Global $Atrib_Axe_Bad_Data[2] = [0x00000000, "float"]
Global $Atrib_Attribute_Timer[2] = [0x00000001, "int"]
Global $Atrib_Attribute_Pool[2] = [0x00000002, "int"]
Global $Atrib_Death_Count[2] = [0x00000003, "int"]
Global $Atrib_DualWield_Hand[2] = [0x00000004, "int"]
Global $Atrib_DualWield_Hand_Next[2] = [0x00000005, "int"]
Global $Atrib_DualWield_Hands_Swapped[2] = [0x00000006, "int"]
Global $Atrib_Respawn_Game_Time[2] = [0x00000007, "int"]
Global $Atrib_Backpack_Slots[2] = [0x00000008, "int"]
Global $Atrib_Shared_Stash_Slots[2] = [0x00000009, "int"]
Global $Atrib_Strength[2] = [0x0000000A, "float"]
Global $Atrib_Dexterity[2] = [0x0000000B, "float"]
Global $Atrib_Intelligence[2] = [0x0000000C, "float"]
Global $Atrib_Vitality[2] = [0x0000000D, "float"]
Global $Atrib_Strength_Total[2] = [0x0000000E
Global $Atrib_Dexterity_Total[2] = [0x0000000F, "float"]
Global $Atrib_Intelligence_Total[2] = [0x00000010, "float"]
Global $Atrib_Vitality_Total[2] = [0x00000011, "float"]
Global $Atrib_Strength_Bonus[2] = [0x00000012, "float"]
Global $Atrib_Dexterity_Bonus[2] = [0x00000013, "float"]
Global $Atrib_Intelligence_Bonus[2] = [0x00000014, "float"]
Global $Atrib_Vitality_Bonus[2] = [0x00000015, "float"]
Global $Atrib_Strength_Bonus_Percent[2] = [0x00000016, "float"]
Global $Atrib_Dexterity_Bonus_Percent[2] = [0x00000017, "float"]
Global $Atrib_Intelligence_Bonus_Percent[2] = [0x00000018, "float"]
Global $Atrib_Vitality_Bonus_Percent[2] = [0x00000019, "float"]
Global $Atrib_Strength_Reduction_Percent[2] = [0x0000001A, "float"]
Global $Atrib_Dexterity_Reduction_Percent[2] = [0x0000001B, "float"]
Global $Atrib_Intelligence_Reduction_Percent[2] = [0x0000001C, "float"]
Global $Atrib_Vitality_Reduction_Percent[2] = [0x0000001D, "float"]
Global $Atrib_Primary_Damage_Attribute[2] = [0x0000001E, "int"]
Global $Atrib_Armor[2] = [0x0000001F, "float"]
Global $Atrib_Armor_Bonus_Percent[2] = [0x00000020, "float"]
Global $Atrib_Armor_Item[2] = [0x00000021, "float"]
Global $Atrib_Armor_Bonus_Item[2] = [0x00000022, "float"]
Global $Atrib_Armor_Item_Percent[2] = [0x00000023, "float"]
Global $Atrib_Armor_Item_SubTotal[2] = [0x00000024, "float"]
Global $Atrib_Armor_Item_Total[2] = [0x00000025, "float"]
Global $Atrib_Armor_Total[2] = [0x00000026, "float"]
Global $Atrib_Experience_Granted[2] = [0x00000027, "int"]
Global $Atrib_Experience_Next_Hi[2] = [0x00000028, "int"]
Global $Atrib_Experience_Next_Lo[2] = [0x00000029, "int"]
Global $Atrib_Alt_Experience_Next_Hi[2] = [0x0000002A, "int"]
Global $Atrib_Alt_Experience_Next_Lo[2] = [0x0000002B, "int"]
Global $Atrib_Rest_Experience_Hi[2] = [0x0000002C, "int"]
Global $Atrib_Rest_Experience_Lo[2] = [0x0000002D, "int"]
Global $Atrib_Rest_Experience_Bonus_Percent[2] = [0x0000002E, "float"]
Global $Atrib_Gold_Granted[2] = [0x0000002F, "int"]
Global $Atrib_Gold[2] = [0x00000030, "int"]
Global $Atrib_Gold_Find[2] = [0x00000031, "float"]
Global $Atrib_Gold_Find_Uncapped[2] = [0x00000032, "float"]
Global $Atrib_Gold_Find_Handicap[2] = [0x00000033, "float"]
Global $Atrib_Gold_Find_Alt_Levels_Total[2] = [0x00000034, "float"]
Global $Atrib_Gold_Find_Community_Buff[2] = [0x00000035, "float"]
Global $Atrib_Gold_Find_Total[2] = [0x00000036, "float"]
Global $Atrib_Level[2] = [0x00000037, "int"]
Global $Atrib_Level_Cap[2] = [0x00000038, "int"]
Global $Atrib_Alt_Level[2] = [0x00000039, "int"]
Global $Atrib_Magic_Find[2] = [0x0000003A, "float"]
Global $Atrib_Magic_Find_Uncapped[2] = [0x0000003B, "float"]
Global $Atrib_Magic_Find_Handicap[2] = [0x0000003C, "float"]
Global $Atrib_Magic_Find_Alt_Levels_Total[2] = [0x0000003D, "float"]
Global $Atrib_Magic_Find_Capped_Subtotal[2] = [0x0000003E, "float"]
Global $Atrib_Magic_Find_Total[2] = [0x0000003F, "float"]
Global $Atrib_Magic_And_Gold_Find_Suppressed[2] = [0x00000040, "int"]
Global $Atrib_Treasure_Find[2] = [0x00000041, "float"]
Global $Atrib_Legendary_Find_Community_Buff[2] = [0x00000042, "float"]
Global $Atrib_Resource_Cost_Reduction_Amount[2] = [0x00000043, "int"]
Global $Atrib_Resource_Cost_Reduction_Total[2] = [0x00000044, "float"]
Global $Atrib_Resource_Set_Point_Bonus[2] = [0x00000045, "float"]
Global $Atrib_Faster_Healing_Percent[2] = [0x00000046, "float"]
Global $Atrib_Spending_Resource_Heals_Percent[2] = [0x00000047, "float"]
Global $Atrib_Bonus_Healing_Received_Percent[2] = [0x00000048, "float"]
Global $Atrib_Reduced_Healing_Received_Percent[2] = [0x00000049, "float"]
Global $Atrib_Healing_Well_Restores_Resource[2] = [0x0000004A, "int"]
Global $Atrib_Experience_Bonus[2] = [0x0000004B, "float"]
Global $Atrib_Experience_Bonus_Percent[2] = [0x0000004C, "float"]
Global $Atrib_Experience_Bonus_Percent_Handicap[2] = [0x0000004D, "float"]
Global $Atrib_Experience_Bonus_Percent_Total[2] = [0x0000004E, "float"]
Global $Atrib_Health_Globe_Bonus_Chance[2] = [0x0000004F, "float"]
Global $Atrib_Health_Globe_Bonus_Mult_Chance[2] = [0x00000050, "float"]
Global $Atrib_Powerup_Globe_Bonus_Chance[2] = [0x00000051, "float"]
Global $Atrib_Powerup_Globe_Bonus_Mult_Chance[2] = [0x00000052, "float"]
Global $Atrib_Health_Globe_Bonus_Health[2] = [0x00000053, "float"]
Global $Atrib_Increased_Health_From_Globes_Percent[2] = [0x00000054, "float"]
Global $Atrib_Increased_Health_From_Globes_Percent_Total[2] = [0x00000055, "float"]
Global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes[2] = [0x00000056, "float"]
Global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes_Total[2] = [0x00000057, "float"]
Global $Atrib_Mana_Gained_From_Globes_Percent[2] = [0x00000058, "float"]
Global $Atrib_Mana_Gained_From_Globes[2] = [0x00000059, "float"]
Global $Atrib_Resistance[2] = [0x0000005A, "float"]
Global $Atrib_Resistance_Percent[2] = [0x0000005B, "float"]
Global $Atrib_Resistance_Total[2] = [0x0000005C, "float"]
Global $Atrib_Resistance_All[2] = [0x0000005D, "float"]
Global $Atrib_Resistance_Percent_All[2] = [0x0000005E, "float"]
Global $Atrib_Resistance_From_Intelligence[2] = [0x0000005F, "float"]
Global $Atrib_Class_Damage_Reduction_Percent[2] = [0x00000060, "float"]
Global $Atrib_Skill[2] = [0x00000061, "int"]
Global $Atrib_Skill_Total[2] = [0x00000062, "int"]
Global $Atrib_TeamID[2] = [0x00000063, "int"]
Global $Atrib_Team_Override[2] = [0x00000064, "int"]
Global $Atrib_Invulnerable[2] = [0x00000065, "int"]
Global $Atrib_Loading[2] = [0x00000066, "int"]
Global $Atrib_Loading_Player_ACD[2] = [0x00000067, "int"]
Global $Atrib_Loading_Power_SNO[2] = [0x00000068, "int"]
Global $Atrib_Loading_Anim_Tag[2] = [0x00000069, "int"]
Global $Atrib_Loading_NewGame[2] = [0x0000006A, "int"]
Global $Atrib_Auto_Porting_To_Save_Point[2] = [0x0000006B, "int"]
Global $Atrib_No_Damage[2] = [0x0000006C, "int"]
Global $Atrib_No_AutoPickup[2] = [0x0000006D, "int"]
Global $Atrib_Light_Radius_Percent_Bonus[2] = [0x0000006E, "float"]
Global $Atrib_Hitpoints_Cur[2] = [0x0000006F, "float"]
Global $Atrib_Hitpoints_Factor_Level[2] = [0x00000070, "float"]
Global $Atrib_Hitpoints_Factor_Vitality[2] = [0x00000071, "float"]
Global $Atrib_Hitpoints_Total_From_Vitality[2] = [0x00000072, "float"]
Global $Atrib_Hitpoints_Total_From_Level[2] = [0x00000073, "float"]
Global $Atrib_Hitpoints_Granted[2] = [0x00000074, "float"]
Global $Atrib_Hitpoints_Granted_Duration[2] = [0x00000075, "int"]
Global $Atrib_Hitpoints_Max[2] = [0x00000076, "float"]
Global $Atrib_Hitpoints_Max_Bonus[2] = [0x00000077, "float"]
Global $Atrib_Hitpoints_Max_Total[2] = [0x00000078, "float"]
Global $Atrib_Hitpoints_Percent[2] = [0x00000079, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second[2] = [0x0000007A, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second_Bonus[2] = [0x0000007B, "float"]
Global $Atrib_Hitpoints_Regen_Bonus_Percent[2] = [0x0000007C, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second_Subtotal[2] = [0x0000007D, "float"]
Global $Atrib_Hitpoints_Regen_Reduction_Percent[2] = [0x0000007E, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second_Health_Globe[2] = [0x0000007F, "float"]
Global $Atrib_Hitpoints_Regen_Per_Second_Total[2] = [0x00000080, "float"]
Global $Atrib_Hitpoints_Max_Percent_Bonus[2] = [0x00000081, "float"]
Global $Atrib_Hitpoints_Max_Percent_Bonus_Item[2] = [0x00000082, "float"]
Global $Atrib_Hitpoints_Healed_Target[2] = [0x00000083, "float"]
Global $Atrib_Hitpoints_Frozen[2] = [0x00000084, "int"]
Global $Atrib_DOT_Damage_Taken_Queued[2] = [0x00000085, "float"]
Global $Atrib_DOT_Damage_Taken_Queued_Tick[2] = [0x00000086, "int"]
Global $Atrib_DOT_Damage_Taken_Queued_Player[2] = [0x00000087, "float"]
Global $Atrib_DOT_Damage_Taken_Queued_Player_Tick[2] = [0x00000088, "int"]
Global $Atrib_Healing_Received_Queued[2] = [0x00000089, "float"]
Global $Atrib_Healing_Received_Queued_Tick[2] = [0x0000008A, "int"]
Global $Atrib_Resource_Type_Primary[2] = [0x0000008D, "int"]
Global $Atrib_Resource_Type_Secondary[2] = [0x0000008E, "int"]
Global $Atrib_Resource_Cur[2] = [0x0000008F, "float"]
Global $Atrib_Resource_Max[2] = [0x00000090, "float"]
Global $Atrib_Resource_Max_Bonus[2] = [0x00000091, "float"]
Global $Atrib_Resource_Max_Total[2] = [0x00000092, "float"]
Global $Atrib_Resource_Factor_Level[2] = [0x00000093, "float"]
Global $Atrib_Resource_Granted[2] = [0x00000094, "float"]
Global $Atrib_Resource_Granted_Duration[2] = [0x00000095, "int"]
Global $Atrib_Resource_Percent[2] = [0x00000096, "float"]
Global $Atrib_Resource_Regen_Per_Second[2] = [0x00000097, "float"]
Global $Atrib_Resource_Regen_Bonus_Percent[2] = [0x00000098, "float"]
Global $Atrib_Resource_Regen_Total[2] = [0x00000099, "float"]
Global $Atrib_Resource_Max_Percent_Bonus[2] = [0x0000009A, "float"]
Global $Atrib_Resource_Capacity_Used[2] = [0x0000009B, "float"]
Global $Atrib_Resource_Effective_Max[2] = [0x0000009C, "float"]
Global $Atrib_Resource_Regen_Percent_Per_Second[2] = [0x0000009D, "float"]
Global $Atrib_Resource_Degeneration_Stop_Point[2] = [0x0000009E, "float"]
Global $Atrib_Movement_Scalar[2] = [0x0000009F, "float"]
Global $Atrib_Walking_Rate[2] = [0x000000A0, "float"]
Global $Atrib_Running_Rate[2] = [0x000000A1, "float"]
Global $Atrib_Sprinting_Rate[2] = [0x000000A2, "float"]
Global $Atrib_Strafing_Rate[2] = [0x000000A3, "float"]
Global $Atrib_Walking_Rate_Total[2] = [0x000000A4, "float"]
Global $Atrib_Running_Rate_Total[2] = [0x000000A5, "float"]
Global $Atrib_Last_Running_Rate[2] = [0x000000A6, "float"]
Global $Atrib_Sprinting_Rate_Total[2] = [0x000000A7, "float"]
Global $Atrib_Strafing_Rate_Total[2] = [0x000000A8, "float"]
Global $Atrib_Movement_Bonus_Total[2] = [0x000000A9, "float"]
Global $Atrib_Movement_Scalar_Subtotal[2] = [0x000000AA, "float"]
Global $Atrib_Movement_Scalar_Capped_Total[2] = [0x000000AB, "float"]
Global $Atrib_Movement_Scalar_Uncapped_Bonus[2] = [0x000000AC, "float"]
Global $Atrib_Movement_Scalar_Total[2] = [0x000000AD, "float"]
