C'est encore moi
Tout est nickel de mon coté mais un souci sur un petit détail... Ca ne vend pas ce que je veux et ça bug au moment ou mon inventaire s'ouvre :/ Que faire?
Ty d'avance!
Help lol
Posté 30 June 2012 - 09:41
C'est encore moi
Tout est nickel de mon coté mais un souci sur un petit détail... Ca ne vend pas ce que je veux et ça bug au moment ou mon inventaire s'ouvre :/ Que faire?
Ty d'avance!
Posté 30 June 2012 - 12:10
à mon humble avis tu vas devoir refaire toutes les images via paint et remplacer les existantes par les tiennes nouvellement créer.j'ai un beau "Can't find Resume button" (que ce soit avec mes screen, ou ceux de base)
Posté 30 June 2012 - 12:12
Posté 30 June 2012 - 12:59
as tu mien mis les contreslach à la fin du chemin du dossier des pnj et dans la ligne 52 du Bot.au3?
Posté 30 June 2012 - 13:15
as tu mien mis les contreslach à la fin du chemin du dossier des pnj et dans la ligne 52 du Bot.au3?
Je ne vois pas où tu veux le mettre... Peux tu faire une copie de ta ligne 52 ?
Voici l'erreur :
FATAL ERROR: Cannot find: C:\gudei\ ;Répertoire de vos PNGMainMenu.png
Make sure your directory is set properly in the script
PNG Location=C:\DOSSIER\
Posté 30 June 2012 - 13:40
Modifié par cpz38, 30 June 2012 - 16:41.
☺☺☺☺☻☻♥☻☻☺☺☺☺
Expendables 2 de retour le 22 Août 2012 !! avec Chuck Norris ![]()
Posté 30 June 2012 - 14:20
;notAres' DH Gold Script 1.9.3 - 6/18/2012 - New INI option: Identify. Added VendItems() and StashItems() to simplify code and added 2 colors of legendaries to stash (highlighted/not highlighted). Trimmed down all "Area" CheckFor() calls. Fixed CheckFor("ExitGame"). Moves mouse out of the way while looting. Added deaths/cellars to PAUSED tooltip.
;YOU MUST START THE BOT AT THE RESUME GAME SCREEN!
;Thread: http://ownedcore.com/forums/diablo-3/diablo-3-bots-programs/354464-goldfarming-notares-sarkoth-dh-gold-script-autoit-script-1920x1080.html
;;;;;
;WONT WORK UNLESS MOVE IS BOUND TO MIDDLE MOUSE (Mouse 3) -- NOT MOVE/INTERACT
;Suggested build: http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVT!aYW!YaaabY
;Required display mode for cellar detection: "FULLSCREEN WINDOWED"
;Official supported resolution: 1920x1080
;;;;;
;Original by mackus101 @ ownedcore
;ImageSearch contributions by rvbfreak, goofinator, and asuRob
;Refactoring and additional functions by Shimizoki
;=========== DO NOT TOUCH ===========;
#RequireAdmin
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
Opt('MouseCoordMode', 2)
Opt('PixelCoordMode', 2)
Global $size = WinGetClientSize("[CLASS:D3 Main Window Class]"), $ver = "1.9.3", $ini = "DH.ini", $hFont = 0, $title, $Paused, $Go = False, $i = 0, $gX = 0, $gY = 0, $LegendaryCount = 0, $SetCount = 0, $RareCount = 0, $MagicCount = 0, $GemCount = 0, $TomeCount = 0, $deathCount = 0, $cellarCount = 0, $t = TimerInit(), $rt = 0, $run = 0, $yellow = 0xFFF000, $red = 0xD90000, $lblRun, $lblLocation, $lblStatus, $lblLast, $lblRuntime, $lblGear, $lblItems
For $i = 0 To Random(0, 7, 1)
$title &= Chr(Random(97, 122, 1))
Next
For $i = 0 To Random(5, 10, 1)
$title &= Chr(Random(65, 90, 1))
Next
$title &= " "
Global $gems[8] = ["Ru1.png", "Ru2.png", "Em1.png", "Em2.png", "To1.png", "To2.png", "Am1.png", "Am2.png"]
If @OSArch = "X64" Then DllCall("kernel32.dll", "int", "Wow64DisableWow64FsRedirection", "int", 1)
If @OSArch = "X64" And Not @AutoItX64 Then MsgBox(16, "ERROR", "Why aren't you running the 64-bit AutoIt??? Expect bugs!")
