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Sequence Pour Trap..


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#1 *TiTi*

*TiTi*

    PvP RoXoR

  • Membres GMS
  • 1702 messages
  • Location :Isère, Grenoble 38
  • Trade : Mediator

Posté 23 March 2006 - 09:57

Bonjour, je me suis fais une trap et je voufrais la faire botter car j'ai vu qu'elle le fais avec un facilité enervante :o Le problème c'es tqu'il n'y a encore aucune sequence pour celle-la, alros si quel qu'un bot avec une trap sequence je serais interresser. ( P+E+S )

Merci.

#2 MichmaO

MichmaO

    :D

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  • 614 messages
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Posté 23 March 2006 - 10:21

;----------------------------------------------------------------------------------
;###########################>> WALKING SCRIPT SERIES <<############################
;----------------------------------------------------------------------------------
;Script:    Traps Assassin
;Author:    Nicotine
;Based:    N/A
;Monsters:  Eldritch and Pindle
;Version:  5.44Bxx+
;Date:      Nov. 29, 2005
;Tested:    Nightmare
;WebSite:  http://mmscripts.omnesia.net
;-----------------------------------------------------------------------------------
;#              ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤            #
;-----------------------------------------------------------------------------------
;Creator:  Manus-Magnus, of course
;Brother:  Gbud
;Staff:    Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :blink:
;-----------------------------------------------------------------------------------
;############################>> /WALKING SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated:  Nov. 30, 2005 --> CTA Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Eldritch_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Switch_Delay = 400
@PreCast_Delay = 350
@Cast_Delay = 300
@WarCry_Delay = 500
@Key_Delay = 50
@Loop_Delay = 2500
@Pickit_Delay = 600
@Random_Sleep = 300
@Walk_Delay1 = 400
@Walk_Delay2 = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Lightning_Sentry = f1
@Shadow_Master = f9
@Fade = f8
@Cloak_of_Shadows = f7
@Burst_of_Speed = f6
@Mind_Blast = f5
@Town_Portal = f10
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------

;==========================> Traps Assassin Sequences MAIN
[MAIN]
TA1,0
;TACTA,0 ;Comment this line out using a semi-colon(:o if your character does not have a CTA
TA2,0
TA3,@Eldritch_Attack_Length
TA4,0
TA5,0
TA6,0
TA7,0
TA8,@Pindle_Attack_Length
TA9,0

;==========================> Traps Assassin Pre Casts
[TA1]
SEND(script from http://mmscripts.omnesia.net)
K(@Burst_of_Speed)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
SR(@Random_Delay1)
FUNC:A5EWP
EXIT

;==========================> Traps Assassin Shouts
[TACTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)

;==========================> Traps Assassin Rush Eldritch
[TA2]
BLC(130,-60)
WEOM(@Walk_Delay1)
BLC(80,-335)
WEOM(@Walk_Delay2)
;K(@Cloak_of_Shadows)
;S(@Key_Delay)
;RC(MFOC)
;S(@PreCast_Delay)
K(@Shadow_Master)
S(@Key_Delay)
RC(MFOC)
S(@PreCast_Delay)
K(@Fade)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
CLM
CML
EXIT

;==========================> Traps Assassin Kill Eldritch
[TA3]
K(@Lightning_Sentry)
S(@Key_Delay)
RC(400,200)
S(@Cast_Delay)
RC(350,200)
S(@Cast_Delay)
RC(400,250)
S(@Cast_Delay)
RC(350,250)
S(@Cast_Delay)
K(@Mind_Blast)
S(@Key_Delay)
RC(MFOC)
S(@Cast_Delay)
RC(MFOC)
S(@Cast_Delay)
RC(MFOC)
S(@Cast_Delay)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE

;==========================> Traps Assassin Loot Eldritch
[TA4]
S(300)
PICKIT(@Pickit_Delay)
S(300)
EXIT

;==========================> Traps Assassin Go Home
[TA5]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
K(@Burst_of_Speed)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
FUNC: A5TownPoint
K(@Cloak_of_Shadows)
S(@Key_Delay)
S(@Random_Delay2)

;==========================> Traps Assassin Go To Anya TP
[TA6]
FUNC:A5WPtoATP
EXIT

;==========================> Traps Assassin Rush Pindle
[TA7]
LC(456,110)
WEOM(@Walk_Delay1)
LC(668,195)
WEOM(@Walk_Delay1)
LC(656,185)
WEOM(@Walk_Delay1)
LC(703,82)
WEOM(@Walk_Delay1)
LC(550,230)
WEOM(@Walk_Delay2)
RC(MFOC)
S(@PreCast_Delay)
K(@Shadow_Master)
S(@Key_Delay)
RC(MFOC)
S(@PreCast_Delay)
K(@Fade)
S(@Key_Delay)
RC(400,300)
S(@PreCast_Delay)
CLM
EXIT

;==========================> Traps Assassin Kill Pindle
[TA8]
K(@Lightning_Sentry)
S(@Key_Delay)
RC(450,200)
S(@Cast_Delay)
RC(500,250)
S(@Cast_Delay)
RC(550,300)
S(@Cast_Delay)
RC(550,200)
S(@Cast_Delay)
K(@Mind_Blast)
S(@Key_Delay)
RC(MFOC)
S(@Cast_Delay)
RC(MFOC)
S(@Cast_Delay)
RC(MFOC)
S(@Cast_Delay)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE

;==========================> Traps Assassin Loot Pindle
[TA9]
S(300)
PICKIT(@Pickit_Delay)
S(300)
EXIT

;==========================> /EOF


voila :huh:
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