Global $Atrib_Movement_Bonus_Run_Speed[2] = [0x000000AE, "float"]
Global $Atrib_Movement_Scalar_Cap[2] = [0x000000AF, "float"]
Global $Atrib_Casting_Speed[2] = [0x000000B0, "float"]
Global $Atrib_Casting_Speed_Bonus[2] = [0x000000B1, "float"]
Global $Atrib_Casting_Speed_Total[2] = [0x000000B2, "float"]
Global $Atrib_Always_Hits[2] = [0x000000B3, "int"]
Global $Atrib_Hit_Chance[2] = [0x000000B4, "float"]
Global $Atrib_Knockback_Attack_Scalar[2] = [0x000000B5, "float"]
Global $Atrib_Attacks_Per_Second_Item[2] = [0x000000B6, "float"]
Global $Atrib_Attacks_Per_Second_Item_Percent[2] = [0x000000B7, "float"]
Global $Atrib_Attacks_Per_Second_Item_Subtotal[2] = [0x000000B8, "float"]
Global $Atrib_Attacks_Per_Second_Item_Bonus[2] = [0x000000B9, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total[2] = [0x000000BA, "float"]
Global $Atrib_Attacks_Per_Second[2] = [0x000000BB, "float"]
Global $Atrib_Attacks_Per_Second_Bonus[2] = [0x000000BC, "float"]
Global $Atrib_Attacks_Per_Second_Total[2] = [0x000000BD, "float"]
Global $Atrib_Attacks_Per_Second_Percent_Cap[2] = [0x000000BE, "float"]
Global $Atrib_Attacks_Per_Second_Percent[2] = [0x000000BF, "float"]
Global $Atrib_Attacks_Per_Second_Percent_Uncapped[2] = [0x000000C0, "float"]
Global $Atrib_Attacks_Per_Second_Percent_Reduction[2] = [0x000000C1, "float"]
Global $Atrib_Attacks_Per_Second_Percent_Subtotal[2] = [0x000000C2, "float"]
Global $Atrib_AI_Cooldown_Reduction_Percent[2] = [0x000000C3, "float"]
#N/A
Global $Atrib_Power_Cooldown_Reduction_Percent[2] = [0x000000C5, "float"]
Global $Atrib_Power_Cooldown_Reduction_Percent_All[2] = [0x000000C6, "float"]
Global $Atrib_Power_Cooldown_Reduction_Percent_All_Capped[2] = [0x000000C7, "float"]
Global $Atrib_Damage_Delta[2] = [0x000000C8, "float"]
Global $Atrib_Damage_Delta_Total[2] = [0x000000C9, "float"]
Global $Atrib_Damage_Min[2] = [0x000000CA, "float"]
Global $Atrib_Damage_Bonus_Min[2] = [0x000000CB, "float"]
Global $Atrib_Damage_Min_Total[2] = [0x000000CC, "float"]
Global $Atrib_Damage_Delta_Total_All[2] = [0x000000CD, "float"]
Global $Atrib_Damage_Min_Total_All[2] = [0x000000CE, "float"]
Global $Atrib_Damage_Average_Total_All[2] = [0x000000CF, "float"]
Global $Atrib_Damage_Min_Subtotal[2] = [0x000000D0, "float"]
Global $Atrib_Damage_Percent_All_From_Skills[2] = [0x000000D1, "float"]
Global $Atrib_Damage_Weapon_Delta[2] = [0x000000D2, "float"]
Global $Atrib_Damage_Weapon_Delta_SubTotal[2] = [0x000000D3, "float"]
Global $Atrib_Damage_Weapon_Max[2] = [0x000000D4, "float"]
Global $Atrib_Damage_Weapon_Max_Total[2] = [0x000000D5, "float"]
Global $Atrib_Damage_Weapon_Max_Total_All[2] = [0x000000D6, "float"]
Global $Atrib_Damage_Weapon_Delta_Total[2] = [0x000000D7, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_All[2] = [0x000000D8, "float"]
Global $Atrib_Damage_Weapon_Bonus_Delta[2] = [0x000000D9, "float"]
Global $Atrib_Damage_Weapon_Bonus_Delta_X1[2] = [0x000000DA, "float"]
Global $Atrib_Damage_Weapon_Min[2] = [0x000000DB, "float"]
Global $Atrib_Damage_Weapon_Min_Total[2] = [0x000000DC, "float"]
Global $Atrib_Damage_Weapon_Min_Total_All[2] = [0x000000DD, "float"]
Global $Atrib_Damage_Weapon_Average[2] = [0x000000DE, "float"]
Global $Atrib_Damage_Weapon_Average_Total[2] = [0x000000DF, "float"]
Global $Atrib_Damage_Weapon_Average_Total_All[2] = [0x000000E0, "float"]
Global $Atrib_Damage_Weapon_Bonus_Min[2] = [0x000000E1, "float"]
Global $Atrib_Damage_Weapon_Bonus_Min_X1[2] = [0x000000E2, "float"]
Global $Atrib_Damage_Weapon_Bonus_Flat[2] = [0x000000E3, "float"]
Global $Atrib_Damage_Weapon_Percent_Bonus[2] = [0x000000E4, "float"]
Global $Atrib_Damage_Weapon_Percent_All[2] = [0x000000E5, "float"]
Global $Atrib_Damage_Weapon_Percent_Total[2] = [0x000000E6, "float"]
Global $Atrib_Damage_Type_Percent_Bonus[2] = [0x000000E7, "float"]
Global $Atrib_Damage_Dealt_Percent_Bonus[2] = [0x000000E8, "float"]
Global $Atrib_Damage_Percent_Bonus_Witchdoctor[2] = [0x000000E9, "float"]
Global $Atrib_Damage_Percent_Bonus_Wizard[2] = [0x000000EA, "float"]
Global $Atrib_Crit_Percent_Base[2] = [0x000000EB, "float"]
Global $Atrib_Crit_Percent_Bonus_Capped[2] = [0x000000EC, "float"]
Global $Atrib_Crit_Percent_Bonus_Uncapped[2] = [0x000000ED, "float"]
Global $Atrib_Crit_Percent_Bonus_Hide_From_DPS[2] = [0x000000EE, "float"]
Global $Atrib_Crit_Percent_Cap[2] = [0x000000EF, "float"]
Global $Atrib_Crit_Damage_Cap[2] = [0x000000F0, "float"]
Global $Atrib_Crit_Damage_Percent[2] = [0x000000F1, "float"]
Global $Atrib_Crit_Damage_Percent_Uncapped[2] = [0x000000F2, "float"]
Global $Atrib_Crit_Effect_Time[2] = [0x000000F3, "int"]
Global $Atrib_Pierce_Chance[2] = [0x000000F4, "float"]
Global $Atrib_Damage_Absorb_Percent[2] = [0x000000F5, "float"]
Global $Atrib_Damage_Reduction_Total[2] = [0x000000F6, "float"]
Global $Atrib_Damage_Reduction_Current[2] = [0x000000F7, "float"]
Global $Atrib_Damage_Reduction_Last_Tick[2] = [0x000000F8, "int"]
Global $Atrib_Block_Chance[2] = [0x000000F9, "float"]
Global $Atrib_Block_Chance_Sub_Total[2] = [0x000000FA, "float"]
Global $Atrib_Block_Chance_Bonus_Item[2] = [0x000000FB, "float"]
Global $Atrib_Block_Chance_Item[2] = [0x000000FC, "float"]
Global $Atrib_Block_Chance_Item_Total[2] = [0x000000FD, "float"]
Global $Atrib_Block_Chance_Uncapped_Bonus[2] = [0x000000FE, "float"]
Global $Atrib_Block_Chance_Capped_Total[2] = [0x000000FF, "float"]
Global $Atrib_Block_Amount[2] = [0x00000100, "float"]
Global $Atrib_Block_Amount_Bonus_Percent[2] = [0x00000101, "float"]
Global $Atrib_Block_Amount_Total_Min[2] = [0x00000102, "float"]
Global $Atrib_Block_Amount_Total_Max[2] = [0x00000103, "float"]
Global $Atrib_Block_Amount_Item_Min[2] = [0x00000104, "float"]
Global $Atrib_Block_Amount_Item_Delta[2] = [0x00000105, "float"]
Global $Atrib_Block_Amount_Item_Bonus[2] = [0x00000106, "float"]
Global $Atrib_Dodge_Chance_Bonus[2] = [0x00000107, "float"]
Global $Atrib_Dodge_Chance_Bonus_Melee[2] = [0x00000108, "float"]
Global $Atrib_Dodge_Chance_Bonus_Ranged[2] = [0x00000109, "float"]
Global $Atrib_Dodge_Chance_Bonus_Additive[2] = [0x0000010A, "float"]
Global $Atrib_Dodge_Chance_Bonus_Hide_From_Toughness[2] = [0x0000010B, "float"]
Global $Atrib_Cannot_Dodge[2] = [0x0000010C, "int"]
Global $Atrib_Get_Hit_Current[2] = [0x0000010D, "float"]
Global $Atrib_Get_Hit_Max_Base[2] = [0x0000010E, "float"]
Global $Atrib_Get_Hit_Max_Per_Level[2] = [0x0000010F, "float"]
Global $Atrib_Get_Hit_Max[2] = [0x00000110, "float"]
Global $Atrib_Get_Hit_Recovery_Base[2] = [0x00000111, "float"]
Global $Atrib_Get_Hit_Recovery_Per_Level[2] = [0x00000112, "float"]
Global $Atrib_Get_Hit_Recovery[2] = [0x00000113, "float"]
Global $Atrib_Get_Hit_Damage[2] = [0x00000114, "float"]
Global $Atrib_Get_Hit_Damage_Scalar[2] = [0x00000115, "float"]
Global $Atrib_Last_Damage_MainActor[2] = [0x00000116, "int"]
Global $Atrib_Last_ACD_Attacked[2] = [0x00000117, "int"]
Global $Atrib_Ignores_Critical_Hits[2] = [0x00000118, "int"]
Global $Atrib_Immunity[2] = [0x00000119, "int"]
Global $Atrib_Untargetable[2] = [0x0000011A, "int"]
Global $Atrib_Immobolize[2] = [0x0000011B, "int"]
Global $Atrib_Immune_To_Knockback[2] = [0x0000011C, "int"]
Global $Atrib_Power_Immobilize[2] = [0x0000011D, "int"]
Global $Atrib_Stun_Chance[2] = [0x0000011E, "float"]
Global $Atrib_Stun_Length[2] = [0x0000011F, "float"]
Global $Atrib_Stun_Recovery[2] = [0x00000120, "float"]
Global $Atrib_Stun_Recovery_Speed[2] = [0x00000121, "float"]
Global $Atrib_Stunned[2] = [0x00000122, "int"]
Global $Atrib_Stun_Immune[2] = [0x00000123, "int"]
Global $Atrib_Poison_Length_Reduction[2] = [0x00000124, "float"]
Global $Atrib_Bleeding[2] = [0x00000125, "int"]
Global $Atrib_Bleed_Duration[2] = [0x00000126, "float"]
Global $Atrib_Chilled[2] = [0x00000127, "int"]
Global $Atrib_Freeze_Length_Reduction[2] = [0x00000128, "float"]
Global $Atrib_Freeze_Immune[2] = [0x00000129, "int"]
Global $Atrib_Chill_Duration_Bonus_Percent[2] = [0x0000012A, "float"]
Global $Atrib_Freeze_Duration_Bonus_Percent[2] = [0x0000012B, "float"]
Global $Atrib_Stun_Duration_Bonus_Percent[2] = [0x0000012C, "float"]
Global $Atrib_Immobilize_Duration_Bonus_Percent[2] = [0x0000012D, "float"]
Global $Atrib_Fear_Duration_Bonus_Percent[2] = [0x0000012E, "float"]
Global $Atrib_Blind_Duration_Bonus_Percent[2] = [0x0000012F, "float"]
Global $Atrib_Charm_Duration_Bonus_Percent[2] = [0x00000130, "float"]
Global $Atrib_Slow_Duration_Bonus_Percent[2] = [0x00000131, "float"]
Global $Atrib_Webbed[2] = [0x00000132, "int"]
Global $Atrib_Slow[2] = [0x00000133, "int"]
Global $Atrib_FireAura[2] = [0x00000134, "int"]
Global $Atrib_LightningAura[2] = [0x00000135, "int"]
Global $Atrib_ColdAura[2] = [0x00000136, "int"]
Global $Atrib_PoisonAura[2] = [0x00000137, "int"]
Global $Atrib_Blind[2] = [0x00000138, "int"]
Global $Atrib_Enraged[2] = [0x00000139, "int"]
Global $Atrib_Slowdown_Immune[2] = [0x0000013A, "int"]
Global $Atrib_Gethit_Immune[2] = [0x0000013B, "int"]
Global $Atrib_AttackSpeed_Reduction_Immune[2] = [0x0000013C, "int"]
Global $Atrib_Suffocation_Per_Second[2] = [0x0000013D, "float"]
Global $Atrib_Suffocation_Unit_Value[2] = [0x0000013E, "float"]
Global $Atrib_Thorns_Percent[2] = [0x0000013F, "float"]
Global $Atrib_Thorns_Percent_All[2] = [0x00000140, "float"]
Global $Atrib_Thorns_Percent_Total[2] = [0x00000141, "float"]
Global $Atrib_Thorns_Fixed[2] = [0x00000142, "float"]
Global $Atrib_Thorns_AOE_Radius[2] = [0x00000143, "float"]
Global $Atrib_Thorns_Has_Damage_Type[2] = [0x00000144, "int"]
Global $Atrib_On_Hit_Thorns_Proc_Chance[2] = [0x00000145, "float"]
Global $Atrib_Steal_Health_Percent[2] = [0x00000146, "float"]
Global $Atrib_Steal_Mana_Percent[2] = [0x00000147, "float"]
Global $Atrib_Resource_On_Hit[2] = [0x00000148, "float"]
Global $Atrib_Resource_On_Hit_Bonus_Pct[2] = [0x00000149, "float"]
Global $Atrib_Resource_On_Hit_Bonus[2] = [0x0000014A, "float"]
Global $Atrib_Resource_On_Kill[2] = [0x0000014B, "float"]
Global $Atrib_Resource_On_Crit[2] = [0x0000014C, "float"]
Global $Atrib_Hitpoints_On_Hit[2] = [0x0000014D, "float"]
Global $Atrib_Hitpoints_On_Kill[2] = [0x0000014E, "float"]
Global $Atrib_Hitpoints_On_Kill_Reduction_Percent[2] = [0x0000014F, "float"]
Global $Atrib_Hitpoints_On_Kill_Total[2] = [0x00000150, "float"]
Global $Atrib_Damage_To_Mana[2] = [0x00000151, "float"]
Global $Atrib_Last_Proc_Time[2] = [0x00000152, "int"]
Global $Atrib_Damage_Power_Delta[2] = [0x00000153, "float"]
Global $Atrib_Damage_Power_Min[2] = [0x00000154, "float"]
Global $Atrib_Rope_Overlay[2] = [0x00000155, "int"]
Global $Atrib_General_Cooldown[2] = [0x00000156, "int"]
Global $Atrib_Power_Cooldown[2] = [0x00000157, "int"]
Global $Atrib_Power_Cooldown_Start[2] = [0x00000158, "int"]
Global $Atrib_Proc_Cooldown[2] = [0x00000159, "int"]
Global $Atrib_Emote_Cooldown[2] = [0x0000015A, "int"]
Global $Atrib_Projectile_Speed[2] = [0x0000015B, "float"]
