Global $Atrib_Axe_Bad_Data[2] = [0x0, "float"]
Global $Atrib_Attribute_Timer[2] = [0x1, "int"]
Global $Atrib_Attribute_Pool[2] = [0x2, "int"]
Global $Atrib_Death_Count[2] = [0x3, "int"]
Global $Atrib_DualWield_Hand[2] = [0x4, "int"]
Global $Atrib_DualWield_Hand_Next[2] = [0x5, "int"]
Global $Atrib_DualWield_Hands_Swapped[2] = [0x6, "int"]
Global $Atrib_Respawn_Game_Time[2] = [0x7, "int"]
Global $Atrib_Backpack_Slots[2] = [0x8, "int"]
Global $Atrib_Shared_Stash_Slots[2] = [0x9, "int"]
Global $Atrib_Strength[2] = [0xa, "float"]
Global $Atrib_Dexterity[2] = [0xb, "float"]
Global $Atrib_Intelligence[2] = [0xc, "float"]
Global $Atrib_Vitality[2] = [0xd, "float"]
Global $Atrib_Strength_Total[2] = [0xe, "float"]
Global $Atrib_Dexterity_Total[2] = [0xf, "float"]
Global $Atrib_Intelligence_Total[2] = [0x10, "float"]
Global $Atrib_Vitality_Total[2] = [0x11, "float"]
Global $Atrib_Strength_Bonus[2] = [0x12, "float"]
Global $Atrib_Dexterity_Bonus[2] = [0x13, "float"]
Global $Atrib_Intelligence_Bonus[2] = [0x14, "float"]
Global $Atrib_Vitality_Bonus[2] = [0x15, "float"]
Global $Atrib_Strength_Bonus_Percent[2] = [0x16, "float"]
Global $Atrib_Dexterity_Bonus_Percent[2] = [0x17, "float"]
Global $Atrib_Intelligence_Bonus_Percent[2] = [0x18, "float"]
Global $Atrib_Vitality_Bonus_Percent[2] = [0x19, "float"]
Global $Atrib_Strength_Reduction_Percent[2] = [0x1a, "float"]
Global $Atrib_Dexterity_Reduction_Percent[2] = [0x1b, "float"]
Global $Atrib_Intelligence_Reduction_Percent[2] = [0x1c, "float"]
Global $Atrib_Vitality_Reduction_Percent[2] = [0x1d, "float"]
Global $Atrib_Primary_Damage_Attribute[2] = [0x1e, "int"]
Global $Atrib_Attack[2] = [0x1f, "float"]
Global $Atrib_Precision[2] = [0x20, "float"]
Global $Atrib_Defense[2] = [0x21, "float"]
Global $Atrib_Attack_Total[2] = [0x22, "float"]
Global $Atrib_Precision_Total[2] = [0x23, "float"]
Global $Atrib_Defense_Total[2] = [0x24, "float"]
Global $Atrib_Attack_Bonus[2] = [0x25, "float"]
Global $Atrib_Precision_Bonus[2] = [0x26, "float"]
Global $Atrib_Defense_Bonus[2] = [0x27, "float"]
Global $Atrib_Attack_Bonus_Percent[2] = [0x28, "float"]
Global $Atrib_Precision_Bonus_Percent[2] = [0x29, "float"]
Global $Atrib_Defense_Bonus_Percent[2] = [0x2a, "float"]
Global $Atrib_Attack_Reduction_Percent[2] = [0x2b, "float"]
Global $Atrib_Precision_Reduction_Percent[2] = [0x2c, "float"]
Global $Atrib_Defense_Reduction_Percent[2] = [0x2d, "float"]
Global $Atrib_Armor[2] = [0x2e, "float"]
Global $Atrib_Armor_Bonus_Percent[2] = [0x2f, "float"]
Global $Atrib_Armor_Item[2] = [0x30, "float"]
Global $Atrib_Armor_Bonus_Item[2] = [0x31, "float"]
Global $Atrib_Armor_Item_Percent[2] = [0x32, "float"]
Global $Atrib_Armor_Item_SubTotal[2] = [0x33, "float"]
Global $Atrib_Armor_Item_Total[2] = [0x34, "float"]
Global $Atrib_Armor_Total[2] = [0x35, "float"]
Global $Atrib_Experience_Granted[2] = [0x36, "int"]
Global $Atrib_Experience_Next[2] = [0x37, "int"]
Global $Atrib_Alt_Experience_Next[2] = [0x38, "int"]
Global $Atrib_Gold_Granted[2] = [0x39, "int"]
Global $Atrib_Gold[2] = [0x3a, "int"]
Global $Atrib_Gold_Find[2] = [0x3b, "float"]
Global $Atrib_Gold_Find_Uncapped[2] = [0x3c, "float"]
Global $Atrib_Gold_Find_Handicap[2] = [0x3d, "float"]
Global $Atrib_Gold_Find_Alt_Levels_Total[2] = [0x3e, "float"]
Global $Atrib_Gold_Find_Capped_Subtotal[2] = [0x3f, "float"]
Global $Atrib_Gold_Find_Total[2] = [0x40, "float"]
Global $Atrib_Level[2] = [0x41, "int"]
Global $Atrib_Level_Cap[2] = [0x42, "int"]
Global $Atrib_Alt_Level[2] = [0x43, "int"]
Global $Atrib_Magic_Find[2] = [0x44, "float"]
Global $Atrib_Magic_Find_Uncapped[2] = [0x45, "float"]
Global $Atrib_Magic_Find_Handicap[2] = [0x46, "float"]
Global $Atrib_Magic_Find_Alt_Levels_Total[2] = [0x47, "float"]
Global $Atrib_Magic_Find_Capped_Subtotal[2] = [0x48, "float"]
Global $Atrib_Magic_Find_Total[2] = [0x49, "float"]
Global $Atrib_Magic_And_Gold_Find_Suppressed[2] = [0x4a, "int"]
Global $Atrib_Treasure_Find[2] = [0x4b, "float"]
Global $Atrib_Resource_Cost_Reduction_Amount[2] = [0x4c, "int"]
Global $Atrib_Resource_Cost_Reduction_Total[2] = [0x4d, "float"]
Global $Atrib_Resource_Set_Point_Bonus[2] = [0x4e, "float"]
Global $Atrib_Faster_Healing_Percent[2] = [0x4f, "float"]
Global $Atrib_Spending_Resource_Heals_Percent[2] = [0x50, "float"]
Global $Atrib_Bonus_Healing_Received_Percent[2] = [0x51, "float"]
Global $Atrib_Reduced_Healing_Received_Percent[2] = [0x52, "float"]
Global $Atrib_Experience_Bonus[2] = [0x53, "float"]
Global $Atrib_Experience_Bonus_Percent[2] = [0x54, "float"]
Global $Atrib_Experience_Bonus_Percent_Handicap[2] = [0x55, "float"]
Global $Atrib_Experience_Bonus_Percent_Total[2] = [0x56, "float"]
Global $Atrib_Health_Globe_Bonus_Chance[2] = [0x57, "float"]
Global $Atrib_Health_Globe_Bonus_Mult_Chance[2] = [0x58, "float"]
Global $Atrib_Health_Globe_Bonus_Health[2] = [0x59, "float"]
Global $Atrib_Increased_Health_From_Globes_Percent[2] = [0x5a, "float"]
Global $Atrib_Increased_Health_From_Globes_Percent_Total[2] = [0x5b, "float"]
Global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes[2] = [0x5c, "float"]
Global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes_Total[2] = [0x5d, "float"]
Global $Atrib_Mana_Gained_From_Globes_Percent[2] = [0x5e, "float"]
Global $Atrib_Mana_Gained_From_Globes[2] = [0x5f, "float"]
Global $Atrib_Resistance[2] = [0x60, "float"]
Global $Atrib_Resistance_Percent[2] = [0x61, "float"]
Global $Atrib_Resistance_Total[2] = [0x62, "float"]
Global $Atrib_Resistance_All[2] = [0x63, "float"]
Global $Atrib_Resistance_Percent_All[2] = [0x64, "float"]
Global $Atrib_Resistance_From_Intelligence[2] = [0x65, "float"]
Global $Atrib_Class_Damage_Reduction_Percent[2] = [0x66, "float"]
Global $Atrib_Skill[2] = [0x67, "int"]
Global $Atrib_Skill_Total[2] = [0x68, "int"]
Global $Atrib_TeamID[2] = [0x69, "int"]
Global $Atrib_Team_Override[2] = [0x6a, "int"]
Global $Atrib_Invulnerable[2] = [0x6b, "int"]
Global $Atrib_Loading[2] = [0x6c, "int"]
Global $Atrib_Loading_Player_ACD[2] = [0x6d, "int"]
Global $Atrib_Loading_Power_SNO[2] = [0x6e, "int"]
Global $Atrib_Loading_Anim_Tag[2] = [0x6f, "int"]
Global $Atrib_Loading_NewGame[2] = [0x70, "int"]
Global $Atrib_Auto_Porting_To_Save_Point[2] = [0x71, "int"]
Global $Atrib_No_Damage[2] = [0x72, "int"]
Global $Atrib_No_AutoPickup[2] = [0x73, "int"]
Global $Atrib_Light_Radius_Percent_Bonus[2] = [0x74, "float"]