If $size = 0 Then
MsgBox(16, "Error", "Diablo III is not running, cannot grab resolution!" & @CRLF & "Exiting...")
Exit
EndIf
;====================================;
;============= SETTINGS: DONT CHANGE HERE, CHANGE DH.INI =============;
HotKeySet("=", "Begin") ;script toggled on/off by pressing =
HotKeySet("{PAUSE}", "TogglePause") ;script toggle pause by pressing Pause/Break key
HotKeySet("x", "Stop") ;script stopped by pressing x
;Change to match your abilities (1-4 by default)z
$skillCaltrops = "1"
$skillSmokeScreen = "2"
$skillPreparation = "3"
$skillCompanion = "4"
$movementSpeed = 25 ;This is the % increase movement speed you have. 25 = 25%, 0 = 0% (25% is the movement cap but SS + Displacement avg = 32%)
;Custom Loot
$pngLoc = "@C:\Users\jp\Downloads\d3\BotFiles\BotFiles\pics\1600x900\" ;Location of the .PNGs (NO SUBFOLDERS - ALL PNGS GO HERE)
$totalItems = 1 ;Number of items in the pick array
Global $pick[$totalItems] ;DONT CHANGE THIS
;Array of items to loot (GEMS AND TOMES ALREADY INCLUDED)
$pick[0] = "mythic.png|40" ;png|Tolerance
;$pick[1] = "item2.png|0"
;$pick[2] = "item3.png|0"
;Looting
$LootSets = "True" ;True if you want to pick up Sets
$LootLegendaries = "True";True if you want to pick up Legendaries
$LootRares = "True" ;True if you want to pick up Rares
$LootMagic = "True" ;True if you want to pick up Magic
$LootGems = "True" ;True if you want to pick up Gems
$LootTomes = "True" ;True if you want to pick up Tome of Secrets
$LootCustom = "False" ;True if you want to pick up Custom Items (The items in the $pick array above)
;Manage Loot
$Identify = "True" ;True to enable identifying items before stashing/vendoring
$mLoot = 5 ;Nuber of successful runs until Stash and Vendor
$mLootOff = 2 ;Stash and Vendor after mLoot +- X number of runs (Variability)
;Stashing
$StashLoot = "True" ;True if you want to store Items in the stash
;---
$StashLegendary = "True";True if you want to store Legendary items in the stash
$StashRare = "True" ;True if you want to store Rare items in the stash
$StashMagic = "False" ;True if you want to store Magic items in the stash
$StashTomes = "True" ;True if you want to store Tomes items in the stash
$StashGems = "True" ;True if you want to store Gems items in the stash
;Vendoring ==NEW SETTINGS==
$VendorLoot = "True" ;True if you want to vendor anything
;---
$VendorRare = "True" ;True if you want to vendor Rares
$VendorMagic = "True" ;True if you want to vendor Magic
$vendorAll = "False" ;True if you want to right click all items when talking to vendor
$vendorRows = 5 ;# of rows to vendor, starting from the top (default = 5: bottom row is safe)
$vendorCols = 10 ;# of columns to vendor, starting from left
;Variability ==NEW SETTINGS==
$Timer = "True" ;True and the bot will add random sleep intervals
;---
$attackTime = 3900 ;Time (in ms) the script will shoot sarkoth with the right button
$attackMulti = "True" ;True if you want to shoot both left and right in addition to the middle (False for Lightning Ball)
$walktime = 2800 ;Time (in ms) the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
$loadtime = 3400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
$tptime = 6900 ;Time (in ms) the script waits for teleport before exiting the game
;====================================;
$x_ratio = $size[0] / 1920
$y_ratio = $size[1] / 1080
If FileExists($ini) Then
Call("ReadINI")
Call("CreateINI")
Else
Call("CreateINI")
EndIf
If $pngLoc == "@ScriptDir" Then $pngLoc = @ScriptDir & "\pics\"
If $totalItems < 1 Then $LootCustom = "False"
$mLootIn = $mLoot
$movementSpeed = 1 + ($movementSpeed / 100)
$VersionsInfo = "http://dl.dropbox.com/u/9955791/version.ini"
$oldVersion = IniRead("updater.ini", "Version", "Version", $ver)
$newVersion = "0.0"
If Not FileExists($pngLoc & "MainMenu.png") Then
MsgBox(16, "Fatal Error", "FATAL ERROR: Cannot find: " & $pngLoc & "MainMenu.png" & @CRLF & "Make sure your directory is set properly in the script")
Exit
EndIf
Call("SetupGUI")
Call("DoUpdate")
While 1
Call("RestartRun")
WEnd
Func RestartRun()
If ($Go) Then
$i = 0
WinSetTitle($title, "", $title & $ver & " - Running")
MouseMove(Round(Random(0, 400) * $x_ratio), Round(Random(700, 1080) * $y_ratio), 3) ;Moves mouse out of the way
;Checks if the player is Dead/Logout/Window, then if in Main Menu, etc.