Global $Atrib_Projectile_Speed_Increase_Percent[2] = [0x0000015C, "float"]
Global $Atrib_Destroy_When_Path_Blocked[2] = [0x0000015D, "int"]
Global $Atrib_Skill_Toggled_State[2] = [0x0000015E, "int"]
Global $Atrib_Skill_Charges[2] = [0x0000015F, "int"]
Global $Atrib_Act[2] = [0x00000162, "int"]
Global $Atrib_Difficulty[2] = [0x00000163, "int"]
Global $Atrib_Last_Damage_Amount[2] = [0x00000164, "float"]
Global $Atrib_In_Knockback[2] = [0x00000165, "int"]
Global $Atrib_Amplify_Damage_Type_Percent[2] = [0x00000166, "float"]
Global $Atrib_Amplify_Damage_Skill_Percent[2] = [0x00000167, "float"]
Global $Atrib_Amplify_Damage_Percent[2] = [0x00000168, "float"]
Global $Atrib_Durability_Cur[2] = [0x00000169, "int"]
Global $Atrib_Durability_Max[2] = [0x0000016A, "int"]
Global $Atrib_Durability_Max_Before_Reforge[2] = [0x0000016B, "int"]
Global $Atrib_Durability_Last_Damage[2] = [0x0000016C, "int"]
Global $Atrib_Item_Quality_Level[2] = [0x0000016D, "int"]
Global $Atrib_Item_Quality_Level_Identified[2] = [0x0000016E, "int"]
Global $Atrib_Item_Cost_Percent_Bonus[2] = [0x0000016F, "float"]
Global $Atrib_Item_Equipped[2] = [0x00000170, "int"]
Global $Atrib_Item_Ping[2] = [0x00000171, "int"]
Global $Atrib_Requirement[2] = [0x00000172, "float"]
Global $Atrib_Requirements_Ease_Percent[2] = [0x00000173, "float"]
Global $Atrib_Requirement_When_Equipped[2] = [0x00000174, "float"]
Global $Atrib_Sockets[2] = [0x00000175, "int"]
Global $Atrib_Sockets_Filled[2] = [0x00000176, "int"]
Global $Atrib_Stats_All_Bonus[2] = [0x00000177, "float"]
Global $Atrib_Item_Bound_To_ACD[2] = [0x00000178, "int"]
Global $Atrib_Item_Locked_To_ACD[2] = [0x00000179, "int"]
Global $Atrib_Item_Binding_Level_Override[2] = [0x0000017A, "int"]
Global $Atrib_Item_LegendaryItem_Level_Override[2] = [0x0000017B, "int"]
Global $Atrib_Item_Targeted_Player_Class[2] = [0x0000017C, "int"]
Global $Atrib_Item_Targeted_Hireling_Class[2] = [0x0000017D, "int"]
Global $Atrib_ItemStackQuantityHi[2] = [0x0000017E, "int"]
Global $Atrib_ItemStackQuantityLo[2] = [0x0000017F, "int"]
Global $Atrib_Run_Speed_Granted[2] = [0x00000180, "float"]
Global $Atrib_Run_Speed_Duration[2] = [0x00000181, "int"]
Global $Atrib_IdentifyCost[2] = [0x00000182, "int"]
Global $Atrib_Seed[2] = [0x00000183, "int"]
Global $Atrib_IsCrafted[2] = [0x00000184, "int"]
Global $Atrib_IsVendorBought[2] = [0x00000185, "int"]
Global $Atrib_DyeType[2] = [0x00000186, "int"]
Global $Atrib_Loot_2_0_Drop[2] = [0x00000187, "int"]
Global $Atrib_EnchantAffix[2] = [0x00000190, "int"]
Global $Atrib_EnchantRangeVal[2] = [0x00000191, "int"]
Global $Atrib_EnchantRangeMax[2] = [0x00000192, "int"]
Global $Atrib_EnchantedAffixOld[2] = [0x00000193, "int"]
Global $Atrib_EnchantedAffixNew[2] = [0x00000194, "int"]
Global $Atrib_EnchantedAffixSeed[2] = [0x00000195, "int"]
Global $Atrib_EnchantedAffixCount[2] = [0x00000196, "int"]
Global $Atrib_TransmogGBID[2] = [0x00000197, "int"]
Global $Atrib_HighlySalvageable[2] = [0x00000198, "int"]
Global $Atrib_ItemUnlockTimeHi[2] = [0x00000199, "int"]
Global $Atrib_ItemUnlockTimeLo[2] = [0x0000019A, "int"]
Global $Atrib_Always_Plays_GetHit[2] = [0x0000019B, "int"]
Global $Atrib_Hidden[2] = [0x0000019C, "int"]
Global $Atrib_Alpha_Attachments[2] = [0x0000019D, "int"]
Global $Atrib_RActor_Fade_Group[2] = [0x0000019E, "int"]
Global $Atrib_Quest_Range[2] = [0x0000019F, "int"]
Global $Atrib_Attack_Cooldown_Min[2] = [0x000001A0, "int"]
Global $Atrib_Attack_Cooldown_Delta[2] = [0x000001A1, "int"]
Global $Atrib_InitialCooldownMinTotal[2] = [0x000001A2, "int"]
Global $Atrib_InitialCooldownDeltaTotal[2] = [0x000001A3, "int"]
Global $Atrib_Attack_Cooldown_Min_Total[2] = [0x000001A4, "int"]
Global $Atrib_Attack_Cooldown_Delta_Total[2] = [0x000001A5, "int"]
Global $Atrib_Closing_Cooldown_Min_Total[2] = [0x000001A6, "int"]
Global $Atrib_Closing_Cooldown_Delta_Total[2] = [0x000001A7, "int"]
Global $Atrib_Quest_Monster[2] = [0x000001A8, "int"]
Global $Atrib_Quest_Monster_Effect[2] = [0x000001A9, "int"]
Global $Atrib_Treasure_Class[2] = [0x000001AA, "int"]
Global $Atrib_Removes_Body_On_Death[2] = [0x000001AB, "int"]
Global $Atrib_InitialCooldownMin[2] = [0x000001AC, "int"]
Global $Atrib_InitialCooldownDelta[2] = [0x000001AD, "int"]
Global $Atrib_Knockback_Weight[2] = [0x000001AE, "float"]
Global $Atrib_UntargetableByPets[2] = [0x000001AF, "int"]
Global $Atrib_Damage_State_Current[2] = [0x000001B0, "int"]
Global $Atrib_Damage_State_Max[2] = [0x000001B1, "int"]
Global $Atrib_Is_Player_Decoy[2] = [0x000001B2, "int"]
Global $Atrib_Custom_Target_Weight[2] = [0x000001B3, "float"]
Global $Atrib_Gizmo_State[2] = [0x000001B4, "int"]
Global $Atrib_Gizmo_Charges[2] = [0x000001B5, "int"]
Global $Atrib_Chest_Open[2] = [0x000001B6, "int"]
Global $Atrib_Door_Locked[2] = [0x000001B7, "int"]
Global $Atrib_Door_Timer[2] = [0x000001B8, "int"]
Global $Atrib_Gizmo_Disabled_By_Script[2] = [0x000001B9, "int"]
Global $Atrib_Gizmo_Operator_ACDID[2] = [0x000001BA, "int"]
Global $Atrib_Triggering_Count[2] = [0x000001BB, "int"]
Global $Atrib_Gizmo_Operation_Radius_Override[2] = [0x000001BC, "float"]
Global $Atrib_Gate_Position[2] = [0x000001BD, "float"]
Global $Atrib_Gate_Velocity[2] = [0x000001BE, "float"]
Global $Atrib_Gizmo_Has_Been_Operated[2] = [0x000001BF, "int"]
Global $Atrib_Banner_Usable[2] = [0x000001C0, "int"]
Global $Atrib_Banner_Player_In_Combat[2] = [0x000001C1, "int"]
Global $Atrib_Pet_Owner[2] = [0x000001C2, "int"]
Global $Atrib_Pet_Creator[2] = [0x000001C3, "int"]
Global $Atrib_Pet_Type[2] = [0x000001C4, "int"]
Global $Atrib_DropsNoLoot[2] = [0x000001C5, "int"]
Global $Atrib_GrantsNoXP[2] = [0x000001C6, "int"]
Global $Atrib_Hireling_Class[2] = [0x000001C7, "int"]
Global $Atrib_Summoned_By_SNO[2] = [0x000001C8, "int"]
Global $Atrib_Pet_Proc_Scalar[2] = [0x000001C9, "float"]
Global $Atrib_Pet_Cannot_Be_Dismissed[2] = [0x000001CA, "int"]
Global $Atrib_Is_NPC[2] = [0x000001CB, "int"]
Global $Atrib_NPC_Is_Operatable[2] = [0x000001CC, "int"]
Global $Atrib_NPC_Is_Escorting[2] = [0x000001CD, "int"]
Global $Atrib_NPC_Has_Interact_Options[2] = [0x000001CE, "int"]
Global $Atrib_Conversation_Icon[2] = [0x000001CF, "int"]
Global $Atrib_Callout_Cooldown[2] = [0x000001D0, "int"]
Global $Atrib_Banter_Cooldown[2] = [0x000001D1, "int"]
Global $Atrib_Conversation_Heard_Count[2] = [0x000001D2, "int"]
Global $Atrib_Last_Tick_Shop_Entered[2] = [0x000001D3, "int"]
Global $Atrib_Is_Helper[2] = [0x000001D4, "int"]
Global $Atrib_Axe[2] = [0x000001D5, "float"]
Global $Atrib_Axe2H[2] = [0x000001D6, "float"]
Global $Atrib_ThrowingAxe[2] = [0x000001D7, "float"]
Global $Atrib_AxeAny[2] = [0x000001D8, "float"]
Global $Atrib_Bow[2] = [0x000001D9, "float"]
Global $Atrib_Crossbow[2] = [0x000001DA, "float"]
Global $Atrib_BowAny[2] = [0x000001DB, "float"]
Global $Atrib_Club[2] = [0x000001DC, "float"]
Global $Atrib_Club2H[2] = [0x000001DD, "float"]
Global $Atrib_ClubAny[2] = [0x000001DE, "float"]
Global $Atrib_Dagger[2] = [0x000001DF, "float"]
Global $Atrib_Mace[2] = [0x000000E0, "float"]
Global $Atrib_Mace2H[2] = [0x000000E1, "float"]
Global $Atrib_MaceAny[2] = [0x000000E2, "float"]
Global $Atrib_Sword[2] = [0x000000E3, "float"]
Global $Atrib_Sword2H[2] = [0x000000E4, "float"]
Global $Atrib_SwordAny[2] = [0x000000E5, "float"]
Global $Atrib_Polearm[2] = [0x000000E6, "float"]
Global $Atrib_Spear[2] = [0x000000E7, "float"]
Global $Atrib_Wand[2] = [0x000000E8, "float"]
Global $Atrib_ColdStaff[2] = [0x000000E9, "float"]
Global $Atrib_FireStaff[2] = [0x000001EA, "float"]
Global $Atrib_LightningStaff[2] = [0x000001EB, "float"]
Global $Atrib_PoisonStaff[2] = [0x000001EC, "float"]
Global $Atrib_StaffAny[2] = [0x000001ED, "float"]
Global $Atrib_Weapon1H[2] = [0x000001EE, "float"]
Global $Atrib_Weapon2H[2] = [0x000001EF, "float"]
Global $Atrib_WeaponMelee[2] = [0x000001F0, "float"]
Global $Atrib_WeaponRanged[2] = [0x000001F1, "float"]
Global $Atrib_Quiver[2] = [0x000001F2, "float"]
Global $Atrib_Reincarnation_Buff[2] = [0x000001F3, "int"]
Global $Atrib_Dead_Body_AnimTag[2] = [0x000001F4, "int"]
Global $Atrib_Spawned_by_ACDID[2] = [0x000001F5, "int"]
Global $Atrib_Summoned_By_ACDID[2] = [0x000001F6, "int"]
Global $Atrib_Summoner_ID[2] = [0x000001F7, "int"]
Global $Atrib_Banner_ACDID[2] = [0x000001F8, "int"]
Global $Atrib_Breakable_Shield_HP[2] = [0x000001F9, "float"]
Global $Atrib_Current_WeaponClass[2] = [0x000001FA, "int"]
Global $Atrib_Weapons_Sheathed[2] = [0x000001FB, "int"]
Global $Atrib_Held_In_OffHand[2] = [0x000001FC, "int"]
Global $Atrib_Attacks_Per_Second_Item_MainHand[2] = [0x000001FD, "float"]
Global $Atrib_Attacks_Per_Second_Item_OffHand[2] = [0x000001FE, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total_MainHand[2] = [0x000001FF, "float"]
Global $Atrib_Attacks_Per_Second_Item_Total_OffHand[2] = [0x00000200, "float"]
Global $Atrib_Damage_Weapon_Min_Total_MainHand[2] = [0x00000201, "float"]
Global $Atrib_Damage_Weapon_Min_Total_OffHand[2] = [0x00000202, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_MainHand[2] = [0x00000203, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_OffHand[2] = [0x00000204, "float"]
Global $Atrib_Attacks_Per_Second_Item_CurrentHand[2] = [0x00000205, "float"]
Global $Atrib_Damage_Weapon_Min_Total_CurrentHand[2] = [0x00000206, "float"]
Global $Atrib_Damage_Weapon_Delta_Total_CurrentHand[2] = [0x00000207, "float"]
Global $Atrib_Has_Special_Death_AnimTag[2] = [0x00000208, "int"]
Global $Atrib_Death_Type_Override[2] = [0x00000209, "int"]
Global $Atrib_In_Combat[2] = [0x0000020A, "int"]
Global $Atrib_In_Combat_Next_Tick_Check[2] = [0x0000020B, "int"]
Global $Atrib_In_Conversation[2] = [0x0000020C, "int"]
Global $Atrib_Last_Tick_Potion_Used[2] = [0x0000020D, "int"]
Global $Atrib_Potion_Dilution_Percent[2] = [0x0000020E, "float"]
Global $Atrib_Out_Of_Combat_Health_Regen_Percent[2] = [0x0000020F, "float"]
Global $Atrib_Out_Of_Combat_Mana_Regen_Percent[2] = [0x00000210, "float"]
Global $Atrib_Potion_Dilution_Duration[2] = [0x00000211, "int"]
Global $Atrib_Potion_Dilution_Scalar[2] = [0x00000212, "float"]
Global $Atrib_Feared[2] = [0x00000213, "int"]
Global $Atrib_Fear_Immune[2] = [0x00000214, "int"]
Global $Atrib_Last_Damage_ACD[2] = [0x00000215, "int"]
Global $Atrib_Attached_To_ACD[2] = [0x00000216, "int"]
Global $Atrib_Attachment_ACD[2] = [0x00000217, "int"]
Global $Atrib_Normal_Attack_Replacement_Power_SNO[2] = [0x00000218, "int"]
Global $Atrib_Damage_Type_Override[2] = [0x00000219, "float"]
Global $Atrib_Minion_Count_Bonus_Percent[2] = [0x0000021A, "float"]
Global $Atrib_Expensive_Proc_Count[2] = [0x0000021B, "int"]
Global $Atrib_Champion_Teleport_Time_Min_In_Seconds[2] = [0x0000021C, "float"]
Global $Atrib_Champion_Teleport_Time_Delta_In_Seconds[2] = [0x0000021D, "float"]
Global $Atrib_Champion_Clone_Next_Tick[2] = [0x0000021E, "int"]
