Voila jai un probleme avec mon mmbot544final
Au moment ou le bot prend un wp pour aller voir un boss, il arrive devant lui et ouvre un tp et sen va et continue les autre boss en faisant pareil a la fin il quitte et jai le message d erreur disant que le 1er run na pas été valider ...
je vous poste mon log...
01/07 20:46:22 [I]> Inventory: 12 used 1*1 spaces. 01/07 20:46:28 [W]> Mercenary seems dead... 01/07 20:46:40 [W]> Merc seems dead! 01/07 20:46:40 [W]> Sequence exit required. SEQ12 => CML . 0 . 0 01/07 20:46:40 [E]> Failed or Fast exit required while applying HummerToEld sequence. 01/07 20:46:40 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences: 01/07 20:46:40 [W]> The bot will jump to next TOWN named sequence: HummerToTown 01/07 20:46:49 [W]> Mercenary seems dead... 01/07 20:46:56 [W]> Chicken due to merc low life because Merc heal is desactivated. 01/07 20:46:56 [W]> Sequence exit required. SEQ4 => CML . 0 . 0 01/07 20:46:56 [E]> Failed or Fast exit required while applying HummerToPindle sequence. 01/07 20:46:56 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences: 01/07 20:46:56 [W]> The bot will jump to next TOWN named sequence: HummerToTown 01/07 20:47:01 [E]> FromBlockClickTo Error ID: 400, 28, 795, 548, -230, 20, 2, 0 01/07 20:47:01 [E]> StartToDownStairs pathing function failed. 01/07 20:47:01 [E]> Function A5TownPoint failed. 01/07 20:47:01 [W]> Sequence exit required. SEQ9 => FUNC:A5TownPoint . 0 . 0 01/07 20:47:01 [E]> Failed or Fast exit required while applying HummerToTown sequence. 01/07 20:47:03 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 43.2 seconds. 01/07 20:47:03 [E]> Emergency stop: first run creation failed. 01/07 20:47:03 [I]> The first run must return successful status everytime.ainsi que ma sequence hammer ...
;---------------------------------------------------------------------------------- ;###########################>> TELEPORT SCRIPT SERIES <<########################### ;---------------------------------------------------------------------------------- ;Script: Hammer P.E.S.T ;Auteur: As_Moderateur ;Monstres: Eldritch, Shenk, Pindle et Travincal ;Version: 5.545 ;Date: DEC. 05, 2006 ;Testé: Hell ;WebSite: http://www.As-Clan.Forums-Free.com/ ;----------------------------------------------------------------------------------- ;###########################>> /TELEPORT SCRIPT SERIES <<########################### ;----------------------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> UPDATES <<########################### ;------------------------------------------------------------------- ;Updated: Dec. 13, 2006 --> CTA Support ; ;Updated: Jan. 04, 2007 --> Travincal Support ;------------------------------------------------------------------- ;###########################>> /UPDATES <<########################## ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> DELAYS <<############################ ;------------------------------------------------------------------- @Random_Delay1 = 500,2500 @Random_Delay2 = 500,2500 @Switch_Delay = 400 @PreCast_Delay = 100 @WarCry_Delay = 500 @Eldritch_Attack_Length = 9500 @Shenk_Attack_Length = 9500 @Pindle_Attack_Length = 9500 @Councel_Attack_Length = 9500 @Tele_Delay1 = 350 @Tele_Delay2 = 300 @Walk_Delay = 400 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;------------------------------------------------------------------- ;###########################>> /DELAYS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> SKILLS <<############################ ;------------------------------------------------------------------- @Teleport = F1 @Concentration = F2 @Vigor = F3 @Cleansing = F4 @Holy_Shield = F5 @Battle_Orders = F7 @Battle_Command = F6 @Standstill = ( @Town_Portal = F8 ;------------------------------------------------------------------- ;###########################>> /SKILLS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;###########################>> HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------ [MAIN] ;HummerAdvert,0 HummerPreCast,0 GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerAttack,@Eldritch_Attack_Length HummerLoot,0 HummerToShenk,0 HummerAttack,@Shenk_Attack_Length HummerLoot,0 HummerToTown,0 HummerToAnya,0 HummerToPindle,0 HummerAttack,@Pindle_Attack_Length HummerLoot,0 HummerToTown,0 HummerToTrav,0 HummerPreCast,0 HummerCTA,0 HummerToCouncel,0 HummerAttack,@Councel_Attack_Length HummerCouncelHop1,0 HummerAttackCouncel,@Councel_Attack_Length HummerLoot,0 HummerCouncelHop2,0 HummerLoot,0 HummerToA3,0 HummerToA5,0 ;------------------------------------------------------------------------------- ;###########################>> /HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN CONSTANTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Destroys Enemy [HummerAttack] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> ;==========================> Hammerdin Destroys Councel [HummerAttackCouncel] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CLM CML CTOE ;==========================> ;==========================> Hammerdin Loots Corpse [HummerLoot] S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN PRECASTS <<############################ ;------------------------------------------------------------------------------- ;==========================> Hammerdin Advertises [HummerAdvert] SEND(script from http://mmscripts.omnesia.net) ;==========================> ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(0,550) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Shouts [HummerCTA] SWITCH1 S(@Switch_Delay) K(@Battle_Orders) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) K(@Battle_Command) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) SWITCH2 S(@Switch_Delay) ;==========================> ;------------------------------------------------------------------------------- ;#########################>> HAMMERDIN TOWN TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> ;==========================> Hammerdin Travels to Act3 [HummerToA3] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) EXIT ;==========================> ;------------------------------------------------------------------------------- ;##########################>> HAMMERDIN ACT TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT ;==========================> ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] SR(@Random_Delay1) FUNC:A5WPtoATP ;==========================> ;==========================> Hammerdin Travels to Travincal [HummerToTrav] SR(@Random_Delay1) FUNC:A5WPtoTrav EXIT ;==========================> ;==========================> Hammerdin Travels to Act5 [HummerToA5] SR(@Random_Delay1) FUNC:A3TownToA5 EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN MOVEMENTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Charges Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,31) WEOT(@Tele_Delay1) BRC(555,-80) WEOT(@Tele_Delay1) BRC(300,0) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Charges Councel [HummerToCouncel] K(@Teleport) S(@Key_Delay) CLM CML BRC(18,-59) WEOT(@Tele_Delay1) BRC(639,-404) WEOT(@Tele_Delay1) BRC(384,243) WEOT(@Tele_Delay1) BRC(769,408) WEOT(@Tele_Delay1) BRC(591,423) WEOT(@Tele_Delay1) BRC(649,193) WEOT(@Tele_Delay1) BRC(620,-226) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop1] K(@Teleport) S(@Key_Delay) CLM CML BRC(100,-320) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop2] K(@Teleport) S(@Key_Delay) CLM CML BRC(330,285) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###################################>> /EOF <<################################## 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Merci pour votre aide