If CheckDead() Then
Return
ElseIf CheckFor("ExitGame", "", Round(860 * $x_ratio), Round(400 * $y_ratio), Round(1040 * $x_ratio), Round(450 * $y_ratio), 0.5, 140) Then
GUICtrlSetData($lblStatus, "Status: Exit window up")
MouseClick("left", Round(1064 * $x_ratio), Round(632 * $y_ratio))
Sleep(100)
Send("{SPACE}")
Return
ElseIf CheckFor("MainMenu", "", Round(40 * $x_ratio), Round(300 * $y_ratio), Round(440 * $x_ratio), Round(550 * $y_ratio)) Then
GUICtrlSetData($lblRun, "Run Number: " & $run & " - Runs till vendor: " & $mLootIn)
GUICtrlSetData($lblLocation, "Location: Main Menu")
GUICtrlSetData($lblStatus, "Status: Starting Game")
RandClick("left", Round(230 * $x_ratio), Round(416 * $y_ratio), 120, 20, 1, 6) ;Random Click on the resume button
Sleep($loadtime)
$rt = TimerInit()
$run += 1
ElseIf CheckFor("OldRuins", "Area") Or CheckFor("NewTristram", "Area") Or CheckFor("DankCellar", "Area") Then
Call("TownPortal")
Call("LeaveGame")
Return
ElseIf CheckFor("LimitError", "", Round(700 * $x_ratio), Round(340 * $y_ratio), Round(1200 * $x_ratio), Round(600 * $y_ratio), 1, 140) Then
MouseClick("left", Round(960 * $y_ratio), Round(635 * $x_ratio))
$rand = Random(40000, 80000)
GUICtrlSetData($lblStatus, "Status: Input Limit - Waiting " & Round($rand / 1000) & " seconds.")
Sleep($rand)
Send("{SPACE}")
Return
ElseIf CheckFor("Disconnect", "", Round(700 * $x_ratio), Round(340 * $y_ratio), Round(1200 * $x_ratio), Round(600 * $y_ratio), 1, 140) Then
GUICtrlSetData($lblStatus, "Status: Network Disconnect window up")
MouseClick("left", Round(960 * $x_ratio), Round(632 * $y_ratio))
Sleep(100)
Send("{SPACE}")
Return
Else
GUICtrlSetData($lblStatus, "ERROR: Cannot find Resume button")
Return
EndIf
;Make sure we are in the right area before beginning run
If CheckFor("OldRuins", "Area") Then
Sleep(200)
GUICtrlSetData($lblLocation, "Location: Old Ruins")
Call("CheckRepair")
;Start Run
RandClick("middle", Round(500 * $x_ratio), Round(250 * $y_ratio), 2, 2) ;starts the run [waypoint 1]
Moving(900)
Send($skillSmokeScreen)
Moving(600)
RandClick("middle", Round(3 * $y_ratio), Round(370 * $y_ratio), 2, 2) ;waits ~1 second then [waypoint 2]
Moving(1850)
RandClick("middle", Round(400 * $x_ratio), Round(600 * $y_ratio), 2, 2) ;middle of courtyard [waypoint 3]
Moving(100)
RandClick("middle", Round(650 * $x_ratio), Round(850 * $y_ratio), 2, 2)
Moving(100)
Send($skillSmokeScreen)
Moving(100)
Send($skillPreparation)
Moving(750)
Send($skillCaltrops)
Moving(100)
RandMove(Round(300 * $x_ratio), Round(70 * $y_ratio), 1, 1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
Sleep(350)
If CheckDead() Then
Return
EndIf
;Checks if Dank Cellar is Open
$Pixel2 = PixelSearch(0, 0, Round(600 * $x_ratio), Round(600 * $y_ratio), 0x334FB7, 3)
If Not @error Then
GUICtrlSetData($lblStatus, "Status: Cellar - Found")
$cellarCount += 1
MouseClick("left", Round(300 * $x_ratio), Round(70 * $y_ratio), 1) ;Entrance to cellar
Sleep(800 * $movementSpeed)
Send($skillSmokeScreen)
Moving($walktime)
Else ;ABORT RUN