Global $Atrib_Hitpoints_Cur[2] = [0x75, "float"]
Global $Atrib_Hitpoints_Factor_Level[2] = [0x76, "float"]
Global $Atrib_Hitpoints_Factor_Vitality[2] = [0x77, "float"]
Global $Atrib_Hitpoints_Total_From_Vitality[2] = [0x78, "float"]
Global $Atrib_Hitpoints_Total_From_Level[2] = [0x79, "float"]
Global $Atrib_Hitpoints_Granted[2] = [0x7a, "float"]
Global $Atrib_Hitpoints_Granted_Duration[2] = [0x7b, "int"]
Global $Atrib_Hitpoints_Max[2] = [0x7c, "float"]
Global $Atrib_Hitpoints_Max_Bonus[2] = [0x7d, "float"]
Global $Atrib_Hitpoints_Max_Total[2] = [0x7e, "float"]
Global $Atrib_Hitpoints_Percent[2] = [0x7f, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second[2] = [0x80, "float"]
Global $Atrib_Hitpoints_Max_Percent_Bonus[2] = [0x81, "float"]
Global $Atrib_Hitpoints_Max_Percent_Bonus_Item[2] = [0x82, "float"]
Global $Atrib_Hitpoints_Healed_Target[2] = [0x83, "float"]
Global $Atrib_Resource_Type_Primary[2] = [0x84, "int"]
Global $Atrib_Resource_Type_Secondary[2] = [0x85, "int"]
Global $Atrib_Resource_Cur[2] = [0x86, "float"]
Global $Atrib_Resource_Max[2] = [0x87, "float"]
Global $Atrib_Resource_Max_Bonus[2] = [0x88, "float"]
Global $Atrib_Resource_Max_Total[2] = [0x89, "float"]
Global $Atrib_Resource_Factor_Level[2] = [0x8a, "float"]
Global $Atrib_Resource_Granted[2] = [0x8b, "float"]
Global $Atrib_Resource_Granted_Duration[2] = [0x8c, "int"]
Global $Atrib_Resource_Percent[2] = [0x8d, "float"]
Global $Atrib_Resource_Regen_Per_Second[2] = [0x8e, "float"]
Global $Atrib_Resource_Regen_Bonus_Percent[2] = [0x8f, "float"]
Global $Atrib_Resource_Regen_Total[2] = [0x90, "float"]
Global $Atrib_Resource_Max_Percent_Bonus[2] = [0x91, "float"]
Global $Atrib_Resource_Capacity_Used[2] = [0x92, "float"]
Global $Atrib_Resource_Effective_Max[2] = [0x93, "float"]
Global $Atrib_Resource_Regen_Percent_Per_Second[2] = [0x94, "float"]
Global $Atrib_Resource_Degeneration_Stop_Point[2] = [0x95, "float"]
Global $Atrib_Movement_Scalar[2] = [0x96, "float"]
Global $Atrib_Walking_Rate[2] = [0x97, "float"]
Global $Atrib_Running_Rate[2] = [0x98, "float"]
Global $Atrib_Sprinting_Rate[2] = [0x99, "float"]
Global $Atrib_Strafing_Rate[2] = [0x9a, "float"]
Global $Atrib_Walking_Rate_Total[2] = [0x9b, "float"]
Global $Atrib_Running_Rate_Total[2] = [0x9c, "float"]
Global $Atrib_Last_Running_Rate[2] = [0x9d, "float"]
Global $Atrib_Sprinting_Rate_Total[2] = [0x9e, "float"]
Global $Atrib_Strafing_Rate_Total[2] = [0x9f, "float"]
Global $Atrib_Movement_Bonus_Total[2] = [0xa0, "float"]
Global $Atrib_Movement_Scalar_Subtotal[2] = [0xa1, "float"]
Global $Atrib_Movement_Scalar_Capped_Total[2] = [0xa2, "float"]
Global $Atrib_Movement_Scalar_Uncapped_Bonus[2] = [0xa3, "float"]
Global $Atrib_Movement_Scalar_Total[2] = [0xa4, "float"]
Global $Atrib_Movement_Bonus_Run_Speed[2] = [0xa5, "float"]
Global $Atrib_Casting_Speed[2] = [0xa6, "float"]
Global $Atrib_Casting_Speed_Bonus[2] = [0xa7, "float"]
Global $Atrib_Casting_Speed_Total[2] = [0xa8, "float"]
Global $Atrib_Always_Hits[2] = [0xa9, "int"]
Global $Atrib_Hit_Chance[2] = [0xaa, "float"]
Global $Atrib_Attacks_Per_Second_Item[2] = [0xab, "float"]
Global $Atrib_Attacks_Per_Second_Item_Percent[2] = [0xac, "float"]
Global $Atrib_Attacks_Per_Second_Item_Subtotal[2] = [0xad, "float"]
Global $Atrib_Attacks_Per_Second_Item_Bonus[2] = [0xae, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total[2] = [0xaf, "float"]
Global $Atrib_Attacks_Per_Second[2] = [0xb0, "float"]
Global $Atrib_Attacks_Per_Second_Bonus[2] = [0xb1, "float"]
Global $Atrib_Attacks_Per_Second_Total[2] = [0xb2, "float"]
Global $Atrib_Attacks_Per_Second_Percent[2] = [0xb3, "float"]
Global $Atrib_AI_Cooldown_Reduction_Percent[2] = [0xb4, "float"]
Global $Atrib_Power_Cooldown_Reduction_Percent[2] = [0xb5, "float"]
Global $Atrib_Damage_Delta[2] = [0xb6, "float"]
Global $Atrib_Damage_Delta_Total[2] = [0xb7, "float"]
Global $Atrib_Damage_Min[2] = [0xb8, "float"]
Global $Atrib_Damage_Bonus_Min[2] = [0xb9, "float"]
Global $Atrib_Damage_Min_Total[2] = [0xba, "float"]
Global $Atrib_Damage_Delta_Total_All[2] = [0xbb, "float"]
Global $Atrib_Damage_Min_Total_All[2] = [0xbc, "float"]
Global $Atrib_Damage_Average_Total_All[2] = [0xbd, "float"]
Global $Atrib_Damage_Min_Subtotal[2] = [0xbe, "float"]
Global $Atrib_Damage_Percent_All_From_Skills[2] = [0xbf, "float"]
Global $Atrib_Damage_Weapon_Delta[2] = [0xc0, "float"]
Global $Atrib_Damage_Weapon_Delta_SubTotal[2] = [0xc1, "float"]
Global $Atrib_Damage_Weapon_Max[2] = [0xc2, "float"]
Global $Atrib_Damage_Weapon_Max_Total[2] = [0xc3, "float"]
Global $Atrib_Damage_Weapon_Max_Total_All[2] = [0xc4, "float"]
Global $Atrib_Damage_Weapon_Delta_Total[2] = [0xc5, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_All[2] = [0xc6, "float"]
Global $Atrib_Damage_Weapon_Bonus_Delta[2] = [0xc7, "float"]
Global $Atrib_Damage_Weapon_Min[2] = [0xc8, "float"]
Global $Atrib_Damage_Weapon_Min_Total[2] = [0xc9, "float"]
Global $Atrib_Damage_Weapon_Min_Total_All[2] = [0xca, "float"]
Global $Atrib_Damage_Weapon_Average[2] = [0xcb, "float"]
Global $Atrib_Damage_Weapon_Average_Total[2] = [0xcc, "float"]
Global $Atrib_Damage_Weapon_Average_Total_All[2] = [0xcd, "float"]
Global $Atrib_Damage_Weapon_Bonus_Min[2] = [0xce, "float"]
Global $Atrib_Damage_Weapon_Bonus_Min_X1[2] = [0xcf, "float"]
Global $Atrib_Damage_Weapon_Percent_Bonus[2] = [0xd0, "float"]
Global $Atrib_Damage_Weapon_Percent_All[2] = [0xd1, "float"]
Global $Atrib_Damage_Weapon_Percent_Total[2] = [0xd2, "float"]
Global $Atrib_Damage_Type_Percent_Bonus[2] = [0xd3, "float"]
Global $Atrib_Damage_Dealt_Percent_Bonus[2] = [0xd4, "float"]
Global $Atrib_Damage_Percent_Bonus_Witchdoctor[2] = [0xd5, "float"]
Global $Atrib_Damage_Percent_Bonus_Wizard[2] = [0xd6, "float"]
Global $Atrib_Crit_Percent_Base[2] = [0xd7, "float"]
Global $Atrib_Crit_Percent_Bonus_Capped[2] = [0xd8, "float"]
Global $Atrib_Crit_Percent_Bonus_Uncapped[2] = [0xd9, "float"]
Global $Atrib_Crit_Percent_Cap[2] = [0xda, "float"]
Global $Atrib_Crit_Damage_Percent[2] = [0xdb, "float"]
Global $Atrib_Crit_Effect_Time[2] = [0xdc, "int"]
Global $Atrib_Pierce_Chance[2] = [0xdd, "float"]
Global $Atrib_Damage_Absorb_Percent[2] = [0xde, "float"]
Global $Atrib_Damage_Reduction_Total[2] = [0xdf, "float"]
Global $Atrib_Damage_Reduction_Current[2] = [0xe0, "float"]
Global $Atrib_Damage_Reduction_Last_Tick[2] = [0xe1, "int"]
Global $Atrib_Block_Chance[2] = [0xe2, "float"]