Global $Atrib_Champion_Clone_Time_Min_In_Seconds[2] = [0x0000021F, "float"]
Global $Atrib_Champion_Clone_Time_Delta_In_Seconds[2] = [0x00000220, "float"]
Global $Atrib_Champion_Clone_Hitpoint_Bonus_Percent[2] = [0x00000221, "float"]
Global $Atrib_Champion_Clone_Damage_Bonus_Percent[2] = [0x00000222, "float"]
Global $Atrib_Champion_Ghostly_Next_Tick[2] = [0x00000223, "int"]
Global $Atrib_Champion_Ghostly_Inactive_Time_Min_In_Seconds[2] = [0x00000224, "float"]
Global $Atrib_Champion_Ghostly_Inactive_Time_Delta_In_Seconds[2] = [0x00000225, "float"]
Global $Atrib_Champion_Ghostly_Active_Time_Min_In_Seconds[2] = [0x00000226, "float"]
Global $Atrib_Champion_Ghostly_Active_Time_Delta_In_Seconds[2] = [0x00000227, "float"]
Global $Atrib_Champion_Ghostly_Saved_Dodge_Chance[2] = [0x00000228, "float"]
Global $Atrib_Champion_Ghostly[2] = [0x00000229, "int"]
Global $Atrib_Base_Element[2] = [0x0000022A, "int"]
Global $Atrib_Projectile_Amount_Bonus_Percent[2] = [0x0000022B, "float"]
Global $Atrib_Projectile_Reflect_Chance[2] = [0x0000022C, "float"]
Global $Atrib_Projectile_Reflect_Forced_Target[2] = [0x0000022D, "int"]
Global $Atrib_Projectile_Reflect_Damage_Scalar[2] = [0x0000022E, "float"]
Global $Atrib_Projectile_Reflect_Has_Damage_Cap[2] = [0x0000022F, "int"]
Global $Atrib_Projectile_Reflect_Damage_Cap_Remaining[2] = [0x00000230, "float"]
Global $Atrib_Attack_Fear_Chance[2] = [0x00000231, "float"]
Global $Atrib_Attack_Fear_Time_Min[2] = [0x00000232, "float"]
Global $Atrib_Attack_Fear_Time_Delta[2] = [0x00000233, "float"]
Global $Atrib_Buff_Visual_Effect[2] = [0x00000234, "int"]
Global $Atrib_Buff_Icon_Start_Tick0[2] = [0x00000235, "int"]
Global $Atrib_Buff_Icon_Start_Tick1[2] = [0x00000236, "int"]
Global $Atrib_Buff_Icon_Start_Tick2[2] = [0x00000237, "int"]
Global $Atrib_Buff_Icon_Start_Tick3[2] = [0x00000238, "int"]
Global $Atrib_Buff_Icon_Start_Tick4[2] = [0x00000239, "int"]
Global $Atrib_Buff_Icon_Start_Tick5[2] = [0x0000023A, "int"]
Global $Atrib_Buff_Icon_Start_Tick6[2] = [0x0000023B, "int"]
Global $Atrib_Buff_Icon_Start_Tick7[2] = [0x0000023C, "int"]
Global $Atrib_Buff_Icon_Start_Tick8[2] = [0x0000023D, "int"]
Global $Atrib_Buff_Icon_Start_Tick9[2] = [0x0000023E, "int"]
Global $Atrib_Buff_Icon_Start_Tick10[2] = [0x0000023F, "int"]
Global $Atrib_Buff_Icon_Start_Tick11[2] = [0x00000240, "int"]
Global $Atrib_Buff_Icon_Start_Tick12[2] = [0x00000241, "int"]
Global $Atrib_Buff_Icon_Start_Tick13[2] = [0x00000242, "int"]
Global $Atrib_Buff_Icon_Start_Tick14[2] = [0x00000243, "int"]
Global $Atrib_Buff_Icon_Start_Tick15[2] = [0x00000244, "int"]
Global $Atrib_Buff_Icon_Start_Tick16[2] = [0x00000245, "int"]
Global $Atrib_Buff_Icon_Start_Tick17[2] = [0x00000246, "int"]
Global $Atrib_Buff_Icon_Start_Tick18[2] = [0x00000247, "int"]
Global $Atrib_Buff_Icon_Start_Tick19[2] = [0x00000248, "int"]
Global $Atrib_Buff_Icon_Start_Tick20[2] = [0x00000249, "int"]
Global $Atrib_Buff_Icon_Start_Tick21[2] = [0x0000024A, "int"]
Global $Atrib_Buff_Icon_Start_Tick22[2] = [0x0000024B, "int"]
Global $Atrib_Buff_Icon_Start_Tick23[2] = [0x0000024C, "int"]
Global $Atrib_Buff_Icon_Start_Tick24[2] = [0x0000024D, "int"]
Global $Atrib_Buff_Icon_Start_Tick25[2] = [0x0000024E, "int"]
Global $Atrib_Buff_Icon_Start_Tick26[2] = [0x0000024F, "int"]
Global $Atrib_Buff_Icon_Start_Tick27[2] = [0x00000250, "int"]
Global $Atrib_Buff_Icon_Start_Tick28[2] = [0x00000251, "int"]
Global $Atrib_Buff_Icon_Start_Tick29[2] = [0x00000252, "int"]
Global $Atrib_Buff_Icon_Start_Tick30[2] = [0x00000253, "int"]
Global $Atrib_Buff_Icon_Start_Tick31[2] = [0x00000254, "int"]
Global $Atrib_Buff_Icon_End_Tick0[2] = [0x00000255, "int"]
Global $Atrib_Buff_Icon_End_Tick1[2] = [0x00000256, "int"]
Global $Atrib_Buff_Icon_End_Tick2[2] = [0x00000257, "int"]
Global $Atrib_Buff_Icon_End_Tick3[2] = [0x00000258, "int"]
Global $Atrib_Buff_Icon_End_Tick4[2] = [0x00000259, "int"]
Global $Atrib_Buff_Icon_End_Tick5[2] = [0x0000025A, "int"]
Global $Atrib_Buff_Icon_End_Tick6[2] = [0x0000025B, "int"]
Global $Atrib_Buff_Icon_End_Tick7[2] = [0x0000025C, "int"]
Global $Atrib_Buff_Icon_End_Tick8[2] = [0x0000025D, "int"]
Global $Atrib_Buff_Icon_End_Tick9[2] = [0x0000025E, "int"]
Global $Atrib_Buff_Icon_End_Tick10[2] = [0x0000025F, "int"]
Global $Atrib_Buff_Icon_End_Tick11[2] = [0x00000260, "int"]
Global $Atrib_Buff_Icon_End_Tick12[2] = [0x00000261, "int"]
Global $Atrib_Buff_Icon_End_Tick13[2] = [0x00000262, "int"]
Global $Atrib_Buff_Icon_End_Tick14[2] = [0x00000263, "int"]
Global $Atrib_Buff_Icon_End_Tick15[2] = [0x00000264, "int"]
Global $Atrib_Buff_Icon_End_Tick16[2] = [0x00000265, "int"]
Global $Atrib_Buff_Icon_End_Tick17[2] = [0x00000266, "int"]
Global $Atrib_Buff_Icon_End_Tick18[2] = [0x00000267, "int"]
Global $Atrib_Buff_Icon_End_Tick19[2] = [0x00000268, "int"]
Global $Atrib_Buff_Icon_End_Tick20[2] = [0x00000269, "int"]
Global $Atrib_Buff_Icon_End_Tick21[2] = [0x0000026A, "int"]
Global $Atrib_Buff_Icon_End_Tick22[2] = [0x0000026B, "int"]
Global $Atrib_Buff_Icon_End_Tick23[2] = [0x0000026C, "int"]
Global $Atrib_Buff_Icon_End_Tick24[2] = [0x0000026D, "int"]
Global $Atrib_Buff_Icon_End_Tick25[2] = [0x0000026E, "int"]
Global $Atrib_Buff_Icon_End_Tick26[2] = [0x0000026F, "int"]
Global $Atrib_Buff_Icon_End_Tick27[2] = [0x00000270, "int"]
Global $Atrib_Buff_Icon_End_Tick28[2] = [0x00000271, "int"]
Global $Atrib_Buff_Icon_End_Tick29[2] = [0x00000272, "int"]
Global $Atrib_Buff_Icon_End_Tick30[2] = [0x00000273, "int"]
Global $Atrib_Buff_Icon_End_Tick31[2] = [0x00000274, "int"]
Global $Atrib_Could_Have_Ragdolled[2] = [0x00000275, "int"]
Global $Atrib_Ambient_Damage_Effect_Last_Time[2] = [0x00000276, "int"]
Global $Atrib_Scale_Bonus[2] = [0x00000277, "float"]
Global $Atrib_Scale_Bonus_Is_Immediate[2] = [0x00000278, "int"]
Global $Atrib_Deleted_On_Server[2] = [0x00000279, "int"]
Global $Atrib_Scripted_Fade_Time[2] = [0x0000027A, "int"]
Global $Atrib_Does_No_Damage[2] = [0x0000027B, "int"]
Global $Atrib_Does_Fake_Damage[2] = [0x0000027C, "int"]
Global $Atrib_SlowTime_Debuff[2] = [0x0000027D, "float"]
Global $Atrib_Blocks_Projectiles[2] = [0x0000027E, "int"]
Global $Atrib_Frozen[2] = [0x0000027F, "int"]
Global $Atrib_Freeze_Damage_Percent_Bonus[2] = [0x00000280, "float"]
Global $Atrib_Shatter_Chance[2] = [0x00000281, "float"]
Global $Atrib_DualWield_BothAttack_Chance[2] = [0x00000282, "float"]
Global $Atrib_Summon_Expiration_Tick[2] = [0x00000283, "int"]
Global $Atrib_Summon_Count[2] = [0x00000284, "int"]
Global $Atrib_Uninterruptible[2] = [0x00000285, "int"]
Global $Atrib_Queue_Death[2] = [0x00000286, "int"]
Global $Atrib_CantStartDisplayedPowers[2] = [0x00000287, "int"]
Global $Atrib_Wizard_Slowtime_Proxy_ACD[2] = [0x00000288, "int"]
Global $Atrib_DPS[2] = [0x00000289, "float"]
Global $Atrib_Resurrection_Power[2] = [0x0000028A, "int"]
Global $Atrib_Freeze_Damage[2] = [0x0000028B, "float"]
Global $Atrib_Freeze_Capacity[2] = [0x0000028C, "float"]
Global $Atrib_Thaw_Rate[2] = [0x0000028D, "float"]
Global $Atrib_Chilled_Dur_Bonus_Percent[2] = [0x0000028E, "float"]
Global $Atrib_DOT_DPS[2] = [0x0000028F, "float"]
Global $Atrib_DamageCap_Percent[2] = [0x00000290, "float"]
Global $Atrib_Item_Time_Sold[2] = [0x00000291, "int"]
Global $Atrib_Forced_Hireling_Power[2] = [0x00000292, "int"]
Global $Atrib_IsRooted[2] = [0x00000293, "int"]
Global $Atrib_RootTargetACD[2] = [0x00000294, "int"]
Global $Atrib_RootAutoDecayPerSecond[2] = [0x00000295, "float"]
Global $Atrib_RootUnitValue[2] = [0x00000296, "float"]
Global $Atrib_RootTotalTicks[2] = [0x00000297, "int"]
Global $Atrib_Hide_Affixes[2] = [0x00000298, "int"]
Global $Atrib_Rune_A[2] = [0x00000299, "int"]
Global $Atrib_Rune_B[2] = [0x0000029A, "int"]
Global $Atrib_Rune_C[2] = [0x0000029B, "int"]
Global $Atrib_Rune_D[2] = [0x0000029C, "int"]
Global $Atrib_Rune_E[2] = [0x0000029D, "int"]
Global $Atrib_Resistance_Stun[2] = [0x0000029E, "float"]
Global $Atrib_Resistance_Stun_Total[2] = [0x0000029F, "float"]
Global $Atrib_Resistance_Root[2] = [0x000002A0, "float"]
Global $Atrib_Resistance_Root_Total[2] = [0x000002A1, "float"]
Global $Atrib_Resistance_Freeze[2] = [0x000002A2, "float"]
Global $Atrib_Resistance_Freeze_Total[2] = [0x000002A3, "float"]
Global $Atrib_Resistance_StunRootFreeze[2] = [0x000002A4, "float"]
Global $Atrib_CrowdControl_Reduction[2] = [0x000002A5, "float"]
Global $Atrib_Displays_Team_Effect[2] = [0x000002A6, "int"]
Global $Atrib_Cannot_Be_Added_To_AI_Target_List[2] = [0x000002A7, "int"]
Global $Atrib_SkillKit[2] = [0x000002A8, "int"]
Global $Atrib_Immune_To_Charm[2] = [0x000002A9, "int"]
Global $Atrib_Immune_To_Blind[2] = [0x000002AA, "int"]
Global $Atrib_Damage_Shield[2] = [0x000002AB, "int"]
Global $Atrib_Damage_Shield_Amount[2] = [0x000002AC, "float"]
Global $Atrib_Guard_Object_ACDID[2] = [0x000002AD, "int"]
Global $Atrib_Follow_Target_ACDID[2] = [0x000002AE, "int"]
Global $Atrib_Follow_Target_Type[2] = [0x000002AF, "int"]
Global $Atrib_Forced_Enemy_ACDID[2] = [0x000002B0, "int"]
Global $Atrib_NPC_Talk_Target_ANN[2] = [0x000002B1, "int"]
Global $Atrib_NPC_Conv_Target_ANN[2] = [0x000002B2, "int"]
Global $Atrib_Script_Target_ACDID[2] = [0x000002B3, "int"]
Global $Atrib_Look_Target_Server_ANN[2] = [0x000002B4, "int"]
Global $Atrib_Look_Target_Broadcast_Intensity[2] = [0x000002B5, "float"]
Global $Atrib_Look_Target_Broadcast_Radius[2] = [0x000002B6, "float"]
Global $Atrib_Stealthed[2] = [0x000002B7, "int"]
Global $Atrib_GemQuality[2] = [0x000002B8, "int"]
Global $Atrib_ItemBuffIcon[2] = [0x000002BA, "int"]
Global $Atrib_ScrollDuration[2] = [0x000002BB, "float"]
Global $Atrib_Gizmo_Actor_SNO_To_Spawn[2] = [0x000002BC, "int"]
Global $Atrib_Gizmo_Actor_To_Spawn_Scale[2] = [0x000002BD, "float"]
Global $Atrib_Death_Replacement_Power_SNO[2] = [0x000002BE, "int"]
Global $Atrib_Attachment_Handled_By_Client[2] = [0x000002BF, "int"]
Global $Atrib_AI_In_Special_State[2] = [0x000002C0, "int"]
Global $Atrib_AI_Used_Scripted_Spawn_Anim[2] = [0x000002C1, "int"]
Global $Atrib_AI_Spawned_By_Inactive_Marker[2] = [0x000002C2, "int"]
Global $Atrib_Headstone_Player_ANN[2] = [0x000002C3, "int"]
Global $Atrib_Resource_Cost_Reduction_Percent[2] = [0x000002C4, "float"]
Global $Atrib_Resource_Cost_Reduction_Percent_Total[2] = [0x000002C5, "float"]
Global $Atrib_Resource_Cost_Reduction_Percent_All[2] = [0x000002C6, "float"]
Global $Atrib_Damage_Type_Cost_Reduction_Percent[2] = [0x000002C7, "float"]
Global $Atrib_Resistance_Penetration[2] = [0x000002C8, "float"]
Global $Atrib_Resistance_Penetration_Total[2] = [0x000002C9, "float"]
Global $Atrib_Resistance_Penetration_All[2] = [0x000002CA, "float"]
Global $Atrib_Resistance_Penetration_Percent_All[2] = [0x000002CB, "float"]
Global $Atrib_Fury_Effect_Level[2] = [0x000002CC, "int"]
Global $Atrib_Health_Potion_Bonus_Heal_Percent[2] = [0x000002CD, "float"]
Global $Atrib_Health_Potion_Affects_Allies_Percent[2] = [0x000002CE, "float"]