GUICtrlSetData($lblStatus, "Status: Cellar - Not Found" & @CRLF)
Sleep(10)
RandClick("middle", Round(1100 * $x_ratio), Round(600 * $y_ratio)) ;moves between caltrops for safety before teleporting back to town
Moving(250)
Send($skillCaltrops)
Sleep(620)
Send($skillSmokeScreen)
Sleep(40)
Call("TownPortal")
If Not CheckDead() Then
Call("LeaveGame")
EndIf
Return
EndIf
Else
Call("TownPortal")
If Not CheckDead() Then
Call("LeaveGame")
EndIf
Return
EndIf
;Checks that the player is in the Dank Cellar
If CheckFor("DankCellar", "Area") Then
GUICtrlSetData($lblLocation, "Location: Dank Cellar")
RandClick("middle", Round(110 * $x_ratio), Round(1000 * $y_ratio), 1, 1) ;moves to doorway leading to rare inside cellar
Sleep(Random(2200, 2800))
RandMove(Round(460 * $x_ratio), Round(80 * $y_ratio), 1, 1) ;hovers over the rare Sarkoth
Sleep(10)
Send("{SHIFTDOWN}")
GUICtrlSetData($lblStatus, "Status: Attacking Sarkoth")
MouseDown("right") ;ATTACK
Sleep(1100)
Send($skillCompanion)
Sleep($attackTime)
MouseUp("right")
RandClick("left", Round(460 * $x_ratio), Round(80 * $y_ratio), 1, 1)
RandMove(Round(240 * $x_ratio), Round(75 * $y_ratio), 1, 1) ;attack left
Sleep(40)
MouseDown("right")
If $attackMulti == True Then Sleep($attackTime / 2)
MouseUp("right")
MouseMove(Round(590 * $x_ratio), Round(50 * $y_ratio), 1) ;attack right
MouseDown("right")
If $attackMulti == True Then Sleep($attackTime / 2)
MouseUp("right")
MouseDown("left")
MouseMove(Round(Random(240, 260) * $x_ratio), Round(75 * $y_ratio), 1) ;attack left
If $attackMulti == True Then Sleep($attackTime / 2.5)
MouseMove(Round(Random(560, 600) * $x_ratio), Round(50 * $y_ratio), 1) ;attack right
If $attackMulti == True Then Sleep($attackTime / 2.5)
MouseUp("left")
Sleep(400)
MouseClick("right", Round(630 * $x_ratio), Round(18 * $y_ratio), 1, 8) ;break the table & chair
Sleep(200)
Send("{SHIFTUP}")
Moving(200)
RandClick("middle", Round(530 * $x_ratio), Round(190 * $y_ratio)) ;location of sarkoth after death
Moving(2700)
GUICtrlSetData($lblStatus, "Status: Looting")
Send($skillCompanion)
Call("Loot")
RandSleep(0, 6, 30)
Send($skillCompanion)
Call("TownPortal")
Else
Send($skillCaltrops)
Sleep(400)
Send($skillSmokeScreen)
Sleep(40)
Call("TownPortal")
If Not CheckDead() Then
Call("LeaveGame")
EndIf
Return
EndIf
;After successful run
If Not CheckDead() Then
Sleep(600)
If $mLootIn = 1 And CheckFor("NewTristram", "Area") Then ;If its time to manage loot and we are in town
If $Identify == True Then Call("Identify")
If $StashLoot == True Then
Call("StashLoot")
EndIf
If $VendorLoot == True Then
Call("VendorLoot")
EndIf
$mLootIn = Round(Random($mLoot - $mLootOff, $mLoot + $mLootOff)) ;Reset Counter
ElseIf Not CheckFor("NewTristram", "Area") Then
GUICtrlSetData($lblStatus, "Status: Skipping vendor, not in New Tristram")
Sleep(3000)
ElseIf $mLootIn <= 0 Then
$mLootIn = 1
Else
$mLootIn -= 1
EndIf
If Not CheckDead() Then
Call("LeaveGame")
EndIf
Return
Else
Return
EndIf
EndIf
EndFunc ;==>RestartRun
;Helper Functions
Func SetupGUI()
