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#1 consyl

consyl

    Débutant lvl 4

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  • 91 messages

Posté 25 March 2009 - 13:48

je me suis mis a AD2BS car c'est le seul qui me permettais de faire tout les boss que je voulais avec ma soso light sauf que j'ai de gros problemes avec
j'ai pourtant suivi les instructions et j'en suis pas a ma premiere configuration de bot
alors voila le soucis:

tout d'abord il n'arrive pas à selectionner ma soso (prob au niveau de slot je pense
ab
cd
ef
gh

ma soso est en G (donc slot 7 normalement) mais quand je met 7 il prend le perso en h et quand je met 8 il prend personne ^^

deuxieme soucis:

il ne fini pas shenk (il bute tout ce qui est autours mais pas shenk
il n'attaque pas comptess (il bloque devant le mur devant comme un con et ne tele pas deriere pour aller pourire la comptess)
donc voila mes plus gros soucis
je vous met les script en esperant que vous pourrez m'aider:

starter.dbj:

le NTconfig_soso

if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");var NTConfig_CastStatic;function NT_LoadConfig(){	//------------------------------------------------------------------------------	// Boss configuration	//------------------------------------------------------------------------------	NTConfig_PublicMode = false;	NTConfig_Script.push("Pindleskin")	NTConfig_Script.push("Eldritch"); 	NTConfig_ShenkExtension = true;	NTConfig_Script.push("Countess");	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer	NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.	NTConfig_ResetWeapon = true;	// Set to true to reset weapon when reviving merc	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.	NTConfig_MercLifeThresh = 60;	// This is the threshold to use a life potion on your merc in percent.	NTConfig_MercRejuvThresh = 40;	// This is the threshold to use a rejuv potion on your merc in percent.	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.	NTConfig_FreeSpace = 6;		// Number of free columns. If less full columns are free stashing is set.	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.	NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];	NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];	NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];	NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash	//----------------------------------------------------------------------------------------------	// Type of potion used in each belt column	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).	// To use rejuvenations only, put "rv" in all columns.	//----------------------------------------------------------------------------------------------	NTConfig_BeltColType[0] = "hp";	NTConfig_BeltColType[1] = "mp";	NTConfig_BeltColType[2] = "rv";	NTConfig_BeltColType[3] = "rv";	//----------------------------------------------------------------------------	// Minimum amount of potions in each column before needing refilling	// If there's less potions then this number in the column we go and shop.	// Set to 4 to go shopping as soon as there's a potion missing.	// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.	//----------------------------------------------------------------------------	NTConfig_BeltColMin[0] = 3;	NTConfig_BeltColMin[1] = 3;	NTConfig_BeltColMin[2] = 0;	NTConfig_BeltColMin[3] = 0;	//-----------------------------------------------------------------------------------	// SnagIt configuration	// Here is a list of preset nip files assuming you use nip package.	// If you want to add your own .nip files, just copy any line and enter the	// To disable a .nip file, just add "//" at the start of the line or delete the line.	//-----------------------------------------------------------------------------------	NTConfig_NIPFilePath.push("uniques.nip");	NTConfig_NIPFilePath.push("sets.nip");	NTConfig_NIPFilePath.push("whites.nip");	NTConfig_NIPFilePath.push("runes.nip");	NTConfig_NIPFilePath.push("rares.nip");	NTConfig_NIPFilePath.push("magics.nip");	NTConfig_NIPFilePath.push("gems.nip");	NTConfig_NIPFilePath.push("charmsjewels.nip");	NTConfig_NIPFilePath.push("ringsamulets.nip");	NTConfig_NIPFilePath.push("potions.nip");	//NTConfig_NIPFilePath.push("moneymaker.nip");	NTConfig_NIPFilePath.push("keys.nip");	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here	//------------------------------------------------------------------------------	// GambleIt configuration	// To specify what items to gamble, adjust the array with the desired item codes	//------------------------------------------------------------------------------	NTConfig_GambleIt = false;		// Enable gambling	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling	NTConfig_GambleItem.push("rin");	// Rings	NTConfig_GambleItem.push("amu");	// Amulets	NTConfig_GambleItem.push("ci0");	// Circlets	NTConfig_GambleItem.push("ci1");	// Coronets	//NTConfig_GambleItem.push("lgl");	// Leather Gloves	//NTConfig_GambleItem.push("vgl");	// Heavy Gloves	//NTConfig_GambleItem.push("mgl");	// Chain Gloves	//NTConfig_GambleItem.push("tgl");	// Light Gauntlets	//NTConfig_GambleItem.push("hgl");	// Gauntlets	NTConfig_OpenChest = true;	// Set to true to open chest	//------------------------------------------------------------------------------	// Attack configuration	//------------------------------------------------------------------------------	NTConfig_AttackFirst = 53;	// Cast your first spell once. Set to 0 if you won't	NTConfig_AttackBoss = 53;	// Cast your primary spell to boss.	NTConfig_AttackOthers = 53;	// Cast your primary spell to others.	NTConfig_AttackSecondary = 0;	// Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't	NTConfig_ClearPosition = false;	// Set to true if you want to clear area after killing boss.	NTConfig_CheckSafe = true;	// Set to true to check for curses, merc and potion (go to town if needed)	NTConfig_CastStatic = 100;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't}