Global $Atrib_Block_Chance_Total[2] = [0xe3, "float"]
Global $Atrib_Block_Chance_Bonus_Item[2] = [0xe4, "float"]
Global $Atrib_Block_Chance_Item[2] = [0xe5, "float"]
Global $Atrib_Block_Chance_Item_Total[2] = [0xe6, "float"]
Global $Atrib_Block_Amount[2] = [0xe7, "float"]
Global $Atrib_Block_Amount_Bonus_Percent[2] = [0xe8, "float"]
Global $Atrib_Block_Amount_Total_Min[2] = [0xe9, "float"]
Global $Atrib_Block_Amount_Total_Max[2] = [0xea, "float"]
Global $Atrib_Block_Amount_Item_Min[2] = [0xeb, "float"]
Global $Atrib_Block_Amount_Item_Delta[2] = [0xec, "float"]
Global $Atrib_Block_Amount_Item_Bonus[2] = [0xed, "float"]
Global $Atrib_Dodge_Chance_Bonus[2] = [0xee, "float"]
Global $Atrib_Dodge_Chance_Bonus_Melee[2] = [0xef, "float"]
Global $Atrib_Dodge_Chance_Bonus_Ranged[2] = [0xf0, "float"]
Global $Atrib_Get_Hit_Current[2] = [0xf1, "float"]
Global $Atrib_Get_Hit_Max_Base[2] = [0xf2, "float"]
Global $Atrib_Get_Hit_Max_Per_Level[2] = [0xf3, "float"]
Global $Atrib_Get_Hit_Max[2] = [0xf4, "float"]
Global $Atrib_Get_Hit_Recovery_Base[2] = [0xf5, "float"]
Global $Atrib_Get_Hit_Recovery_Per_Level[2] = [0xf6, "float"]
Global $Atrib_Get_Hit_Recovery[2] = [0xf7, "float"]
Global $Atrib_Get_Hit_Damage[2] = [0xf8, "float"]
Global $Atrib_Get_Hit_Damage_Scalar[2] = [0xf9, "float"]
Global $Atrib_Last_Damage_MainActor[2] = [0xfa, "int"]
Global $Atrib_Last_ACD_Attacked[2] = [0xfb, "int"]
Global $Atrib_Ignores_Critical_Hits[2] = [0xfc, "int"]
Global $Atrib_Immunity[2] = [0xfd, "int"]
Global $Atrib_Untargetable[2] = [0xfe, "int"]
Global $Atrib_Immobolize[2] = [0xff, "int"]
Global $Atrib_Immune_To_Knockback[2] = [0x100, "int"]
Global $Atrib_Power_Immobilize[2] = [0x101, "int"]
Global $Atrib_Stun_Chance[2] = [0x102, "float"]
Global $Atrib_Stun_Length[2] = [0x103, "float"]
Global $Atrib_Stun_Recovery[2] = [0x104, "float"]
Global $Atrib_Stun_Recovery_Speed[2] = [0x105, "float"]
Global $Atrib_Stunned[2] = [0x106, "int"]
Global $Atrib_Stun_Immune[2] = [0x107, "int"]
Global $Atrib_Poison_Length_Reduction[2] = [0x108, "float"]
Global $Atrib_Poisoned[2] = [0x109, "int"]
Global $Atrib_Bleeding[2] = [0x10a, "int"]
Global $Atrib_Bleed_Duration[2] = [0x10b, "float"]
Global $Atrib_Chilled[2] = [0x10c, "int"]
Global $Atrib_Freeze_Length_Reduction[2] = [0x10d, "float"]
Global $Atrib_Freeze_Immune[2] = [0x10e, "int"]
Global $Atrib_Webbed[2] = [0x10f, "int"]
Global $Atrib_Slow[2] = [0x110, "int"]
Global $Atrib_FireAura[2] = [0x111, "int"]
Global $Atrib_LightningAura[2] = [0x112, "int"]
Global $Atrib_ColdAura[2] = [0x113, "int"]
Global $Atrib_PoisonAura[2] = [0x114, "int"]
Global $Atrib_Blind[2] = [0x115, "int"]
Global $Atrib_Enraged[2] = [0x116, "int"]
Global $Atrib_Slowdown_Immune[2] = [0x117, "int"]
Global $Atrib_Gethit_Immune[2] = [0x118, "int"]
Global $Atrib_AttackSpeed_Reduction_Immune[2] = [0x119, "int"]
Global $Atrib_Suffocation_Per_Second[2] = [0x11a, "float"]
Global $Atrib_Suffocation_Unit_Value[2] = [0x11b, "float"]
Global $Atrib_Thorns_Percent[2] = [0x11c, "float"]
Global $Atrib_Thorns_Percent_All[2] = [0x11d, "float"]
Global $Atrib_Thorns_Percent_Total[2] = [0x11e, "float"]
Global $Atrib_Thorns_Fixed[2] = [0x11f, "float"]
Global $Atrib_Steal_Health_Percent[2] = [0x120, "float"]
Global $Atrib_Steal_Mana_Percent[2] = [0x121, "float"]
Global $Atrib_Resource_On_Hit[2] = [0x122, "float"]
Global $Atrib_Resource_On_Kill[2] = [0x123, "float"]
Global $Atrib_Resource_On_Crit[2] = [0x124, "float"]
Global $Atrib_Hitpoints_On_Hit[2] = [0x125, "float"]
Global $Atrib_Hitpoints_On_Kill[2] = [0x126, "float"]
Global $Atrib_Damage_To_Mana[2] = [0x127, "float"]
Global $Atrib_Last_Proc_Time[2] = [0x128, "int"]
Global $Atrib_Damage_Power_Delta[2] = [0x129, "float"]
Global $Atrib_Damage_Power_Min[2] = [0x12a, "float"]
Global $Atrib_Rope_Overlay[2] = [0x12b, "int"]
Global $Atrib_General_Cooldown[2] = [0x12c, "int"]
Global $Atrib_Power_Cooldown[2] = [0x12d, "int"]
Global $Atrib_Power_Cooldown_Start[2] = [0x12e, "int"]
Global $Atrib_Proc_Cooldown[2] = [0x12f, "int"]
Global $Atrib_Emote_Cooldown[2] = [0x130, "int"]
Global $Atrib_Projectile_Speed[2] = [0x131, "float"]
Global $Atrib_Projectile_Speed_Increase_Percent[2] = [0x132, "float"]
Global $Atrib_Destroy_When_Path_Blocked[2] = [0x133, "int"]
Global $Atrib_Skill_Toggled_State[2] = [0x134, "int"]
Global $Atrib_Act[2] = [0x135, "int"]
Global $Atrib_Difficulty[2] = [0x136, "int"]
Global $Atrib_Last_Damage_Amount[2] = [0x137, "float"]
Global $Atrib_In_Knockback[2] = [0x138, "int"]
Global $Atrib_Amplify_Damage_Type_Percent[2] = [0x139, "float"]
Global $Atrib_Amplify_Damage_Percent[2] = [0x13a, "float"]
Global $Atrib_Durability_Cur[2] = [0x13b, "int"]
Global $Atrib_Durability_Max[2] = [0x13c, "int"]
Global $Atrib_Durability_Last_Damage[2] = [0x13d, "int"]
Global $Atrib_Item_Quality_Level[2] = [0x13e, "int"]
Global $Atrib_Item_Quality_Level_Identified[2] = [0x13f, "int"]
Global $Atrib_Item_Cost_Percent_Bonus[2] = [0x140, "float"]
Global $Atrib_Item_Equipped[2] = [0x141, "int"]
Global $Atrib_Item_Ping[2] = [0x142, "int"]
Global $Atrib_Requirement[2] = [0x143, "float"]
Global $Atrib_Requirements_Ease_Percent[2] = [0x144, "float"]
Global $Atrib_Requirement_When_Equipped[2] = [0x145, "float"]
Global $Atrib_Sockets[2] = [0x146, "int"]
Global $Atrib_Sockets_Filled[2] = [0x147, "int"]
Global $Atrib_Stats_All_Bonus[2] = [0x148, "float"]
Global $Atrib_Item_Bound_To_ACD[2] = [0x149, "int"]
Global $Atrib_Item_Locked_To_ACD[2] = [0x14a, "int"]
Global $Atrib_Item_Binding_Level_Override[2] = [0x14b, "int"]
Global $Atrib_ItemStackQuantityHi[2] = [0x14c, "int"]
Global $Atrib_ItemStackQuantityLo[2] = [0x14d, "int"]
Global $Atrib_Run_Speed_Granted[2] = [0x14e, "float"]
Global $Atrib_Run_Speed_Duration[2] = [0x14f, "int"]
Global $Atrib_IdentifyCost[2] = [0x150, "int"]
Global $Atrib_Seed[2] = [0x151, "int"]
Global $Atrib_IsCrafted[2] = [0x152, "int"]
Global $Atrib_DyeType[2] = [0x153, "int"]
Global $Atrib_EnchantAffix[2] = [0x154, "int"]
Global $Atrib_EnchantRangeVal[2] = [0x155, "int"]
Global $Atrib_HighlySalvageable[2] = [0x156, "int"]
Global $Atrib_ItemUnlockTimeHi[2] = [0x157, "int"]
Global $Atrib_ItemUnlockTimeLo[2] = [0x158, "int"]
Global $Atrib_Always_Plays_GetHit[2] = [0x159, "int"]
Global $Atrib_Hidden[2] = [0x15a, "int"]
Global $Atrib_Alpha_Attachments[2] = [0x15b, "int"]
Global $Atrib_RActor_Fade_Group[2] = [0x15c, "int"]
Global $Atrib_Quest_Range[2] = [0x15d, "int"]