$frmBot = GUICreate($title & $ver & " - Updating", 280, 121, Round(1540 * $x_ratio), Round(920 * $y_ratio), -1, BitOR($WS_EX_TOPMOST, $WS_EX_TOOLWINDOW), 0)
GUISetBkColor(0xC0C0C0)
$lblRun = GUICtrlCreateLabel("Run Number: 0 - Runs till vendor: 0", 4, 0, 280, 24)
GUICtrlSetFont(-1, 10, 600, 0, "Segoe UI")
GUICtrlSetColor(-1, 0xFF0000)
$lblLocation = GUICtrlCreateLabel("Location: Main Menu", 12, 20, 240, 17)
$lblStatus = GUICtrlCreateLabel("Status: ", 12, 35, 240, 17)
$lblLast = GUICtrlCreateLabel("Last Runtime: 0 seconds", 12, 50, 240, 17)
$lblRuntime = GUICtrlCreateLabel("Total Runtime: 0 hours, 0 minutes", 12, 65, 240, 17)
$lblGear = GUICtrlCreateLabel("Legendary: 0 - Set: 0 - Rare: 0", 12, 80, 240, 17)
$lblItems = GUICtrlCreateLabel("Magic: 0 - Gems: 0 - Tomes: 0", 12, 95, 240, 17)
GUISetState(@SW_SHOW)
EndFunc ;==>SetupGUI
Func CheckDead()
$LogoutTimerCancel = PixelSearch(Round(900 * $x_ratio), Round(240 * $y_ratio), Round(1010 * $x_ratio), Round(290 * $y_ratio), 0x993827) ; checks for cancel button on logout timer
If Not @error Then
GUICtrlSetData($lblStatus, "Status: Logging out")
Sleep(11000)
Sleep($loadtime)
Return 1
EndIf
$CloseButton = PixelSearch(Round(1570 * $x_ratio), Round(110 * $y_ratio), Round(1590 * $x_ratio), Round(120 * $y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
If Not @error Then
GUICtrlSetData($lblStatus, "Status: Open Window")
Sleep(200)
Send("{SPACE}") ;close any open windows
Return 1
EndIf
$YouHaveDied = PixelSearch(Round(620 * $x_ratio), Round(325 * $y_ratio), Round(625 * $x_ratio), Round(330 * $y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
If Not @error Then
GUICtrlSetData($lblStatus, "Status: Dead")
$deathCount += 1
Call("LeaveGame")
Sleep(11000)
Sleep($loadtime)
Return 1
Else
Return 0
EndIf
EndFunc ;==>CheckDead
Func CheckRepair()
$RepairArea = PixelSearch(Round(1480 * $x_ratio), 0, Round(1570 * $x_ratio), Round(100 * $y_ratio), $yellow)
If Not @error Then
Call("DoRepair")
EndIf
$RepairAreaRed = PixelSearch(Round(1480 * $x_ratio), 0, Round(1570 * $x_ratio), Round(100 * $y_ratio), $red)
If Not @error Then
Call("DoRepair")
EndIf
EndFunc ;==>CheckRepair
Func DoRepair()
Sleep(Random(75, 150))
Call("TownPortal")
If CheckDead() Then
Return
EndIf
If CheckFor("NewTristram", "Area") Then
RandClick("left", Round(1480 * $x_ratio), Round(281 * $y_ratio), 1, 1) ;begin movement towards merchant
Moving(1875)
RandClick("left", Round(1316 * $x_ratio), Round(206 * $y_ratio), 1, 1) ;moves to get merchant in screen
Moving(1875)
RandClick("left", Round(845 * $x_ratio), Round(225 * $y_ratio), 1, 1) ;NPC Merchant to the right of cain's home
Sleep(1200)
RandClick("left", Round(521 * $x_ratio), Round(506 * $y_ratio), 1, 1) ;button to open up repair menu
Sleep(400)
RandClick("left", Round(260 * $x_ratio), Round(595 * $y_ratio), 1, 1) ;button to pay for repairs
Sleep(200)
Send("{Escape}")
If Not CheckDead() Then
Call("LeaveGame")
EndIf
EndIf
EndFunc ;==>DoRepair
Func CalcTime()
$srt = TimerDiff($rt)
GUICtrlSetData($lblLast, "Last Runtime: " & Round($srt / 1000, 2) & " seconds.")