Global $Atrib_Free_Cast[2] = [0x000002CF, "int"]
Global $Atrib_Free_Cast_All[2] = [0x000002D0, "int"]
Global $Atrib_Movement_Scalar_Reduction_Percent[2] = [0x000002D1, "float"]
Global $Atrib_Movement_Scalar_Reduction_Resistance[2] = [0x000002D2, "float"]
Global $Atrib_Damage_Absorb_Percent_All[2] = [0x000002D3, "float"]
Global $Atrib_World_Seed[2] = [0x000002D4, "int"]
Global $Atrib_Kill_Count_Record[2] = [0x000002D5, "int"]
Global $Atrib_Object_Destruction_Record[2] = [0x000002D6, "int"]
Global $Atrib_Single_Attack_Record[2] = [0x000002D7, "int"]
Global $Atrib_Environment_Attack_Record[2] = [0x000002D8, "int"]
Global $Atrib_Nephalem_Glory_Duration_Record[2] = [0x000002D9, "int"]
Global $Atrib_Root_Immune[2] = [0x000002DA, "int"]
Global $Atrib_Monster_Play_Get_Hit_Bonus[2] = [0x000002DB, "float"]
Global $Atrib_Stored_Contact_Frame[2] = [0x000002DC, "int"]
Global $Atrib_Buff_Icon_Count0[2] = [0x000002DD, "int"]
Global $Atrib_Buff_Icon_Count1[2] = [0x000002DE, "int"]
Global $Atrib_Buff_Icon_Count2[2] = [0x000002DF, "int"]
Global $Atrib_Buff_Icon_Count3[2] = [0x000002E0, "int"]
Global $Atrib_Buff_Icon_Count4[2] = [0x000002E1, "int"]
Global $Atrib_Buff_Icon_Count5[2] = [0x000002E2, "int"]
Global $Atrib_Buff_Icon_Count6[2] = [0x000002E3, "int"]
Global $Atrib_Buff_Icon_Count7[2] = [0x000002E4, "int"]
Global $Atrib_Buff_Icon_Count8[2] = [0x000002E5, "int"]
Global $Atrib_Buff_Icon_Count9[2] = [0x000002E6, "int"]
Global $Atrib_Buff_Icon_Count10[2] = [0x000002E7, "int"]
Global $Atrib_Buff_Icon_Count11[2] = [0x000002E8, "int"]
Global $Atrib_Buff_Icon_Count12[2] = [0x000002E9, "int"]
Global $Atrib_Buff_Icon_Count13[2] = [0x000002EA, "int"]
Global $Atrib_Buff_Icon_Count14[2] = [0x000002EB, "int"]
Global $Atrib_Buff_Icon_Count15[2] = [0x000002EC, "int"]
Global $Atrib_Buff_Icon_Count16[2] = [0x000002ED, "int"]
Global $Atrib_Buff_Icon_Count17[2] = [0x000002EE, "int"]
Global $Atrib_Buff_Icon_Count18[2] = [0x000002EF, "int"]
Global $Atrib_Buff_Icon_Count19[2] = [0x000002F0, "int"]
Global $Atrib_Buff_Icon_Count20[2] = [0x000002F1, "int"]
Global $Atrib_Buff_Icon_Count21[2] = [0x000002F2, "int"]
Global $Atrib_Buff_Icon_Count22[2] = [0x000002F3, "int"]
Global $Atrib_Buff_Icon_Count23[2] = [0x000002F4, "int"]
Global $Atrib_Buff_Icon_Count24[2] = [0x000002F5, "int"]
Global $Atrib_Buff_Icon_Count25[2] = [0x000002F6, "int"]
Global $Atrib_Buff_Icon_Count26[2] = [0x000002F7, "int"]
Global $Atrib_Buff_Icon_Count27[2] = [0x000002F8, "int"]
Global $Atrib_Buff_Icon_Count28[2] = [0x000002F9, "int"]
Global $Atrib_Buff_Icon_Count29[2] = [0x000002FA, "int"]
Global $Atrib_Buff_Icon_Count30[2] = [0x000002FB, "int"]
Global $Atrib_Buff_Icon_Count31[2] = [0x000002FC, "int"]
Global $Atrib_Observer[2] = [0x000002FD, "int"]
Global $Atrib_Resurrect_As_Observer[2] = [0x000002FE, "int"]
Global $Atrib_Combo_Level[2] = [0x000002FF, "int"]
Global $Atrib_Combo_Time_Last_Move[2] = [0x00000300, "int"]
Global $Atrib_Burrowed[2] = [0x00000301, "int"]
Global $Atrib_Death_Replacement_Effect_Group_SNO[2] = [0x00000302, "int"]
Global $Atrib_Checkpoint_Resurrection_Allowed_Game_Time[2] = [0x00000303, "int"]
Global $Atrib_Checkpoint_Resurrection_Forced_Game_Time[2] = [0x00000304, "int"]
Global $Atrib_Corpse_Resurrection_Allowed_Game_Time[2] = [0x00000305, "int"]
Global $Atrib_Corpse_Resurrection_Charges[2] = [0x00000306, "int"]
Global $Atrib_Controlling_TimedEvent_SNO[2] = [0x00000307, "int"]
Global $Atrib_Casting_Speed_Percent[2] = [0x00000308, "float"]
Global $Atrib_Using_Bossbar[2] = [0x00000309, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect[2] = [0x0000030A, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect[2] = [0x0000030B, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect[2] = [0x0000030C, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect[2] = [0x0000030D, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect[2] = [0x0000030E, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect[2] = [0x0000030F, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect[2] = [0x00000310, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect[2] = [0x00000311, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect[2] = [0x00000312, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect[2] = [0x00000313, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect[2] = [0x00000314, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect[2] = [0x00000315, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect[2] = [0x00000316, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect[2] = [0x00000317, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect[2] = [0x00000318, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect[2] = [0x00000319, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect[2] = [0x0000031A, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect[2] = [0x0000031B, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect[2] = [0x0000031C, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect[2] = [0x0000031D, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect[2] = [0x0000031E, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect[2] = [0x0000031F, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect[2] = [0x00000320, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect[2] = [0x00000321, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect[2] = [0x00000322, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect[2] = [0x00000323, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect[2] = [0x00000324, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect[2] = [0x00000325, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect[2] = [0x00000326, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect[2] = [0x00000327, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect[2] = [0x00000328, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect[2] = [0x00000329, "int"]
Global $Atrib_Store_SNO[2] = [0x0000032A, "int"]
Global $Atrib_Busy[2] = [0x0000032B, "int"]
Global $Atrib_Afk[2] = [0x0000032C, "int"]
Global $Atrib_Lore_Playing[2] = [0x0000032D, "int"]
Global $Atrib_Last_Action_Timestamp[2] = [0x0000032E, "int"]
Global $Atrib_Portal_Next_Time[2] = [0x0000032F, "int"]
Global $Atrib_Repair_Discount_Percent[2] = [0x00000330, "float"]
Global $Atrib_Resource_Degeneration_Prevented[2] = [0x00000331, "int"]
Global $Atrib_Operatable[2] = [0x00000332, "int"]
Global $Atrib_Has_Look_Override[2] = [0x00000333, "int"]
Global $Atrib_Spawner_Concurrent_Count_ID[2] = [0x00000334, "int"]
Global $Atrib_Disabled[2] = [0x00000335, "int"]
Global $Atrib_Skill_Override[2] = [0x00000336, "int"]
Global $Atrib_Skill_Override_Active[2] = [0x00000337, "int"]
Global $Atrib_Skill_Override_Ended[2] = [0x00000338, "int"]
Global $Atrib_Skill_Override_Ended_Active[2] = [0x00000339, "int"]
Global $Atrib_Is_Power_Proxy[2] = [0x0000033A, "int"]
Global $Atrib_Force_No_Death_Animation[2] = [0x0000033B, "int"]
Global $Atrib_Player_WeaponClass_Anim_Override[2] = [0x0000033C, "int"]
Global $Atrib_Operatable_Story_Gizmo[2] = [0x0000033D, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_None[2] = [0x0000033E, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_A[2] = [0x0000033F, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_B[2] = [0x00000340, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_C[2] = [0x00000341, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_D[2] = [0x00000342, "int"]
Global $Atrib_Power_Buff_0_Visual_Effect_E[2] = [0x00000343, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_None[2] = [0x00000344, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_A[2] = [0x00000345, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_B[2] = [0x00000346, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_C[2] = [0x00000347, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_D[2] = [0x00000348, "int"]
Global $Atrib_Power_Buff_1_Visual_Effect_E[2] = [0x00000349, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_None[2] = [0x0000034A, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_A[2] = [0x0000034B, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_B[2] = [0x0000034C, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_C[2] = [0x0000034D, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_D[2] = [0x0000034E, "int"]
Global $Atrib_Power_Buff_2_Visual_Effect_E[2] = [0x0000034F, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_None[2] = [0x00000350, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_A[2] = [0x00000351, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_B[2] = [0x00000352, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_C[2] = [0x00000353, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_D[2] = [0x00000354, "int"]
Global $Atrib_Power_Buff_3_Visual_Effect_E[2] = [0x00000355, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_None[2] = [0x00000356, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_A[2] = [0x00000357, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_B[2] = [0x00000358, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_C[2] = [0x00000359, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_D[2] = [0x0000035A, "int"]
Global $Atrib_Power_Buff_4_Visual_Effect_E[2] = [0x0000035B, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_None[2] = [0x0000035C, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_A[2] = [0x0000035D, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_B[2] = [0x0000035E, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_C[2] = [0x0000035F, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_D[2] = [0x00000360, "int"]
Global $Atrib_Power_Buff_5_Visual_Effect_E[2] = [0x00000361, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_None[2] = [0x00000362, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_A[2] = [0x00000363, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_B[2] = [0x00000364, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_C[2] = [0x00000365, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_D[2] = [0x00000366, "int"]
Global $Atrib_Power_Buff_6_Visual_Effect_E[2] = [0x00000367, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_None[2] = [0x00000368, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_A[2] = [0x00000369, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_B[2] = [0x0000036A, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_C[2] = [0x0000036B, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_D[2] = [0x0000036C, "int"]
Global $Atrib_Power_Buff_7_Visual_Effect_E[2] = [0x0000036D, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_None[2] = [0x0000036E, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_A[2] = [0x0000036F, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_B[2] = [0x00000370, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_C[2] = [0x00000371, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_D[2] = [0x00000372, "int"]