Global $Atrib_Attack_Cooldown_Min[2] = [0x15e, "int"]
Global $Atrib_Attack_Cooldown_Delta[2] = [0x15f, "int"]
Global $Atrib_InitialCooldownMinTotal[2] = [0x160, "int"]
Global $Atrib_InitialCooldownDeltaTotal[2] = [0x161, "int"]
Global $Atrib_Attack_Cooldown_Min_Total[2] = [0x162, "int"]
Global $Atrib_Attack_Cooldown_Delta_Total[2] = [0x163, "int"]
Global $Atrib_Closing_Cooldown_Min_Total[2] = [0x164, "int"]
Global $Atrib_Closing_Cooldown_Delta_Total[2] = [0x165, "int"]
Global $Atrib_Quest_Monster[2] = [0x166, "int"]
Global $Atrib_Quest_Monster_Effect[2] = [0x167, "int"]
Global $Atrib_Treasure_Class[2] = [0x168, "int"]
Global $Atrib_Removes_Body_On_Death[2] = [0x169, "int"]
Global $Atrib_InitialCooldownMin[2] = [0x16a, "int"]
Global $Atrib_InitialCooldownDelta[2] = [0x16b, "int"]
Global $Atrib_Knockback_Weight[2] = [0x16c, "float"]
Global $Atrib_UntargetableByPets[2] = [0x16d, "int"]
Global $Atrib_Damage_State_Current[2] = [0x16e, "int"]
Global $Atrib_Damage_State_Max[2] = [0x16f, "int"]
Global $Atrib_Is_Player_Decoy[2] = [0x170, "int"]
Global $Atrib_Custom_Target_Weight[2] = [0x171, "float"]
Global $Atrib_Gizmo_State[2] = [0x172, "int"]
Global $Atrib_Gizmo_Charges[2] = [0x173, "int"]
Global $Atrib_Chest_Open[2] = [0x174, "int"]
Global $Atrib_Door_Locked[2] = [0x175, "int"]
Global $Atrib_Door_Timer[2] = [0x176, "int"]
Global $Atrib_Gizmo_Disabled_By_Script[2] = [0x177, "int"]
Global $Atrib_Gizmo_Operator_ACDID[2] = [0x178, "int"]
Global $Atrib_Triggering_Count[2] = [0x179, "int"]
Global $Atrib_Gate_Position[2] = [0x17a, "float"]
Global $Atrib_Gate_Velocity[2] = [0x17b, "float"]
Global $Atrib_Gizmo_Has_Been_Operated[2] = [0x17c, "int"]
Global $Atrib_Banner_Usable[2] = [0x17d, "int"]
Global $Atrib_Banner_Player_In_Combat[2] = [0x17e, "int"]
Global $Atrib_Pet_Owner[2] = [0x17f, "int"]
Global $Atrib_Pet_Creator[2] = [0x180, "int"]
Global $Atrib_Pet_Type[2] = [0x181, "int"]
Global $Atrib_DropsNoLoot[2] = [0x182, "int"]
Global $Atrib_GrantsNoXP[2] = [0x183, "int"]
Global $Atrib_Hireling_Class[2] = [0x184, "int"]
Global $Atrib_Summoned_By_SNO[2] = [0x185, "int"]
Global $Atrib_Is_NPC[2] = [0x186, "int"]
Global $Atrib_NPC_Is_Operatable[2] = [0x187, "int"]
Global $Atrib_NPC_Is_Escorting[2] = [0x188, "int"]
Global $Atrib_NPC_Has_Interact_Options[2] = [0x189, "int"]
Global $Atrib_Conversation_Icon[2] = [0x18a, "int"]
Global $Atrib_Callout_Cooldown[2] = [0x18b, "int"]
Global $Atrib_Banter_Cooldown[2] = [0x18c, "int"]
Global $Atrib_Conversation_Heard_Count[2] = [0x18d, "int"]
Global $Atrib_Last_Tick_Shop_Entered[2] = [0x18e, "int"]
Global $Atrib_Is_Helper[2] = [0x18f, "int"]
Global $Atrib_Axe[2] = [0x190, "float"]
Global $Atrib_Axe2H[2] = [0x191, "float"]
Global $Atrib_ThrowingAxe[2] = [0x192, "float"]
Global $Atrib_AxeAny[2] = [0x193, "float"]
Global $Atrib_Bow[2] = [0x194, "float"]
Global $Atrib_Crossbow[2] = [0x195, "float"]
Global $Atrib_BowAny[2] = [0x196, "float"]
Global $Atrib_Club[2] = [0x197, "float"]
Global $Atrib_Club2H[2] = [0x198, "float"]
Global $Atrib_ClubAny[2] = [0x199, "float"]
Global $Atrib_Dagger[2] = [0x19a, "float"]
Global $Atrib_Mace[2] = [0x19b, "float"]
Global $Atrib_Mace2H[2] = [0x19c, "float"]
Global $Atrib_MaceAny[2] = [0x19d, "float"]
Global $Atrib_Sword[2] = [0x19e, "float"]
Global $Atrib_Sword2H[2] = [0x19f, "float"]
Global $Atrib_SwordAny[2] = [0x1a0, "float"]
Global $Atrib_Polearm[2] = [0x1a1, "float"]
Global $Atrib_Spear[2] = [0x1a2, "float"]
Global $Atrib_Wand[2] = [0x1a3, "float"]
Global $Atrib_ColdStaff[2] = [0x1a4, "float"]
Global $Atrib_FireStaff[2] = [0x1a5, "float"]
Global $Atrib_LightningStaff[2] = [0x1a6, "float"]
Global $Atrib_PoisonStaff[2] = [0x1a7, "float"]
Global $Atrib_StaffAny[2] = [0x1a8, "float"]
Global $Atrib_Weapon1H[2] = [0x1a9, "float"]
Global $Atrib_Weapon2H[2] = [0x1aa, "float"]
Global $Atrib_WeaponMelee[2] = [0x1ab, "float"]
Global $Atrib_WeaponRanged[2] = [0x1ac, "float"]
Global $Atrib_Quiver[2] = [0x1ad, "float"]
Global $Atrib_Reincarnation_Buff[2] = [0x1ae, "int"]
Global $Atrib_Dead_Body_AnimTag[2] = [0x1af, "int"]
Global $Atrib_Spawned_by_ACDID[2] = [0x1b0, "int"]
Global $Atrib_Summoned_By_ACDID[2] = [0x1b1, "int"]
Global $Atrib_Summoner_ID[2] = [0x1b2, "int"]
Global $Atrib_Banner_ACDID[2] = [0x1b3, "int"]
Global $Atrib_Breakable_Shield_HP[2] = [0x1b4, "float"]
Global $Atrib_Current_WeaponClass[2] = [0x1b5, "int"]
Global $Atrib_Weapons_Sheathed[2] = [0x1b6, "int"]
Global $Atrib_Held_In_OffHand[2] = [0x1b7, "int"]
Global $Atrib_Attacks_Per_Second_Item_MainHand[2] = [0x1b8, "float"]
Global $Atrib_Attacks_Per_Second_Item_OffHand[2] = [0x1b9, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total_MainHand[2] = [0x1ba, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total_OffHand[2] = [0x1bb, "float"]
Global $Atrib_Damage_Weapon_Min_Total_MainHand[2] = [0x1bc, "float"]
Global $Atrib_Damage_Weapon_Min_Total_OffHand[2] = [0x1bd, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_MainHand[2] = [0x1be, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_OffHand[2] = [0x1bf, "float"]
Global $Atrib_Attacks_Per_Second_Item_CurrentHand[2] = [0x1c0, "float"]
Global $Atrib_Damage_Weapon_Min_Total_CurrentHand[2] = [0x1c1, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_CurrentHand[2] = [0x1c2, "float"]
Global $Atrib_Has_Special_Death_AnimTag[2] = [0x1c3, "int"]
Global $Atrib_Death_Type_Override[2] = [0x1c4, "int"]
Global $Atrib_In_Combat[2] = [0x1c5, "int"]
Global $Atrib_In_Conversation[2] = [0x1c6, "int"]
Global $Atrib_Last_Tick_Potion_Used[2] = [0x1c7, "int"]
Global $Atrib_Potion_Dilution_Percent[2] = [0x1c8, "float"]
Global $Atrib_Out_Of_Combat_Health_Regen_Percent[2] = [0x1c9, "float"]
Global $Atrib_Out_Of_Combat_Mana_Regen_Percent[2] = [0x1ca, "float"]
Global $Atrib_Potion_Dilution_Duration[2] = [0x1cb, "int"]
Global $Atrib_Potion_Dilution_Scalar[2] = [0x1cc, "float"]
Global $Atrib_Feared[2] = [0x1cd, "int"]
Global $Atrib_Fear_Immune[2] = [0x1ce, "int"]
Global $Atrib_Last_Damage_ACD[2] = [0x1cf, "int"]
Global $Atrib_Attached_To_ACD[2] = [0x1d0, "int"]
Global $Atrib_Attachment_ACD[2] = [0x1d1, "int"]
Global $Atrib_Normal_Attack_Replacement_Power_SNO[2] = [0x1d2, "int"]
Global $Atrib_Damage_Type_Override[2] = [0x1d3, "float"]
Global $Atrib_Minion_Count_Bonus_Percent[2] = [0x1d4, "float"]
Global $Atrib_Expensive_Proc_Count[2] = [0x1d5, "int"]