$trt = TimerDiff($t)
$total = Round((($trt / 1000) / 60) / 60, 4)
;Total runtime calculation.
$hours = Floor((($trt / 1000) / 60) / 60)
$minutes = (($trt / 1000) / 60)
;trim minutes if runtime is more then 1 hour.
If $minutes > 60 Then
While $minutes > 60
$minutes -= 60
WEnd
EndIf
GUICtrlSetData($lblRuntime, "Total Runtime: " & $hours & " hours, " & Ceiling($minutes) & " minutes")
EndFunc ;==>CalcTime
Func CheckFor($img, $type = "", $startX = 0, $startY = 0, $endX = @DesktopWidth, $endY = @DesktopHeight, $seconds = 6, $tolerance = 140)
If $type = "Area" Then
$startX = 1500 * $x_ratio
$startY = 0 * $y_ratio
$endX = 1920 * $x_ratio
$endY = 90 * $y_ratio
$seconds = 2.5
EndIf
$c = 0
$string = $pngLoc & $img & ".png"
Do
$c += 1
Sleep(100)
If $c > ($seconds * 10) Then ;Make sure we never get stuck here for infinity.
If $type = "Area" Then
GUICtrlSetData($lblStatus, "Status: Area not found - " & $img)
EndIf
Return False
EndIf
Until _ImageSearchArea($string, 1, $startX, $startY, $endX, $endY, $gX, $gY, $tolerance)
Return True
EndFunc ;==>CheckFor

Posté 30 June 2012 - 14:28
Merci de répondre
J'ai bien 25% de vitesse de déplacement et j'ai pris exactement le même build.
Le bot :
avance
lance "Ecran de fumée"
puis lance la page de skill
cours jusqu'à cette zone
et ça écrit dans la zone de conversion ce qu'il devrait faire...
J'ai aussi refait les images
Je vais essayer de supprimer complétement le bot et AUTOIT et de réinstaller
EDIT : J'ai regardé il clique a côté de la "porte" de cave.
EDIT2 : En fait quelqu'un a mon problème aussi :
Hello,
Tout s'installe correctement mais dès le lancement du 1er sort il ouvre la page de sort et écrit: "smoke screen" en party.. et continue sa routine (donc fait n'importe quoi)
;Start Run
RandClick("middle", Round(500 * $x_ratio), Round(250 * $y_ratio), 2, 2) ;starts the run [waypoint 1]
Moving(900)
Send($skillSmokeScreen)
Moving(600)
Le run commence comme ça, je n'y ai pas touché pourtant.. on dirait que le "send" lui fait ouvrir une discussion et c/c le nom des sorts
Qlqun a une idée ?
Merci
Posté 30 June 2012 - 15:46
Posté 30 June 2012 - 16:30
Posté 30 June 2012 - 16:43
☺☺☺☺☻☻♥☻☻☺☺☺☺
Expendables 2 de retour le 22 Août 2012 !! avec Chuck Norris ![]()
Posté 30 June 2012 - 18:05
Posté 30 June 2012 - 18:19
a ok mdrÀ "cpz38" il faut mettre False avec le F en majuscule voilà tout ! =)
☺☺☺☺☻☻♥☻☻☺☺☺☺
Expendables 2 de retour le 22 Août 2012 !! avec Chuck Norris ![]()
Posté 30 June 2012 - 18:37
Oui j'avais bien visualisé le fait qu'il les avait déjà refaites.
J'ai du en refaire une car cela ne fonctionnai pas.
Sinon par tout hasard, tu as essayer de mettre tous les dossiers directement dans C:
essaye aussi de faire en sorte que t'es noms de dossiers ne comporte pas d'espace.
as tu mien mis les contreslach à la fin du chemin du dossier des pnj et dans la ligne 52 du Bot.au3?
voilà c'est tout ce qui me viens à l'idée pour le moment.
Posté 30 June 2012 - 18:47
send ($skillCaltrops)
send ("{1}")
Posté 30 June 2012 - 21:20
Posté 30 June 2012 - 21:49
Posté 30 June 2012 - 22:50
Posté 30 June 2012 - 23:45
Posté 30 June 2012 - 23:54