Mise à niveau + ajout d'une autre map ( je suis encore en train de la test )
Sleep(Random(1000, 1500))
TakeWP(3, 1, 4, 0) ;passage Tour des damnes
Sleep(Random(1000, 1500))
Buffinit()
MoveToPos(1067.74291992188, 957.557922363281, -9.89999961853027,1,25)
MoveToPos(1101.36450195313, 955.932556152344, -9.89999389648438,1,25)
MoveToPos(1156.72546386719, 973.986083984375, -9.89999580383301,1,25)
MoveToPos(1189.99401855469, 982.77587890625, -9.67419624328613,1,25)
MoveToPos(1231.20300292969, 1083.61730957031, -18.9698791503906,1,25)
MoveToPos(1216.94592285156, 1154.71472167969, -28.9757194519043,1,25)
MoveToPos(1233.25634765625, 1191.62023925781, -29.8253917694092,1,25)
MoveToPos(1183.21887207031, 1249.46325683594, -38.9813919067383,1,25)
MoveToPos(1110.244140625, 1273.63745117188, -39.9000015258789,1,25)
MoveToPos(1030.66967773438, 1273.23693847656, -39.8134651184082,1,25)
MoveToPos(1004.43206787109, 1254.65649414063, -29.4689197540283,1,25)
MoveToPos(1012.24261474609, 1207.41625976563, -29.9000015258789,1,25)
MoveToPos(985.784484863281, 1162.51940917969, -29.8999977111816,1,25)
MoveToPos(1044.80554199219, 1141.25451660156, -39.9000053405762,1,25)
MoveToPos(1109.90295410156, 1126.86462402344, -45.0374641418457,1,25)
MoveToPos(1125.66076660156, 1069.11462402344, -66.9397583007813,1,25)
MoveToPos(1093.84838867188, 1041.9140625, -82.5938415527344,1,25)
UnBuff()
Sleep(200)
_townportal()
Sleep(Random(1000,1500))
TakeWP(3, 3, 4, 0) ;passage TM1
Sleep(Random(1000,1500))
Buffinit()
MoveToPos(961.212463378906, 1034.92321777344, -9.89999580383301,1,25)
MoveToPos(1001.37353515625, 982.963012695313, -9.89999771118164,1,25)
MoveToPos(990.028015136719, 962.863220214844, -9.89999580383301,1,25)
MoveToPos(967.098937988281, 931.931457519531, -9.89999580383301,1,25)
MoveToPos(981.53759765625, 949.547424316406, -9.89999675750732,1,25)
MoveToPos(1004.63238525391, 965.801513671875, -9.89999485015869,1,25)
MoveToPos(1066.57360839844, 950.497741699219, -19.899995803833,1,25)
MoveToPos(1037.14489746094, 894.349365234375, -19.6503505706787,1,25)
MoveToPos(1089.923828125, 880.915588378906, -23.8899898529053,1,25)
MoveToPos(1130.06237792969, 887.997375488281, -29.4440746307373,1,25)
MoveToPos(1168.29443359375, 894.945983886719, -29.2517051696777,1,25)
MoveToPos(1197.24182128906, 912.079772949219, -29.8999938964844,1,25)
MoveToPos(1216.64501953125, 931.544189453125, -29.83154296875,1,25)
MoveToPos(1235.56176757813, 950.812683105469, -37.4026870727539,1,25)
MoveToPos(1254.39538574219, 970.162170410156, -38.9800643920898,1,25)
MoveToPos(1212.81103515625, 987.295166015625, -39.9000015258789,1,25)
MoveToPos(1170.14404296875, 1025.59521484375, -39.9000015258789,1,25)
MoveToPos(1178.951171875, 1035.95556640625, -39.9000015258789,1,25)
MoveToPos(1209.07507324219, 1039.02563476563, -39.9000053405762,1,25)
MoveToPos(1235.63317871094, 1044.14013671875, -39.7080612182617,1,25)
MoveToPos(1260.126953125, 1043.5927734375, -39.9000015258789,1,25)
MoveToPos(1279.04174804688, 1045.95349121094, -39.8745880126953,1,25)
MoveToPos(1282.66186523438, 1094.20544433594, -49.5711402893066,1,25)
MoveToPos(1252.75280761719, 1089.11950683594, -49.1764755249023,1,25)
MoveToPos(1240.18371582031, 1150.92004394531, -49.5483169555664,1,25)
MoveToPos(1240.42456054688, 1177.14428710938, -49.8999938964844,1,25)
MoveToPos(1248.18078613281, 1204.47180175781, -49.1984481811523,1,25)
MoveToPos(1148.02026367188, 1265.79553222656, -59.8999938964844,1,25)
MoveToPos(1134.67004394531, 1239.59594726563, -59.8520889282227,1,25)
MoveToPos(1068.99060058594, 1250.96166992188, -59.0561599731445,1,25)
MoveToPos(966.25439453125, 1232.8251953125, -59.8999977111816,1,25)
MoveToPos(1053.97094726563, 1136.60534667969, -69.9000015258789,1,25)
MoveToPos(1128.29992675781, 1076.25390625, -102.996459960938,1,25)
UnBuff()
sleep(400)
_townportal() ;Retour en ville
sleep(400)Le problème de la deuxième map sont les mobs détecté l'étage du dessous que le bot essai de tuer donc à voir avec une rangeA plus petite ( je vais test avec 50 au lieu de 80 ).
J'ai denouveau rajouté dans la monsterlist : Ghoul_E, car il peu y avoir des élite type goule dans la TD ~_~
[Edit] : 2eme zone à retirer, bug, pas rentable, etc...