Global $Atrib_Power_Buff_8_Visual_Effect_E[2] = [0x00000373, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_None[2] = [0x00000374, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_A[2] = [0x00000375, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_B[2] = [0x00000376, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_C[2] = [0x00000377, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_D[2] = [0x00000378, "int"]
Global $Atrib_Power_Buff_9_Visual_Effect_E[2] = [0x00000379, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_None[2] = [0x0000037A, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_A[2] = [0x0000037B, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_B[2] = [0x0000037C, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_C[2] = [0x0000037D, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_D[2] = [0x0000037E, "int"]
Global $Atrib_Power_Buff_10_Visual_Effect_E[2] = [0x0000037F, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_None[2] = [0x00000380, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_A[2] = [0x00000381, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_B[2] = [0x00000382, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_C[2] = [0x00000383, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_D[2] = [0x00000384, "int"]
Global $Atrib_Power_Buff_11_Visual_Effect_E[2] = [0x00000385, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_None[2] = [0x00000386, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_A[2] = [0x00000387, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_B[2] = [0x00000388, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_C[2] = [0x00000389, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_D[2] = [0x0000038A, "int"]
Global $Atrib_Power_Buff_12_Visual_Effect_E[2] = [0x0000038B, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_None[2] = [0x0000038C, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_A[2] = [0x0000038D, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_B[2] = [0x0000038E, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_C[2] = [0x0000038F, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_D[2] = [0x00000390, "int"]
Global $Atrib_Power_Buff_13_Visual_Effect_E[2] = [0x00000391, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_None[2] = [0x00000392, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_A[2] = [0x00000393, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_B[2] = [0x00000394, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_C[2] = [0x00000395, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_D[2] = [0x00000396, "int"]
Global $Atrib_Power_Buff_14_Visual_Effect_E[2] = [0x00000397, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_None[2] = [0x00000398, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_A[2] = [0x00000399, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_B[2] = [0x0000039A, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_C[2] = [0x0000039B, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_D[2] = [0x0000039C, "int"]
Global $Atrib_Power_Buff_15_Visual_Effect_E[2] = [0x0000039D, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_None[2] = [0x0000039E, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_A[2] = [0x0000039F, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_B[2] = [0x000003A0, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_C[2] = [0x000003A1, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_D[2] = [0x000003A2, "int"]
Global $Atrib_Power_Buff_16_Visual_Effect_E[2] = [0x000003A3, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_None[2] = [0x000003A4, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_A[2] = [0x000003A5, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_B[2] = [0x000003A6, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_C[2] = [0x000003A7, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_D[2] = [0x000003A8, "int"]
Global $Atrib_Power_Buff_17_Visual_Effect_E[2] = [0x000003A9, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_None[2] = [0x000003AA, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_A[2] = [0x000003AB, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_B[2] = [0x000003AC, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_C[2] = [0x000003AD, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_D[2] = [0x000003AE, "int"]
Global $Atrib_Power_Buff_18_Visual_Effect_E[2] = [0x000003AF, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_None[2] = [0x000003B0, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_A[2] = [0x000003B1, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_B[2] = [0x000003B2, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_C[2] = [0x000003B3, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_D[2] = [0x000003B4, "int"]
Global $Atrib_Power_Buff_19_Visual_Effect_E[2] = [0x000003B5, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_None[2] = [0x000003B6, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_A[2] = [0x000003B7, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_B[2] = [0x000003B8, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_C[2] = [0x000003B9, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_D[2] = [0x000003BA, "int"]
Global $Atrib_Power_Buff_20_Visual_Effect_E[2] = [0x000003BB, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_None[2] = [0x000003BC, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_A[2] = [0x000003BD, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_B[2] = [0x000003BE, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_C[2] = [0x000003BF, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_D[2] = [0x000003C0, "int"]
Global $Atrib_Power_Buff_21_Visual_Effect_E[2] = [0x000003C1, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_None[2] = [0x000003C2, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_A[2] = [0x000003C3, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_B[2] = [0x000003C4, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_C[2] = [0x000003C5, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_D[2] = [0x000003C6, "int"]
Global $Atrib_Power_Buff_22_Visual_Effect_E[2] = [0x000003C7, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_None[2] = [0x000003C8, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_A[2] = [0x000003C9, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_B[2] = [0x000003CA, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_C[2] = [0x000003CB, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_D[2] = [0x000003CC, "int"]
Global $Atrib_Power_Buff_23_Visual_Effect_E[2] = [0x000003CD, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_None[2] = [0x000003CE, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_A[2] = [0x000003CF, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_B[2] = [0x000003D0, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_C[2] = [0x000003D1, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_D[2] = [0x000003D2, "int"]
Global $Atrib_Power_Buff_24_Visual_Effect_E[2] = [0x000003D3, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_None[2] = [0x000003D4, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_A[2] = [0x000003D5, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_B[2] = [0x000003D6, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_C[2] = [0x000003D7, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_D[2] = [0x000003D8, "int"]
Global $Atrib_Power_Buff_25_Visual_Effect_E[2] = [0x000003D9, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_None[2] = [0x000003DA, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_A[2] = [0x000003DB, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_B[2] = [0x000003DC, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_C[2] = [0x000003DD, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_D[2] = [0x000003DE, "int"]
Global $Atrib_Power_Buff_26_Visual_Effect_E[2] = [0x000003DF, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_None[2] = [0x000003E0, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_A[2] = [0x000003E1, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_B[2] = [0x000003E2, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_C[2] = [0x000003E3, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_D[2] = [0x000003E4, "int"]
Global $Atrib_Power_Buff_27_Visual_Effect_E[2] = [0x000003E5, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_None[2] = [0x000003E6, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_A[2] = [0x000003E7, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_B[2] = [0x000003E8, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_C[2] = [0x000003E9, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_D[2] = [0x000003EA, "int"]
Global $Atrib_Power_Buff_28_Visual_Effect_E[2] = [0x000003EB, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_None[2] = [0x000003EC, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_A[2] = [0x000003ED, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_B[2] = [0x000003EE, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_C[2] = [0x000003EF, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_D[2] = [0x000003F0, "int"]
Global $Atrib_Power_Buff_29_Visual_Effect_E[2] = [0x000003F1, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_None[2] = [0x000003F2, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_A[2] = [0x000003F3, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_B[2] = [0x000003F4, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_C[2] = [0x000003F5, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_D[2] = [0x000003F6, "int"]
Global $Atrib_Power_Buff_30_Visual_Effect_E[2] = [0x000003F7, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_None[2] = [0x000003F8, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_A[2] = [0x000003F9, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_B[2] = [0x000003FA, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_C[2] = [0x000003FB, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_D[2] = [0x000003FC, "int"]
Global $Atrib_Power_Buff_31_Visual_Effect_E[2] = [0x000003FD, "int"]
Global $Atrib_Walk_Passability_Power_SNO[2] = [0x000003FE, "int"]
Global $Atrib_Passability_Power_SNO[2] = [0x000003FF, "int"]
Global $Atrib_Flippy_ID[2] = [0x00000400, "int"]
Global $Atrib_Summoning_Machine_Num_Casters[2] = [0x00000401, "int"]
Global $Atrib_Summoning_Machine_Spawn_Count[2] = [0x00000402, "int"]
Global $Atrib_Summoning_Machine_Next_Spawn_Ticks[2] = [0x00000403, "int"]
Global $Atrib_Summoning_Machine_Spawn_Team[2] = [0x00000404, "int"]