Global $Atrib_Champion_Teleport_Time_Min_In_Seconds[2] = [0x1d6, "float"]
Global $Atrib_Champion_Teleport_Time_Delta_In_Seconds[2] = [0x1d7, "float"]
Global $Atrib_Champion_Clone_Next_Tick[2] = [0x1d8, "int"]
Global $Atrib_Champion_Clone_Time_Min_In_Seconds[2] = [0x1d9, "float"]
Global $Atrib_Champion_Clone_Time_Delta_In_Seconds[2] = [0x1da, "float"]
Global $Atrib_Champion_Clone_Hitpoint_Bonus_Percent[2] = [0x1db, "float"]
Global $Atrib_Champion_Clone_Damage_Bonus_Percent[2] = [0x1dc, "float"]
Global $Atrib_Champion_Ghostly_Next_Tick[2] = [0x1dd, "int"]
Global $Atrib_Champion_Ghostly_Inactive_Time_Min_In_Seconds[2] = [0x1de, "float"]
Global $Atrib_Champion_Ghostly_Inactive_Time_Delta_In_Seconds[2] = [0x1df, "float"]
Global $Atrib_Champion_Ghostly_Active_Time_Min_In_Seconds[2] = [0x1e0, "float"]
Global $Atrib_Champion_Ghostly_Active_Time_Delta_In_Seconds[2] = [0x1e1, "float"]
Global $Atrib_Champion_Ghostly_Saved_Dodge_Chance[2] = [0x1e2, "float"]
Global $Atrib_Champion_Ghostly[2] = [0x1e3, "int"]
Global $Atrib_Base_Element[2] = [0x1e4, "int"]
Global $Atrib_Projectile_Amount_Bonus_Percent[2] = [0x1e5, "float"]
Global $Atrib_Projectile_Reflect_Chance[2] = [0x1e6, "float"]
Global $Atrib_Attack_Fear_Chance[2] = [0x1e7, "float"]
Global $Atrib_Attack_Fear_Time_Min[2] = [0x1e8, "float"]
Global $Atrib_Attack_Fear_Time_Delta[2] = [0x1e9, "float"]
Global $Atrib_Buff_Visual_Effect[2] = [0x1ea, "int"]
Global $Atrib_Buff_Icon_Start_Tick0[2] = [0x1eb, "int"]
Global $Atrib_Buff_Icon_Start_Tick1[2] = [0x1ec, "int"]
Global $Atrib_Buff_Icon_Start_Tick2[2] = [0x1ed, "int"]
Global $Atrib_Buff_Icon_Start_Tick3[2] = [0x1ee, "int"]
Global $Atrib_Buff_Icon_Start_Tick4[2] = [0x1ef, "int"]
Global $Atrib_Buff_Icon_Start_Tick5[2] = [0x1f0, "int"]
Global $Atrib_Buff_Icon_Start_Tick6[2] = [0x1f1, "int"]
Global $Atrib_Buff_Icon_Start_Tick7[2] = [0x1f2, "int"]
Global $Atrib_Buff_Icon_End_Tick0[2] = [0x1f3, "int"]
Global $Atrib_Buff_Icon_End_Tick1[2] = [0x1f4, "int"]
Global $Atrib_Buff_Icon_End_Tick2[2] = [0x1f5, "int"]
Global $Atrib_Buff_Icon_End_Tick3[2] = [0x1f6, "int"]
Global $Atrib_Buff_Icon_End_Tick4[2] = [0x1f7, "int"]
Global $Atrib_Buff_Icon_End_Tick5[2] = [0x1f8, "int"]
Global $Atrib_Buff_Icon_End_Tick6[2] = [0x1f9, "int"]
Global $Atrib_Buff_Icon_End_Tick7[2] = [0x1fa, "int"]
Global $Atrib_Could_Have_Ragdolled[2] = [0x1fb, "int"]
Global $Atrib_Ambient_Damage_Effect_Last_Time[2] = [0x1fc, "int"]
Global $Atrib_Scale_Bonus[2] = [0x1fd, "float"]
Global $Atrib_Deleted_On_Server[2] = [0x1fe, "int"]
Global $Atrib_Scripted_Fade_Time[2] = [0x1ff, "int"]
Global $Atrib_Does_No_Damage[2] = [0x200, "int"]
Global $Atrib_Does_Fake_Damage[2] = [0x201, "int"]
Global $Atrib_SlowTime_Debuff[2] = [0x202, "float"]
Global $Atrib_Blocks_Projectiles[2] = [0x203, "int"]
Global $Atrib_Frozen[2] = [0x204, "int"]
Global $Atrib_Freeze_Damage_Percent_Bonus[2] = [0x205, "float"]
Global $Atrib_Buff_Active[2] = [0x206, "int"]
Global $Atrib_DualWield_BothAttack_Chance[2] = [0x207, "float"]
Global $Atrib_Summon_Expiration_Tick[2] = [0x208, "int"]
Global $Atrib_Summon_Count[2] = [0x209, "int"]
Global $Atrib_Uninterruptible[2] = [0x20a, "int"]
Global $Atrib_Queue_Death[2] = [0x20b, "int"]
Global $Atrib_CantStartDisplayedPowers[2] = [0x20c, "int"]
Global $Atrib_Wizard_Slowtime_Proxy_ACD[2] = [0x20d, "int"]
Global $Atrib_DPS[2] = [0x20e, "float"]
Global $Atrib_Resurrection_Power[2] = [0x20f, "int"]
Global $Atrib_Freeze_Damage[2] = [0x210, "float"]
Global $Atrib_Freeze_Capacity[2] = [0x211, "float"]
Global $Atrib_Thaw_Rate[2] = [0x212, "float"]
Global $Atrib_Chilled_Dur_Bonus_Percent[2] = [0x213, "float"]
Global $Atrib_DOT_DPS[2] = [0x214, "float"]
Global $Atrib_DamageCap_Percent[2] = [0x215, "float"]
Global $Atrib_Item_Time_Sold[2] = [0x216, "int"]
Global $Atrib_Forced_Hireling_Power[2] = [0x217, "int"]
Global $Atrib_IsRooted[2] = [0x218, "int"]
Global $Atrib_RootTargetACD[2] = [0x219, "int"]
Global $Atrib_RootAutoDecayPerSecond[2] = [0x21a, "float"]
Global $Atrib_RootUnitValue[2] = [0x21b, "float"]
Global $Atrib_RootTotalTicks[2] = [0x21c, "int"]
Global $Atrib_Hide_Affixes[2] = [0x21d, "int"]
Global $Atrib_Rune_A[2] = [0x21e, "int"]
Global $Atrib_Rune_B[2] = [0x21f, "int"]
Global $Atrib_Rune_C[2] = [0x220, "int"]
Global $Atrib_Rune_D[2] = [0x221, "int"]
Global $Atrib_Rune_E[2] = [0x222, "int"]
Global $Atrib_Resistance_Stun[2] = [0x223, "float"]
Global $Atrib_Resistance_Stun_Total[2] = [0x224, "float"]
Global $Atrib_Resistance_Root[2] = [0x225, "float"]
Global $Atrib_Resistance_Root_Total[2] = [0x226, "float"]
Global $Atrib_Resistance_Freeze[2] = [0x227, "float"]
Global $Atrib_Resistance_Freeze_Total[2] = [0x228, "float"]
Global $Atrib_Resistance_StunRootFreeze[2] = [0x229, "float"]
Global $Atrib_CrowdControl_Reduction[2] = [0x22a, "float"]
Global $Atrib_Displays_Team_Effect[2] = [0x22b, "int"]
Global $Atrib_Cannot_Be_Added_To_AI_Target_List[2] = [0x22c, "int"]
Global $Atrib_SkillKit[2] = [0x22d, "int"]
Global $Atrib_Immune_To_Charm[2] = [0x22e, "int"]
Global $Atrib_Immune_To_Blind[2] = [0x22f, "int"]
Global $Atrib_Damage_Shield[2] = [0x230, "int"]
Global $Atrib_Silenced[2] = [0x231, "int"]
Global $Atrib_Diseased[2] = [0x232, "int"]
Global $Atrib_Guard_Object_ACDID[2] = [0x233, "int"]
Global $Atrib_Follow_Target_ACDID[2] = [0x234, "int"]
Global $Atrib_Follow_Target_Type[2] = [0x235, "int"]
Global $Atrib_Forced_Enemy_ACDID[2] = [0x236, "int"]
Global $Atrib_NPC_Talk_Target_ANN[2] = [0x237, "int"]
Global $Atrib_NPC_Conv_Target_ANN[2] = [0x238, "int"]
Global $Atrib_Script_Target_ACDID[2] = [0x239, "int"]
Global $Atrib_Look_Target_Server_ANN[2] = [0x23a, "int"]
Global $Atrib_Look_Target_Broadcast_Intensity[2] = [0x23b, "float"]
Global $Atrib_Look_Target_Broadcast_Radius[2] = [0x23c, "float"]
Global $Atrib_Stealthed[2] = [0x23d, "int"]
Global $Atrib_GemQuality[2] = [0x23e, "int"]
Global $Atrib_ItemBuffIcon[2] = [0x23f, "int"]
Global $Atrib_ScrollDuration[2] = [0x240, "float"]
Global $Atrib_Gizmo_Actor_SNO_To_Spawn[2] = [0x241, "int"]
Global $Atrib_Gizmo_Actor_To_Spawn_Scale[2] = [0x242, "float"]
Global $Atrib_Death_Replacement_Power_SNO[2] = [0x243, "int"]
Global $Atrib_Attachment_Handled_By_Client[2] = [0x244, "int"]
Global $Atrib_AI_In_Special_State[2] = [0x245, "int"]
Global $Atrib_AI_Used_Scripted_Spawn_Anim[2] = [0x246, "int"]
Global $Atrib_AI_Spawned_By_Inactive_Marker[2] = [0x247, "int"]
Global $Atrib_Headstone_Player_ANN[2] = [0x248, "int"]