le comptess NT (auquel je n'ai pas touché)

function NT_Countess(){	var _countess;	var _tileid = [10,12,9,9,9,9];	print("ÿc3Start Countess script");	if(!NTTM_CheckAct())		return false;	NTTMGR_TownManager();	if(!NTTM_TownMove("waypoint"))		return false;	if(!NTM_UsePortal("Waypoint", 6))		return false;	NTP_DoPrecast();	for(var i = 0 ; i < _tileid.length ; i++)	{		if(!NTM_MoveToObject(NTC_UNIT_TILE, _tileid[i]))			return false;		if(!NTM_TakeStairs(_tileid[i], _tileid[i]))			return false;	}	NTA_ClearPosition(10);	if(NTConfig_CheckSafe)	{		if(!NTTMGR_CheckSafe(2))			return false;	}	if(me.y > 11060 && me.y <= 11078)	{		if(!NTM_MoveTo(12544, 11066))			return false;	}	else	{		if(!NTM_MoveTo(12570, 11057))			return false;	}	_countess = NTC_FindMonster("The Countess");	if(!_countess)		return false;	if(me.y > 11060 && me.y <= 11078)	{		if(_countess.y <= 11054)			NTM_MoveTo(12537, 11042);		if(_countess.y > 11056 && _countess.y <= 11070)		{			if(_countess.x < 12533)				NTM_MoveTo(12518, 11057);			else				NTM_MoveTo(12548, 11057);		}		if(_countess.y > 11070 && _countess.y <= 11085)		{			if(_countess.x < 12533)				NTM_MoveTo(12518, 11083);			else				NTM_MoveTo(12548, 11083);		}		if(_countess.y > 11086)			NTM_MoveTo(12542, 11098);	}	else	{		if(_countess.x <= 12550)		{			NTM_MoveTo(12562, 11057);			NTM_MoveTo(12548, 11043);		}		if(_countess.x > 12550 && _countess.x <= 12561)		{			if(_countess.y < 11027)				NTM_MoveTo(12577, 11043);			else			{				NTM_MoveTo(12565, 11043);				NTM_MoveTo(12577, 11025);			}		}		if(_countess.x > 12561 && _countess.x <= 12579)		{			if(_countess.y < 11027)				NTM_MoveTo(12555, 11043);			else			{				NTM_MoveTo(12565, 11043);				NTM_MoveTo(12555, 11025);			}		}		if(_countess.x > 12579)		{			NTM_MoveTo(12578, 11057);			NTM_MoveTo(12582, 11043);		}	}	if(!NTA_KillBoss("The Countess"))		return false;	if(NTConfig_ClearPosition)		NTA_ClearPosition();	NTSI_PickItems();	return true;}

et le shenk NT auquel je n'ai pas touché non plus:
function NT_Eldritch(){	print("ÿc3Start Eldritch script");	if(!NTTM_CheckAct())		return false;	NTTMGR_TownManager();	if(!NTTM_TownMove("waypoint"))		return false;	if(!NTM_UsePortal("Waypoint", 111))		return false;	NTP_DoPrecast();	if(!NTM_MoveTo(3750, 5090))		return false;	if(NTA_KillBoss("Eldritch"))	{		if(NTConfig_ClearPosition)			NTA_ClearPosition();		NTSI_PickItems();	}	else if(!NTConfig_ShenkExtension)		return false;	if(NTConfig_ShenkExtension)	{		if(!NTM_MoveTo(3798, 5102))			return false;		NTM_WalkTo(me.x+5, me.y);		NTC_PingDelay(500);		if(!NTM_MoveTo(3876, 5120))			return false;		if(me.classid != NTC_CHAR_CLASS_PALADIN && me.classid != NTC_CHAR_CLASS_BARBARIAN)		{			if(NTA_ClearPosition())				NTSI_PickItems();		}		if(NTConfig_CheckSafe)		{			if(!NTTMGR_CheckSafe(2))				return false;		}		if(!NTA_KillBoss("Shenk the Overseer"))			return false;		if(NTConfig_ClearPosition)			NTA_ClearPosition();		NTSI_PickItems();	}	return true;}

en espérant que vous pourrez m'aider
merci d'avance