Global $Atrib_Screen_Attack_Radius_Constant[2] = [0x00000405, "float"]
Global $Atrib_Max_Damage_Done_Reduction_Percent_1[2] = [0x00000406, "float"]
Global $Atrib_Set_Item_Count[2] = [0x00000407, "int"]
Global $Atrib_Spawner_Countdown_Percent[2] = [0x00000408, "float"]
Global $Atrib_Attack_Slow[2] = [0x00000409, "int"]
Global $Atrib_Power_Disabled[2] = [0x0000040A, "int"]
Global $Atrib_Weapon_Effect_Override[2] = [0x0000040B, "int"]
Global $Atrib_Debuff_Duration_Reduction_Percent[2] = [0x0000040C, "float"]
Global $Atrib_Uses_PvP_Power_Tags[2] = [0x0000040D, "int"]
Global $Atrib_Trait[2] = [0x0000040E, "int"]
Global $Atrib_Last_ACD_Attacked_By[2] = [0x0000040F, "int"]
Global $Atrib_Gold_PickUp_Radius[2] = [0x00000410, "float"]
Global $Atrib_Client_Only_Effect[2] = [0x00000411, "int"]
Global $Atrib_Power_Saved_Attribute[2] = [0x00000412, "int"]
Global $Atrib_Resource_Gain_Bonus_Percent[2] = [0x00000413, "float"]
Global $Atrib_Looping_Animation_Start_Time[2] = [0x00000414, "int"]
Global $Atrib_Looping_Animation_End_Time[2] = [0x00000415, "int"]
Global $Atrib_Looping_Animation_Suppress_Item_Tooltips[2] = [0x00000416, "int"]
Global $Atrib_Heal_Effect_Last_Played_Tick[2] = [0x00000417, "int"]
Global $Atrib_Resource_Effect_Last_Played_tick[2] = [0x00000418, "int"]
Global $Atrib_Thorns_Effect_Last_Played_tick[2] = [0x00000419, "int"]
Global $Atrib_PVP_Kills[2] = [0x0000041A, "int"]
Global $Atrib_PVP_Deaths[2] = [0x0000041B, "int"]
Global $Atrib_PVP_Assists[2] = [0x0000041C, "int"]
Global $Atrib_PVP_Progression_Points_Gained[2] = [0x0000041D, "int"]
Global $Atrib_PVP_Current_Kill_Streak[2] = [0x0000041E, "int"]
Global $Atrib_PVP_Current_Death_Streak[2] = [0x0000041F, "int"]
Global $Atrib_PVP_Longest_Kill_Streak[2] = [0x00000420, "int"]
Global $Atrib_PVP_Longest_Death_Streak[2] = [0x00000421, "int"]
Global $Atrib_Turn_Rate_Scalar[2] = [0x00000422, "float"]
Global $Atrib_Turn_Accel_Scalar[2] = [0x00000423, "float"]
Global $Atrib_Turn_Deccel_Scalar[2] = [0x00000424, "float"]
Global $Atrib_No_Health_Drop[2] = [0x00000425, "int"]
Global $Atrib_Leader[2] = [0x00000426, "int"]
Global $Atrib_IsContentRestrictedActor[2] = [0x00000427, "int"]
Global $Atrib_InBossEncounter[2] = [0x00000428, "int"]
Global $Atrib_God[2] = [0x00000429, "int"]
Global $Atrib_MinimapActive[2] = [0x0000042A, "int"]
Global $Atrib_MinimapIconOverride[2] = [0x0000042B, "int"]
Global $Atrib_MinimapDisableArrow[2] = [0x0000042C, "int"]
Global $Atrib_Last_Blocked_ACD[2] = [0x0000042D, "int"]
Global $Atrib_Last_Blocked_Time[2] = [0x0000042E, "int"]
Global $Atrib_Deactivate_Lure[2] = [0x0000042F, "int"]
Global $Atrib_Weapons_Hidden[2] = [0x00000430, "int"]
Global $Atrib_Main_Hand_Weapon_Hidden[2] = [0x00000431, "int"]
Global $Atrib_Off_Hand_Weapon_Hidden[2] = [0x00000432, "int"]
Global $Atrib_Actor_Updates_Attributes_From_Owner[2] = [0x00000433, "int"]
Global $Atrib_Taunt_Target_ACD[2] = [0x00000434, "int"]
Global $Atrib_Charm_Source_ACD[2] = [0x00000435, "int"]
Global $Atrib_UI_Only_Percent_Damage_Increase[2] = [0x00000436, "float"]
Global $Atrib_Projectile_Effect_SNO[2] = [0x00000437, "int"]
Global $Atrib_On_Hit_Fear_Proc_Chance[2] = [0x00000438, "float"]
Global $Atrib_On_Hit_Stun_Proc_Chance[2] = [0x00000439, "float"]
Global $Atrib_On_Hit_Blind_Proc_Chance[2] = [0x0000043A, "float"]
Global $Atrib_On_Hit_Freeze_Proc_Chance[2] = [0x0000043B, "float"]
Global $Atrib_On_Hit_Chill_Proc_Chance[2] = [0x0000043C, "float"]
Global $Atrib_On_Hit_Slow_Proc_Chance[2] = [0x0000043D, "float"]
Global $Atrib_On_Hit_Immobilize_Proc_Chance[2] = [0x0000043E, "float"]
Global $Atrib_On_Hit_Knockback_Proc_Chance[2] = [0x0000043F, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Chance[2] = [0x00000440, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Damage_Base[2] = [0x00000441, "float"]
Global $Atrib_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x00000442, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Ranged[2] = [0x00000443, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Melee[2] = [0x00000444, "float"]
Global $Atrib_Damage_Percent_Reduction_Turns_Into_Heal[2] = [0x00000445, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Elites[2] = [0x00000446, "float"]
Global $Atrib_Damage_Percent_Reduction_From_Type[2] = [0x00000447, "float"]
Global $Atrib_Damage_Percent_Bonus_Vs_Monster_Type[2] = [0x00000448, "float"]
Global $Atrib_Damage_Percent_Bonus_Vs_Elites[2] = [0x00000449, "float"]
Global $Atrib_Item_Manipulation_Timeout[2] = [0x0000044A, "int"]
Global $Atrib_Picked_Up_Time[2] = [0x0000044B, "int"]
Global $Atrib_Unequipped_Time[2] = [0x0000044C, "int"]
Global $Atrib_Last_ACD_Killed_Time[2] = [0x0000044D, "int"]
Global $Atrib_CannotDieDuring[2] = [0x0000044E, "int"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance[2] = [0x0000044F, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance[2] = [0x00000450, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance[2] = [0x00000451, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance[2] = [0x00000452, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance[2] = [0x00000453, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance[2] = [0x00000454, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance[2] = [0x00000455, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance[2] = [0x00000456, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance[2] = [0x00000457, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base[2] = [0x00000458, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x00000459, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Chance[2] = [0x0000045A, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Damage[2] = [0x0000045B, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Duration[2] = [0x0000045C, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_MainHand[2] = [0x0000045D, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_OffHand[2] = [0x0000045E, "float"]
Global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_CurrentHand[2] = [0x0000045F, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_MainHand[2] = [0x00000460, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_OffHand[2] = [0x00000461, "float"]
Global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_CurrentHand[2] = [0x00000462, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_MainHand[2] = [0x00000463, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_OffHand[2] = [0x00000464, "float"]
Global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_CurrentHand[2] = [0x00000465, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_MainHand[2] = [0x00000466, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_OffHand[2] = [0x00000467, "float"]
Global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand[2] = [0x00000468, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_MainHand[2] = [0x00000469, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_OffHand[2] = [0x0000046A, "float"]
Global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_CurrentHand[2] = [0x0000046B, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_MainHand[2] = [0x0000046C, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_OffHand[2] = [0x0000046D, "float"]
Global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_CurrentHand[2] = [0x0000046E, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_MainHand[2] = [0x0000046F, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_OffHand[2] = [0x00000470, "float"]
Global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand[2] = [0x00000471, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_MainHand[2] = [0x00000472, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_OffHand[2] = [0x00000473, "float"]
Global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand[2] = [0x00000474, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_MainHand[2] = [0x00000475, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_OffHand[2] = [0x00000476, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand[2] = [0x00000477, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand[2] = [0x00000478, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand[2] = [0x00000479, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand[2] = [0x0000047A, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand[2] = [0x0000047B, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand[2] = [0x0000047C, "float"]
Global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand[2] = [0x0000047D, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Chance_MainHand[2] = [0x0000047E, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Chance_OffHand[2] = [0x0000047F, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Chance_CurrentHand[2] = [0x00000480, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Damage_MainHand[2] = [0x00000481, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Damage_Base_OffHand[2] = [0x00000482, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Damage_Base_CurrentHand[2] = [0x00000483, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Duration_MainHand[2] = [0x00000484, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Duration_OffHand[2] = [0x00000485, "float"]
Global $Atrib_Weapon_On_Hit_Percent_Bleed_Proc_Duration_CurrentHand[2] = [0x00000486, "float"]
Global $Atrib_Power_Damage_Percent_Bonus[2] = [0x00000487, "float"]
Global $Atrib_Power_Instance_Damage_Percent_Bonus[2] = [0x00000488, "float"]
Global $Atrib_Power_Resource_Reduction[2] = [0x00000489, "float"]
Global $Atrib_Power_Resource_Reduction_Percent[2] = [0x0000048A, "float"]
Global $Atrib_Power_Cooldown_Reduction[2] = [0x0000048B, "float"]
Global $Atrib_Power_Duration_Increase[2] = [0x0000048C, "float"]
Global $Atrib_Power_Crit_Percent_Bonus[2] = [0x0000048D, "float"]
Global $Atrib_Weapon_Crit_Chance[2] = [0x0000048E, "float"]
Global $Atrib_Weapon_Crit_Chance_MainHand[2] = [0x0000048F, "float"]
Global $Atrib_Weapon_Crit_Chance_OffHand[2] = [0x00000490, "float"]
Global $Atrib_Weapon_Crit_Chance_CurrentHand[2] = [0x00000491, "float"]
Global $Atrib_Strength_Item[2] = [0x00000492, "float"]
Global $Atrib_Dexterity_Item[2] = [0x00000493, "float"]
Global $Atrib_Intelligence_Item[2] = [0x00000494, "float"]
Global $Atrib_Vitality_Item[2] = [0x00000495, "float"]
Global $Atrib_Item_Level_Requirement_Reduction[2] = [0x00000496, "int"]
Global $Atrib_Item_Durability_Percent_Bonus[2] = [0x00000497, "float"]
Global $Atrib_Item_Indestructible[2] = [0x00000498, "int"]
Global $Atrib_Player_All_Items_Indestructible[2] = [0x00000499, "int"]
Global $Atrib_Core_Attributes_From_Item_Bonus_Multiplier[2] = [0x0000049A, "float"]
Global $Atrib_Waiting_To_Accept_Resurrection[2] = [0x0000049B, "int"]
Global $Atrib_Ghosted[2] = [0x0000049C, "int"]
Global $Atrib_Special_Inventory_Has_Sold[2] = [0x0000049D, "int"]