Global $Atrib_Resource_Cost_Reduction_Percent[2] = [0x249, "float"]
Global $Atrib_Resistance_Penetration[2] = [0x24a, "float"]
Global $Atrib_Resistance_Penetration_Total[2] = [0x24b, "float"]
Global $Atrib_Resistance_Penetration_All[2] = [0x24c, "float"]
Global $Atrib_Resistance_Penetration_Percent_All[2] = [0x24d, "float"]
Global $Atrib_Fury_Effect_Level[2] = [0x24e, "int"]
Global $Atrib_Health_Potion_Bonus_Heal_Percent[2] = [0x24f, "float"]
Global $Atrib_Free_Cast[2] = [0x250, "int"]
Global $Atrib_Free_Cast_All[2] = [0x251, "int"]
Global $Atrib_Movement_Scalar_Reduction_Percent[2] = [0x252, "float"]
Global $Atrib_Movement_Scalar_Reduction_Resistance[2] = [0x253, "float"]
Global $Atrib_Damage_Absorb_Percent_All[2] = [0x254, "float"]
Global $Atrib_World_Seed[2] = [0x255, "int"]
Global $Atrib_Kill_Count_Record[2] = [0x256, "int"]
Global $Atrib_Object_Destruction_Record[2] = [0x257, "int"]
Global $Atrib_Single_Attack_Record[2] = [0x258, "int"]
Global $Atrib_Environment_Attack_Record[2] = [0x259, "int"]
Global $Atrib_Root_Immune[2] = [0x25a, "int"]
Global $Atrib_Monster_Play_Get_Hit_Bonus[2] = [0x25b, "float"]
Global $Atrib_Stored_Contact_Frame[2] = [0x25c, "int"]
Global $Atrib_Buff_Icon_Count0[2] = [0x25d, "int"]
Global $Atrib_Buff_Icon_Count1[2] = [0x25e, "int"]
Global $Atrib_Buff_Icon_Count2[2] = [0x25f, "int"]
Global $Atrib_Buff_Icon_Count3[2] = [0x260, "int"]
Global $Atrib_Buff_Icon_Count4[2] = [0x261, "int"]
Global $Atrib_Buff_Icon_Count5[2] = [0x262, "int"]
Global $Atrib_Buff_Icon_Count6[2] = [0x263, "int"]
Global $Atrib_Buff_Icon_Count7[2] = [0x264, "int"]
Global $Atrib_Observer[2] = [0x265, "int"]
Global $Atrib_Resurrect_As_Observer[2] = [0x266, "int"]
Global $Atrib_Combo_Level[2] = [0x267, "int"]
Global $Atrib_Combo_Time_Last_Move[2] = [0x268, "int"]
Global $Atrib_Burrowed[2] = [0x269, "int"]
Global $Atrib_Death_Replacement_Effect_Group_SNO[2] = [0x26a, "int"]
Global $Atrib_Checkpoint_Resurrection_Allowed_Game_Time[2] = [0x26b, "int"]
Global $Atrib_Checkpoint_Resurrection_Forced_Game_Time[2] = [0x26c, "int"]
Global $Atrib_Controlling_TimedEvent_SNO[2] = [0x26d, "int"]
Global $Atrib_Casting_Speed_Percent[2] = [0x26e, "float"]
Global $Atrib_Using_Bossbar[2] = [0x26f, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect[2] = [0x270, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect[2] = [0x271, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect[2] = [0x272, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect[2] = [0x273, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect[2] = [0x274, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect[2] = [0x275, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect[2] = [0x276, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect[2] = [0x277, "int"]
Global $Atrib_Store_SNO[2] = [0x278, "int"]
Global $Atrib_Busy[2] = [0x279, "int"]
Global $Atrib_Afk[2] = [0x27a, "int"]
Global $Atrib_Last_Action_Timestamp[2] = [0x27b, "int"]
Global $Atrib_Portal_Next_Time[2] = [0x27c, "int"]
Global $Atrib_Repair_Discount_Percent[2] = [0x27d, "float"]
Global $Atrib_Resource_Degeneration_Prevented[2] = [0x27e, "int"]
Global $Atrib_Operatable[2] = [0x27f, "int"]
Global $Atrib_Look_Override[2] = [0x280, "int"]
Global $Atrib_Spawner_Concurrent_Count_ID[2] = [0x281, "int"]
Global $Atrib_Disabled[2] = [0x282, "int"]
Global $Atrib_Skill_Override[2] = [0x283, "int"]
Global $Atrib_Skill_Override_Active[2] = [0x284, "int"]
Global $Atrib_Skill_Override_Ended[2] = [0x285, "int"]
Global $Atrib_Skill_Override_Ended_Active[2] = [0x286, "int"]
Global $Atrib_Is_Power_Proxy[2] = [0x287, "int"]
Global $Atrib_Force_No_Death_Animation[2] = [0x288, "int"]
Global $Atrib_Player_WeaponClass_Anim_Override[2] = [0x289, "int"]
Global $Atrib_Operatable_Story_Gizmo[2] = [0x28a, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_None[2] = [0x28b, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_A[2] = [0x28c, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_B[2] = [0x28d, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_C[2] = [0x28e, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_D[2] = [0x28f, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_E[2] = [0x290, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_None[2] = [0x291, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_A[2] = [0x292, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_B[2] = [0x293, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_C[2] = [0x294, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_D[2] = [0x295, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_E[2] = [0x296, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_None[2] = [0x297, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_A[2] = [0x298, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_B[2] = [0x299, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_C[2] = [0x29a, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_D[2] = [0x29b, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_E[2] = [0x29c, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_None[2] = [0x29d, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_A[2] = [0x29e, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_B[2] = [0x29f, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_C[2] = [0x2a0, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_D[2] = [0x2a1, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_E[2] = [0x2a2, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_None[2] = [0x2a3, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_A[2] = [0x2a4, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_B[2] = [0x2a5, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_C[2] = [0x2a6, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_D[2] = [0x2a7, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_E[2] = [0x2a8, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_None[2] = [0x2a9, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_A[2] = [0x2aa, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_B[2] = [0x2ab, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_C[2] = [0x2ac, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_D[2] = [0x2ad, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_E[2] = [0x2ae, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_None[2] = [0x2af, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_A[2] = [0x2b0, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_B[2] = [0x2b1, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_C[2] = [0x2b2, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_D[2] = [0x2b3, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_E[2] = [0x2b4, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_None[2] = [0x2b5, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_A[2] = [0x2b6, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_B[2] = [0x2b7, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_C[2] = [0x2b8, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_D[2] = [0x2b9, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_E[2] = [0x2ba, "int"]
