# Wizard_ExplosiveBlast / Decharge explosive
;# Wizard_FrostNova / Nova de givre
;# Wizard_Hydra / Hydre
;# Wizard_IceArmor / Armure de glace
;# Wizard_MagicMissile / Projectile magique
;# Wizard_Meteor / Meteor
;# Wizard_MirrorImage / Image miroir
;# Wizard_RayOfFrost / Rayon de givre
;# Wizard_ShockPulse / Onde electrique
;# Wizard_SlowTime / Ralentissement du temps
;# Wizard_StormArmor / Armure des tempetes
;# Wizard_Teleport / Teleportation
;# Wizard_WaveOfForce / Onde de choc
;# Wizard_BlackHole / Trou noir
Global $Wizard_skill_Table[29][8] = [ _
[$Wizard_Blizzard, "Wizard_Blizzard", 2500, "attack", 40, "arcane", 100, 45], _
[$Wizard_DiamondSkin, "Wizard_DiamondSkin", 15000, "life", "", "", 35, ""], _
[$Wizard_EnergyArmor, "Wizard_EnergyArmor", 600000, "buff", 25, "arcane", "", ""], _
[$Wizard_Familiar, "Wizard_Familiar", 600000, "buff", 20, "arcane", "", ""], _
[$Wizard_MagicWeapon, "Wizard_MagicWeapon", 600000, "buff", 25, "arcane", "", ""], _
[$Wizard_SpectralBlade, "Wizard_SpectralBlade", "", "physical", "", "", 100, 1], _
[$Wizard_ArcaneOrb, "Wizard_ArcaneOrb", "", "attack", 30, "arcane", 100, 45], _
[$Wizard_ArcaneTorrent, "Wizard_ArcaneTorrent", "", "attack", 16, "arcane", 100, 45], _
[$Wizard_Archon, "Wizard_Archon", "", "elite", "", "", "", ""], _
[$Wizard_Archon_DisintegrationWave, "Wizard_Archon_DisintegrationWave", "", "attack", 18, "arcane", 100, 45], _
[$Wizard_Archon_SlowTime, "Wizard_Archon_SlowTime", 15000, "life", "", "", 60, ""], _
[$Wizard_Archon_Teleport, "Wizard_Archon_Teleport", 15000, "life", "", "", 35, ""], _
[$Wizard_Disintegrate, "Wizard_Disintegrate", "", "attack", 18, "arcane", 100, 45], _
[$Wizard_Electrocute, "Wizard_Electrocute", "", "physical", "", "", "100", 45], _
[$Wizard_EnergyTwister, "Wizard_EnergyTwister", 6000, "attack", 35, "arcane", 100, 20], _
[$Wizard_ExplosiveBlast, "Wizard_ExplosiveBlast", 6000, "life", 20, "arcane", 50, ""], _
[$Wizard_FrostNova, "Wizard_FrostNova", 11000, "life", "", "", "45", 10], _
[$Wizard_Hydra, "Wizard_Hydra", 15000, "buff", 15, "arcane", "", ""], _
[$Wizard_IceArmor, "Wizard_IceArmor", 110000, "buff", 25, "arcane", "", ""], _
[$Wizard_MagicMissile, "Wizard_MagicMissile", "", "physical", "", "", 100, 45], _
[$Wizard_Meteor, "Wizard_Meteor", 2500, "attack", 40, "arcane", 100, 45], _
[$Wizard_MirrorImage, "Wizard_MirrorImage", 15000, "attack", "", "arcane", 100, 45], _
[$Wizard_RayOfFrost, "Wizard_RayOfFrost", "", "attack", 16, "arcane", 100, 45], _
[$Wizard_ShockPulse, "Wizard_ShockPulse", "", "physical", "", "", 100, 45], _
[$Wizard_SlowTime, "Wizard_SlowTime", 15000, "life", "", "", 60, ""], _
[$Wizard_StormArmor, "Wizard_StormArmor", 110000, "buff", 25, "arcane", "", ""], _
[$Wizard_Teleport, "Wizard_Teleport", 11000, "life|move", "", "", 50, ""], _
[$Wizard_WaveOfForce, "Wizard_WaveOfForce", 12000, "life", 25, "arcane", 35, ""], _
[$X1_Wizard_Wormhole, "Wizard_BlackHole", 12000, "attack", 20, "arcane", "", 45] _
]
;[ID, NOM DU SPELL, DELAY, TYPE, ENERGY NEED, TYPE ENERGY, TRIGGER HP, TRIGGER DISTANCE]
Bien sur il reste a faire les checks de coherence de timers cooldown, triggers life et distance , si vous voyez des erreurs, des ajouts .. .feel free
concernant les skills a cout 0 et sans cooldown, la valeur mise par defaut en delay est en general 0,
pour les skills sans CD, mais avec cout, je pense qu il faut laisser au moins 1500 ou 2000 de facon a pas trop spammer la touche en question..
Apres il y a toujours possibilite de modifier les valeur par defaut via le fichier settingsHero*
Fichier(s) joint(s)
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skills.txt 36.89 Ko
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