Global $Atrib_Special_Inventory_Index[2] = [0x0000049E, "int"]
Global $Atrib_Inventory_Reroll_Time[2] = [0x0000049F, "int"]
Global $Atrib_Perk_Buff_Poll_Next_Time[2] = [0x000004A0, "int"]
Global $Atrib_Power_Channel_Lockout_Time[2] = [0x000004A1, "int"]
Global $Atrib_Power_Buff_0_Lockout_Time[2] = [0x000004A2, "int"]
Global $Atrib_Power_Buff_1_Lockout_Time[2] = [0x000004A3, "int"]
Global $Atrib_Power_Buff_2_Lockout_Time[2] = [0x000004A4, "int"]
Global $Atrib_Power_Buff_3_Lockout_Time[2] = [0x000004A5, "int"]
Global $Atrib_Power_Buff_4_Lockout_Time[2] = [0x000004A6, "int"]
Global $Atrib_Power_Buff_5_Lockout_Time[2] = [0x000004A7, "int"]
Global $Atrib_Power_Buff_6_Lockout_Time[2] = [0x000004A8, "int"]
Global $Atrib_Power_Buff_7_Lockout_Time[2] = [0x000004A9, "int"]
Global $Atrib_Power_Buff_8_Lockout_Time[2] = [0x000004AA, "int"]
Global $Atrib_Power_Buff_9_Lockout_Time[2] = [0x000004AB, "int"]
Global $Atrib_Power_Buff_10_Lockout_Time[2] = [0x000004AC, "int"]
Global $Atrib_Power_Buff_11_Lockout_Time[2] = [0x000004AD, "int"]
Global $Atrib_Power_Buff_12_Lockout_Time[2] = [0x000004AE, "int"]
Global $Atrib_Power_Buff_13_Lockout_Time[2] = [0x000004AF, "int"]
Global $Atrib_Power_Buff_14_Lockout_Time[2] = [0x000004B0, "int"]
Global $Atrib_Power_Buff_15_Lockout_Time[2] = [0x000004B1, "int"]
Global $Atrib_Power_Buff_16_Lockout_Time[2] = [0x000004B2, "int"]
Global $Atrib_Power_Buff_17_Lockout_Time[2] = [0x000004B3, "int"]
Global $Atrib_Power_Buff_18_Lockout_Time[2] = [0x000004B4, "int"]
Global $Atrib_Power_Buff_19_Lockout_Time[2] = [0x000004B5, "int"]
Global $Atrib_Power_Buff_20_Lockout_Time[2] = [0x000004B6, "int"]
Global $Atrib_Power_Buff_21_Lockout_Time[2] = [0x000004B7, "int"]
Global $Atrib_Power_Buff_22_Lockout_Time[2] = [0x000004B8, "int"]
Global $Atrib_Power_Buff_23_Lockout_Time[2] = [0x000004B9, "int"]
Global $Atrib_Power_Buff_24_Lockout_Time[2] = [0x000004BA, "int"]
Global $Atrib_Power_Buff_25_Lockout_Time[2] = [0x000004BB, "int"]
Global $Atrib_Power_Buff_26_Lockout_Time[2] = [0x000004BC, "int"]
Global $Atrib_Power_Buff_27_Lockout_Time[2] = [0x000004BD, "int"]
Global $Atrib_Power_Buff_28_Lockout_Time[2] = [0x000004BE, "int"]
Global $Atrib_Power_Buff_29_Lockout_Time[2] = [0x000004BF, "int"]
Global $Atrib_Power_Buff_30_Lockout_Time[2] = [0x000004C0, "int"]
Global $Atrib_Power_Buff_31_Lockout_Time[2] = [0x000004C1, "int"]
Global $Atrib_Known_By_Owner[2] = [0x000004C2, "int"]
Global $Atrib_Never_Deactivates[2] = [0x000004C3, "int"]
Global $Atrib_Account_Under_Review[2] = [0x000004C4, "int"]
Global $Atrib_Projectile_Detonate_Time[2] = [0x000004C5, "int"]
Global $Atrib_Projectile_Uncapped_Lifetime[2] = [0x000004C6, "int"]
Global $Atrib_PageOfFate_Item[2] = [0x000004C7, "int"]
Global $Atrib_Accolade_0[2] = [0x000004C8, "int"]
Global $Atrib_Accolade_1[2] = [0x000004C9, "int"]
Global $Atrib_Accolade_2[2] = [0x000004CA, "int"]
Global $Atrib_Accolade_3[2] = [0x000004CB, "int"]
Global $Atrib_Accolade_4[2] = [0x000004CC, "int"]
Global $Atrib_Accolade_0_Value[2] = [0x000004CD, "float"]
Global $Atrib_Accolade_1_Value[2] = [0x000004CE, "float"]
Global $Atrib_Accolade_2_Value[2] = [0x000004CF, "float"]
Global $Atrib_Accolade_3_Value[2] = [0x000004D0, "float"]
Global $Atrib_Accolade_4_Value[2] = [0x000004D1, "float"]
Global $Atrib_PVP_Rank[2] = [0x000004D2, "int"]
Global $Atrib_PVP_Tokens[2] = [0x000004D3, "int"]
Global $Atrib_PVP_Experience_Next_Lo[2] = [0x000004D4, "int"]
Global $Atrib_PVP_Experience_Next_Hi[2] = [0x000004D5, "int"]
Global $Atrib_PVP_Gold_Gained_This_Game[2] = [0x000004D6, "int"]
Global $Atrib_PVP_PVP_Experience_Gained_This_Game_Lo[2] = [0x000004D7, "int"]
Global $Atrib_PVP_PVP_Experience_Gained_This_Game_Hi[2] = [0x000004D8, "int"]
Global $Atrib_PVP_Normal_Experience_Gained_This_Game_Lo[2] = [0x000004D9, "int"]
Global $Atrib_PVP_Normal_Experience_Gained_This_Game_Hi[2] = [0x000004DA, "int"]
Global $Atrib_PVP_Tokens_Gained_This_Game[2] = [0x000004DB, "int"]
Global $Atrib_PVP_Level_Equalizer_Level[2] = [0x000004DC, "int"]
Global $Atrib_Is_Temporary_Lure[2] = [0x000004DD, "int"]
Global $Atrib_Ignore_Lure[2] = [0x000004DE, "int"]
Global $Atrib_Effect_Owner_ANN[2] = [0x000004DF, "int"]
Global $Atrib_Elite_Engaged[2] = [0x000004E0, "int"]
Global $Atrib_Engaged_Rare_Time[2] = [0x000004E1, "int"]
Global $Atrib_Engaged_Goblin_Time[2] = [0x000004E2, "int"]
Global $Atrib_On_Death_Accolade_0[2] = [0x000004e3, "int"]
Global $Atrib_On_Death_Accolade_0_Value[2] = [0x000004E4, "float"]
Global $Atrib_Item_Power_Passive[2] = [0x000004E5, "float"]
Global $Atrib_PVP_TeamDeathmatch_Games_Played[2] = [0x000004E6, "int"]
Global $Atrib_Last_Health_Drop_Interval[2] = [0x000004E7, "int"]
Global $Atrib_CrowdControl_Resistance[2] = [0x000004E8, "float"]
Global $Atrib_CrowdControl_Projected_End_Time[2] = [0x000004E9, "int"]
Global $Atrib_Charmed[2] = [0x000004EA, "int"]
Global $Atrib_Taunted[2] = [0x000004EB, "int"]
Global $Atrib_Dueling[2] = [0x000004EC, "int"]
Global $Atrib_PVP_Player_Revealed_On_Map[2] = [0x000004ED, "int"]
Global $Atrib_Targeted_Legendary_Chance[2] = [0x000004EE, "int"]
Global $Atrib_Has_Dropped_Special_loot[2] = [0x000004F1, "int"]
Global $Atrib_Scroll_Buff[2] = [0x000004F2, "int"]
Global $Atrib_Buff_Exclusive_Type_Active[2] = [0x000004F3, "int"]
Global $Atrib_In_Combat_With_Player[2] = [0x000004F4, "int"]
Global $Atrib_Actor_Forwards_Buffs[2] = [0x000004F5, "int"]
Global $Atrib_Item_Marked_As_Junk[2] = [0x000004F6, "int"]
Global $Atrib_Allow_2H_And_Shield[2] = [0x000004F7, "int"]
Global $Atrib_Class_Damage_Reduction_Percent_PVP[2] = [0x000004F8, "float"]
Global $Atrib_Paragon_Bonus[2] = [0x000004F9, "int"]
Global $Atrib_Paragon_Bonus_Points_Available[2] = [0x000004FA, "int"]
Global $Atrib_Dungeon_Finder_Progress_Percent[2] = [0x000004FB, "float"]
Global $Atrib_Item_Trade_Player_High[2] = [0x000004FC, "int"]
Global $Atrib_Item_Trade_Player_Low[2] = [0x000004FD, "int"]
Global $Atrib_Item_Trade_End_Time[2] = [0x000004FE, "int"]
Global $Atrib_Item_Trade_Timer_ID[2] = [0x000004FF, "int"]
Global $Atrib_Item_Is_BOE[2] = [0x00000500, "int"]
Global $Atrib_Season[2] = [0x00000501, "int"]
Global $Atrib_DamageDoneTotalTrackedHi[2] = [0x00000502, "int"]
Global $Atrib_DamageDoneTotalTrackedLo[2] = [0x00000503, "int"]
Global $Atrib_DamageDoneTrackingStartTick[2] = [0x00000504, "int"]
Global $Atrib_PowerPersistsAcrossGames[2] = [0x00000505, "int"]
Global $Atrib_Experience_Bonus_Percent_IGR_Buff[2] = [0x00000506, "float"]
Global $Atrib_Experience_Bonus_Percent_Anniversary_Buff[2] = [0x00000507, "float"]
Global $Atrib_Experience_Bonus_Percent_Community_Buff[2] = [0x00000508, "float"]
Global $Atrib_Experience_Bonus_Percent_Super_Scalar[2] = [0x00000509, "float"]
Global $Atrib_Experience_Bonus_Percent_Super_Scalar_Total[2] = [0x0000050A, "float"]
Global $Atrib_AlwaysShowFloatingNumbers[2] = [0x0000050B, "int"]
Global $Atrib_Targeted_Rare_Chance[2] = [0x0000050C, "int"]
Global $Atrib_Supress_Thorns_Effect[2] = [0x0000050D, "int"]
Global $Atrib_Dynamic_Entrance_GUID[2] = [0x0000050E, "int"]
Global $Atrib_Bonus_Chance_To_Be_Crit_Hit[2] = [0x0000050F, "float"]
Global $Atrib_Bonus_Chance_To_Be_Crit_Hit_By_Actor[2] = [0x00000510, "float"]
Global $Atrib_Bonus_Chance_To_Receive_Crushing_Blown[2] = [0x00000511, "float"]
Global $Atrib_Force_Gripped[2] = [0x00000512, "int"]
Global $Atrib_Power_Bonus_Attack_Radius[2] = [0x00000513, "float"]
Global $Atrib_Item_Store_Player_High[2] = [0x00000514, "int"]
Global $Atrib_Item_Store_Player_Low[2] = [0x00000515, "int"]
Global $Atrib_Power_Primary_Resource_Cost_Override[2] = [0x00000516, "float"]
Global $Atrib_Power_Secondary_Resource_Cost_Override[2] = [0x00000517, "float"]
Global $Atrib_Power_Channel_Cost_Override[2] = [0x00000518, "float"]
Global $Atrib_Rune_A_Override[2] = [0x00000519, "int"]
Global $Atrib_Rune_B_Override[2] = [0x0000051A, "int"]
Global $Atrib_Rune_C_Override[2] = [0x0000051B, "int"]
Global $Atrib_Rune_D_Override[2] = [0x0000051C, "int"]
Global $Atrib_Rune_E_Override[2] = [0x0000051D, "int"]
Global $Atrib_Elemental_Effect_Amplitude_Bonus[2] = [0x0000051E, "float"]
Global $Atrib_Elemental_Effect_Duration_Bonus[2] = [0x0000051F, "float"]
Global $Atrib_Elemental_Effect_Proc_Chance_Bonus[2] = [0x00000520, "float"]
Global $Atrib_Splash_Damage_Effect_Percent[2] = [0x00000521, "float"]
Global $Atrib_Crushing_Blow_Proc_Chance[2] = [0x00000522, "float"]
Global $Atrib_Item_Equipped_But_Disabled[2] = [0x00000523, "int"]
Global $Atrib_Attribute_Projectile_Pass_Through[2] = [0x00000524, "int"]
Global $Atrib_Attribute_Set_Item_Discount[2] = [0x00000525, "int"]
Global $Atrib_Negative_Health_Globe_Spawn_Chance[2] = [0x00000526, "float"]
Global $Atrib_Override_Attached_Anim[2] = [0x00000527, "int"]
Global $Atrib_Has_Infinite_Shrine_Buffs[2] = [0x00000528, "int"]
Global $Atrib_Item_Legendary_Item_Base_Item[2] = [0x00000529, "int"]
Global $Atrib_Targeted_Magic_Chance[2] = [0x0000052A, "int"]
Global $Atrib_Dont_Update_Camera_While_Attached[2] = [0x0000052B, "int"]
Global $Atrib_Linked_Dynamic_Entrance_GUID[2] = [0x0000052C, "int"]
Global $Atrib_Boost_TC_Index[2] = [0x0000052D, "int"]
Global $Atrib_Boost_TC_NextTime[2] = [0x0000052E, "int"]
Global $Atrib_Potion_Bonus_Armor_Percent[2] = [0x0000052F, "float"]
Global $Atrib_Potion_Bonus_Resist_All[2] = [0x00000530, "float"]
Global $Atrib_Potion_Bonus_Hitpoints_Granted[2] = [0x00000531, "float"]
Global $Atrib_Potion_Bonus_Buff_Duration[2] = [0x00000532, "float"]
Global $Atrib_Potion_Bonus_Life_On_Hit[2] = [0x00000533, "float"]
Global $Atrib_Potion_Bonus_Life_On_Kill[2] = [0x00000534, "float"]
Global $Atrib_Last_Special_Item_Time_High[2] = [0x00000535, "int"]
Global $Atrib_Last_Special_Item_Time_Low[2] = [0x00000536, "int"]
Global $Atrib_Item_Rest_Bonus_Pool[2] = [0x00000537, "float"]
Global $Atrib_Item_Unlucky_Bonus_Secs[2] = [0x00000538, "float"]
Global $Atrib_Item_Unlucky_Bonus_Allow[2] = [0x00000539, "int"]
Global $Atrib_Bounty_Objective[2] = [0x0000053B, "int"]
Global $Atrib_Illusion[2] = [0x0000053C, "int"]
Global $Atrib_TornadoStraighten[2] = [0x0000053D, "int"]
Global $Atrib_Prevent_Evade_During[2] = [0x0000053E, "int"]
Global $Atrib_Damage_Bonus_From_Nephalem_Glory[2] = [0x0000053F, "float"]
Global $Atrib_Item_Player_Recipient[2] = [0x00000540, "int"]
Global $Atrib_Heavens_Fury_Attacker[2] = [0x00000541, "int"]
Global $Atrib_Item_Assigned_Hero_High[2] = [0x00000542, "int"]
Global $Atrib_Item_Assigned_Hero_Low[2] = [0x00000543, "int"]
Global $Atrib_Pierce_Charge[2] = [0x00000544, "int"]
Global $Atrib_Upscaled_Level[2] = [0x00000545, "int"]
Global $Atrib_Resurrected[2] = [0x00000546, "int"]
Global $Atrib_Thorns_AOE_Radius_Next_Time[2] = [0x00000548, "int"]
Global $Atrib_Movement_Destroys_Waller_Walls[2] = [0x00000549, "int"]
Global $Atrib_Double_BloodShard[2] = [0x00000553, "int"]