Global $Atrib_Walk_Passability_Power_SNO[2] = [0x2bb, "int"]
Global $Atrib_Passability_Power_SNO[2] = [0x2bc, "int"]
Global $Atrib_Flippy_ID[2] = [0x2bd, "int"]
Global $Atrib_Summoning_Machine_Num_Casters[2] = [0x2be, "int"]
Global $Atrib_Summoning_Machine_Spawn_Count[2] = [0x2bf, "int"]
Global $Atrib_Summoning_Machine_Next_Spawn_Ticks[2] = [0x2c0, "int"]
Global $Atrib_Summoning_Machine_Spawn_Team[2] = [0x2c1, "int"]
Global $Atrib_Screen_Attack_Radius_Constant[2] = [0x2c2, "float"]
Global $Atrib_Damage_Done_Reduction_Percent[2] = [0x2c3, "float"]
Global $Atrib_Set_Item_Count[2] = [0x2c4, "int"]
Global $Atrib_Spawner_Countdown_Percent[2] = [0x2c5, "float"]
Global $Atrib_Attack_Slow[2] = [0x2c6, "int"]
Global $Atrib_Power_Disabled[2] = [0x2c7, "int"]
Global $Atrib_Weapon_Effect_Override[2] = [0x2c8, "int"]
Global $Atrib_Debuff_Duration_Reduction_Percent[2] = [0x2c9, "float"]
Global $Atrib_Uses_PvP_Power_Tags[2] = [0x2ca, "int"]
Global $Atrib_Trait[2] = [0x2cb, "int"]
Global $Atrib_Last_ACD_Attacked_By[2] = [0x2cc, "int"]
Global $Atrib_Gold_PickUp_Radius[2] = [0x2cd, "float"]
Global $Atrib_Client_Only_Effect[2] = [0x2ce, "int"]
Global $Atrib_Has_Doppelganger_Cloned[2] = [0x2cf, "int"]
Global $Atrib_Resource_Gain_Bonus_Percent[2] = [0x2d0, "float"]
Global $Atrib_Looping_Animation_Start_Time[2] = [0x2d1, "int"]
Global $Atrib_Looping_Animation_End_Time[2] = [0x2d2, "int"]
Global $Atrib_Looping_Animation_Suppress_Item_Tooltips[2] = [0x2d3, "int"]
Global $Atrib_Heal_Effect_Last_Played_Tick[2] = [0x2d4, "int"]
Global $Atrib_Resource_Effect_Last_Played_tick[2] = [0x2d5, "int"]
Global $Atrib_Thorns_Effect_Last_Played_tick[2] = [0x2d6, "int"]
Global $Atrib_PVP_Kills[2] = [0x2d7, "int"]
Global $Atrib_PVP_Deaths[2] = [0x2d8, "int"]
Global $Atrib_PVP_Assists[2] = [0x2d9, "int"]
Global $Atrib_PVP_Progression_Points_Gained[2] = [0x2da, "int"]
Global $Atrib_PVP_Current_Kill_Streak[2] = [0x2db, "int"]
Global $Atrib_PVP_Current_Death_Streak[2] = [0x2dc, "int"]
Global $Atrib_PVP_Longest_Kill_Streak[2] = [0x2dd, "int"]
Global $Atrib_PVP_Longest_Death_Streak[2] = [0x2de, "int"]
Global $Atrib_Turn_Rate_Scalar[2] = [0x2df, "float"]
Global $Atrib_Turn_Accel_Scalar[2] = [0x2e0, "float"]
Global $Atrib_Turn_Deccel_Scalar[2] = [0x2e1, "float"]
Global $Atrib_No_Health_Drop[2] = [0x2e2, "int"]
Global $Atrib_Leader[2] = [0x2e3, "int"]
Global $Atrib_IsContentRestrictedActor[2] = [0x2e4, "int"]
Global $Atrib_InBossEncounter[2] = [0x2e5, "int"]
Global $Atrib_God[2] = [0x2e6, "int"]
Global $Atrib_MinimapActive[2] = [0x2e7, "int"]
Global $Atrib_MinimapIconOverride[2] = [0x2e8, "int"]
Global $Atrib_MinimapDisableArrow[2] = [0x2e9, "int"]
Global $Atrib_Last_Blocked_ACD[2] = [0x2ea, "int"]
Global $Atrib_Last_Blocked_Time[2] = [0x2eb, "int"]
Global $Atrib_Deactivate_Lure[2] = [0x2ec, "int"]
Global $Atrib_Weapons_Hidden[2] = [0x2ed, "int"]
Global $Atrib_Actor_Updates_Attributes_From_Owner[2] = [0x2ee, "int"]
Global $Atrib_Taunt_Target_ACD[2] = [0x2ef, "int"]
Global $Atrib_UI_Only_Percent_Damage_Increase[2] = [0x2f0, "float"]
Global $Atrib_Projectile_Effect_SNO[2] = [0x2f1, "int"]
Global $Atrib_On_Hit_Fear_Proc_Chance[2] = [0x2f2, "float"]
Global $Atrib_On_Hit_Stun_Proc_Chance[2] = [0x2f3, "float"]
Global $Atrib_On_Hit_Blind_Proc_Chance[2] = [0x2f4, "float"]
Global $Atrib_On_Hit_Freeze_Proc_Chance[2] = [0x2f5, "float"]
Global $Atrib_On_Hit_Chill_Proc_Chance[2] = [0x2f6, "float"]
Global $Atrib_On_Hit_Slow_Proc_Chance[2] = [0x2f7, "float"]
Global $Atrib_On_Hit_Immobilize_Proc_Chance[2] = [0x2f8, "float"]
Global $Atrib_On_Hit_Knockback_Proc_Chance[2] = [0x2f9, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Chance[2] = [0x2fa, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Damage_Base[2] = [0x2fb, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x2fc, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Ranged[2] = [0x2fd, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Melee[2] = [0x2fe, "float"]
Global $Atrib_Damage_Percent_Reduction_Turns_Into_Heal[2] = [0x2ff, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Elites[2] = [0x300, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Type[2] = [0x301, "float"]
Global $Atrib_Damage_Percent_Bonus_Vs_Monster_Type[2] = [0x302, "float"]
Global $Atrib_Damage_Percent_Bonus_Vs_Elites[2] = [0x303, "float"]
Global $Atrib_Item_Manipulation_Timeout[2] = [0x304, "int"]
Global $Atrib_Picked_Up_Time[2] = [0x305, "int"]
Global $Atrib_Unequipped_Time[2] = [0x306, "int"]
Global $Atrib_Last_ACD_Killed_Time[2] = [0x307, "int"]
Global $Atrib_CannotDieDuring[2] = [0x308, "int"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance[2] = [0x309, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance[2] = [0x30a, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance[2] = [0x30b, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance[2] = [0x30c, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance[2] = [0x30d, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance[2] = [0x30e, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance[2] = [0x30f, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance[2] = [0x310, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance[2] = [0x311, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base[2] = [0x312, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x313, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_MainHand[2] = [0x314, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_OffHand[2] = [0x315, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_CurrentHand[2] = [0x316, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_MainHand[2] = [0x317, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_OffHand[2] = [0x318, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_CurrentHand[2] = [0x319, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_MainHand[2] = [0x31a, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_OffHand[2] = [0x31b, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_CurrentHand[2] = [0x31c, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_MainHand[2] = [0x31d, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_OffHand[2] = [0x31e, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand[2] = [0x31f, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_MainHand[2] = [0x320, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_OffHand[2] = [0x321, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_CurrentHand[2] = [0x322, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_MainHand[2] = [0x323, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_OffHand[2] = [0x324, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_CurrentHand[2] = [0x325, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_MainHand[2] = [0x326, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_OffHand[2] = [0x327, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand[2] = [0x328, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_MainHand[2] = [0x329, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_OffHand[2] = [0x32a, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand[2] = [0x32b, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_MainHand[2] = [0x32c, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_OffHand[2] = [0x32d, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand[2] = [0x32e, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand[2] = [0x32f, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand[2] = [0x330, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand[2] = [0x331, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand[2] = [0x332, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand[2] = [0x333, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand[2] = [0x334, "float"]
Global $Atrib_Power_Damage_Percent_Bonus[2] = [0x335, "float"]
Global $Atrib_Power_Resource_Reduction[2] = [0x336, "float"]
Global $Atrib_Power_Cooldown_Reduction[2] = [0x337, "float"]
Global $Atrib_Power_Duration_Increase[2] = [0x338, "float"]
Global $Atrib_Power_Crit_Percent_Bonus[2] = [0x339, "float"]
Global $Atrib_Weapon_Crit_Chance[2] = [0x33a, "float"]
Global $Atrib_Weapon_Crit_Chance_MainHand[2] = [0x33b, "float"]
Global $Atrib_Weapon_Crit_Chance_OffHand[2] = [0x33c, "float"]
Global $Atrib_Weapon_Crit_Chance_CurrentHand[2] = [0x33d, "float"]
Global $Atrib_Strength_Item[2] = [0x33e, "float"]
Global $Atrib_Dexterity_Item[2] = [0x33f, "float"]
Global $Atrib_Intelligence_Item[2] = [0x340, "float"]
Global $Atrib_Vitality_Item[2] = [0x341, "float"]
Global $Atrib_Item_Level_Requirement_Reduction[2] = [0x342, "int"]
Global $Atrib_Item_Durability_Percent_Bonus[2] = [0x343, "float"]
Global $Atrib_Item_Indestructible[2] = [0x344, "int"]
Global $Atrib_Core_Attributes_From_Item_Bonus_Multiplier[2] = [0x345, "float"]
Global $Atrib_Waiting_To_Accept_Resurrection[2] = [0x346, "int"]
Global $Atrib_Ghosted[2] = [0x347, "int"]
Global $Atrib_Special_Inventory_Has_Sold[2] = [0x348, "int"]
Global $Atrib_Perk_Buff_Poll_Next_Time[2] = [0x349, "int"]
Global $Atrib_Power_Channel_Lockout_Time[2] = [0x34a, "int"]
Global $Atrib_Power_Buff_0_Lockout_Time[2] = [0x34b, "int"]
Global $Atrib_Power_Buff_1_Lockout_Time[2] = [0x34c, "int"]
Global $Atrib_Power_Buff_2_Lockout_Time[2] = [0x34d, "int"]
Global $Atrib_Power_Buff_3_Lockout_Time[2] = [0x34e, "int"]
Global $Atrib_Power_Buff_4_Lockout_Time[2] = [0x34f, "int"]
Global $Atrib_Power_Buff_5_Lockout_Time[2] = [0x350, "int"]
Global $Atrib_Power_Buff_6_Lockout_Time[2] = [0x351, "int"]
Global $Atrib_Power_Buff_7_Lockout_Time[2] = [0x352, "int"]
Global $Atrib_Known_By_Owner[2] = [0x353, "int"]
Global $Atrib_Never_Deactivates[2] = [0x354, "int"]
Global $Atrib_Account_Under_Review[2] = [0x355, "int"]
Global $Atrib_Projectile_Detonate_Time[2] = [0x356, "int"]
Global $Atrib_Accolade_0[2] = [0x357, "int"]
Global $Atrib_Accolade_1[2] = [0x358, "int"]
Global $Atrib_Accolade_2[2] = [0x359, "int"]
Global $Atrib_Accolade_3[2] = [0x35a, "int"]
Global $Atrib_Accolade_4[2] = [0x35b, "int"]
Global $Atrib_Accolade_0_Value[2] = [0x35c, "float"]
Global $Atrib_Accolade_1_Value[2] = [0x35d, "float"]
Global $Atrib_Accolade_2_Value[2] = [0x35e, "float"]
Global $Atrib_Accolade_3_Value[2] = [0x35f, "float"]
Global $Atrib_Accolade_4_Value[2] = [0x360, "float"]
Global $Atrib_PVP_Rank[2] = [0x361, "int"]
Global $Atrib_PVP_Tokens[2] = [0x362, "int"]
Global $Atrib_PVP_Experience_Next[2] = [0x363, "int"]
Global $Atrib_PVP_Gold_Gained_This_Game[2] = [0x364, "int"]
Global $Atrib_PVP_PVP_Experience_Gained_This_Game[2] = [0x365, "int"]
Global $Atrib_PVP_Normal_Experience_Gained_This_Game[2] = [0x366, "int"]
Global $Atrib_PVP_Tokens_Gained_This_Game[2] = [0x367, "int"]
Global $Atrib_PVP_Level_Equalizer_Level[2] = [0x368, "int"]
Global $Atrib_Effect_Owner_ANN[2] = [0x369, "int"]
Global $Atrib_Elite_Engaged[2] = [0x36a, "int"]
Global $Atrib_Engaged_Rare_Time[2] = [0x36b, "int"]
Global $Atrib_Engaged_Goblin_Time[2] = [0x36c, "int"]
Global $Atrib_On_Death_Accolade_0[2] = [0x36d, "int"]
Global $Atrib_On_Death_Accolade_0_Value[2] = [0x36e, "float"]
Global $Atrib_Item_Power_Passive[2] = [0x36f, "float"]
Global $Atrib_PVP_TeamDeathmatch_Games_Played[2] = [0x370, "int"]
Global $Atrib_Last_Health_Drop_Interval[2] = [0x371, "int"]
Global $Atrib_CrowdControl_Resistance[2] = [0x372, "float"]
Global $Atrib_CrowdControl_Projected_End_Time[2] = [0x373, "int"]
Global $Atrib_Charmed[2] = [0x374, "int"]
Global $Atrib_Taunted[2] = [0x375, "int"]
Global $Atrib_Dueling[2] = [0x376, "int"]
Global $Atrib_Has_Dropped_Special_loot[2] = [0x377, "int"]
Global $Atrib_Class_Damage_Reduction_Percent_PVP[2] = [0x378, "float"]
Global $Atrib_DamageDoneTotalTrackedHi[2] = [0x379, "int"]
Global $Atrib_DamageDoneTotalTrackedLo[2] = [0x37a, "int"]
Global $Atrib_DamageDoneTrackingStartTick[2] = [0x37b, "int"]
Global $Atrib_PowerPersistsAcrossGames[2] = [0x37c, "int"]
Global $Atrib_Experience_Bonus_Percent_Super_Scalar[2] = [0x37d, "float"]
Global $Atrib_AlwaysShowFloatingNumbers[2] = [0x37e, "int"]