Hammer Ne Bouge Pas Wp Hautes Glaces
#1
Posté 28 September 2008 - 12:32
Il y aurait quelqu un pour m aider a trouver svp.merci
voici le log
----------------------------Log
09/28 13:01:15 [I]> Inventory: 20 used 1*1 spaces.
09/28 13:01:29 [W]> Retry a missed teleport.
09/28 13:01:30 [W]> Retry a missed teleport.
09/28 13:01:31 [W]> Retry a missed teleport.
09/28 13:01:32 [W]> Retry a missed teleport.
09/28 13:01:33 [W]> Retry a missed teleport.
09/28 13:01:33 [E]> Teleport failed.
09/28 13:01:33 [W]> Sequence exit required. SEQ4 => WEOT . 350 . 0
09/28 13:01:33 [E]> Failed or Fast exit required while applying HummerToEld sequence.
09/28 13:01:33 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
09/28 13:01:33 [W]> The bot will jump to next TOWN named sequence: HummerToTown
09/28 13:01:41 [W]> Difficuties to return back in town using Town Portal.
09/28 13:02:00 [W]> Difficuties to return back in town using Town Portal.
09/28 13:02:08 [W]> Difficuties to return back in town using Town Portal.
09/28 13:02:08 [E]> Failed to return back in town using Town Portal.
09/28 13:02:08 [E]> Function TOWNTP failed.
09/28 13:02:08 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 0
09/28 13:02:08 [E]> Failed or Fast exit required while applying HummerToTown sequence.
09/28 13:02:10 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 58.3 seconds.
09/28 13:02:10 [E]> Emergency stop: first run creation failed.
09/28 13:02:10 [I]> The first run must return successful status everytime.
-----------------------------Sequence---------------------
[;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Hammerdin [Beta]
;Author: Nicotine
;Based: Gbud
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://www.mmbot.net/
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: All the mmBOT.net Staff!
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support
;
;Updated: Jan. 04, 2006 --> Travincal Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = F1
@Concentration = F2
@Vigor = F3
@Cleansing = F4
@Holy_Shield = F5
@Battle_Orders = F6
@Battle_Command = F7
@Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed
@Town_Portal = F9
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------
;------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;------------------------------------------------------------------------------
[MAIN]
;HummerAdvert,0
HummerPreCast,0
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToAnya,0
HummerToPindle,0
HummerAttack,@Pindle_Attack_Length
HummerLoot,0
HummerToTown,0
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
HummerAttack,@Councel_Attack_Length
HummerCouncelHop1,0
HummerAttackCouncel,@Councel_Attack_Length
HummerLoot,0
HummerCouncelHop2,0
HummerLoot,0
HummerToA3,0
HummerToA5,0
;-------------------------------------------------------------------------------
;###########################>> /HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN CONSTANTS <<###########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Destroys Enemy
[HummerAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>
;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>
;==========================> Hammerdin Loots Corpse
[HummerLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Advertises
[HummerAdvert]
SEND(script from http://mmscripts.omnesia.net)
;==========================>
;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(0,550)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>
;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>
;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>
;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>
;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>
;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------
;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,31)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------
#2
Posté 28 September 2008 - 12:44
#3
Posté 28 September 2008 - 13:15
la il télé tue Eldritch et Shenk et n'arrte pas de faire des tp.Sais tu pourquoi?merci
Voici le log-----------------------
09/28 14:08:02 [I]> Inventory: 20 used 1*1 spaces.
09/28 14:08:55 [W]> Difficuties to return back in town using Town Portal.
09/28 14:09:01 [W]> Difficuties to return back in town using Town Portal.
09/28 14:09:06 [W]> Difficuties to return back in town using Town Portal.
09/28 14:09:06 [E]> Failed to return back in town using Town Portal.
09/28 14:09:06 [E]> Function TOWNTP failed.
09/28 14:09:06 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 0
09/28 14:09:06 [E]> Failed or Fast exit required while applying HummerToTown sequence.
09/28 14:09:09 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 69.6 seconds.
09/28 14:09:09 [E]> Emergency stop: first run creation failed.
09/28 14:09:09 [I]> The first run must return successful status everytime.
#4
Posté 28 September 2008 - 13:26
Le tout a droite de ton inventaire.
Ensuite regarde si sais bien configuré a droite sur diablo pour téléporte.
#5
Posté 28 September 2008 - 14:00
En fait le probleme de tele est resolu c'est la suite qui bloque un peu,il ne peut pas prendre le tp,il ne fait que d'ouvrir les tp et il quitte la game.je ne sais pas si c'est bien clair pour vous
#6
Posté 28 September 2008 - 14:03
#7
Posté 28 September 2008 - 14:22

Je ne suis pas un support technique pour tout ceci il y a le forum, merci.
#8
Posté 28 September 2008 - 14:34
Il ouvre le TP mais il arrive pas à le prendre c'est sa ?
#9
Posté 28 September 2008 - 14:34
ya pas un endroit ou tu peux regler le delai d'entrée dans le portail?
sinon, pareil ta mis le bon raccourci?
#10
Posté 28 September 2008 - 15:10
Re:Alors là
![]()
Il ouvre le TP mais il arrive pas à le prendre c'est sa ?
Oui c'est ca je ne peux pas prendre en fait c'est le bot qui ne peut pas prendre le tp qu'il a ouvert,je vois la souris qui bouge autour du tp mais il n'y arrive pas, apres il quitte la partie,je ne sais s'il y a un reglage??
#11
Posté 28 September 2008 - 16:09
Mais le j'en sais trop rien parce que je l'utilise pas et que je m'y connais pas assez XD dsl
#12
Posté 28 September 2008 - 18:40
#13
Posté 28 September 2008 - 18:59
#14
Posté 28 September 2008 - 20:15




