Salut j'ai un soucis concernant le bot de numba:
Le bot se lance, kill eltricht, kill shenk, fais un portail pette toute les rejuv de la belt et quitte la game ....
message d'erreur : Make 1 run manually to load areas in memory cache, then launch bot etc..
et ds le eventbot :
09/07 22:04:06 [W]> Chicken due to excessive drinks in same sequence.
09/07 22:04:06 [W]> Sequence exit required. SEQ7 => EXIT . 0 . 0
09/07 22:04:06 [E]> Failed or Fast exit required while applying ToTown sequence.
09/07 22:04:09 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 76.4 seconds.
09/07 22:04:09 [E]> Emergency stop: first run creation failed.
09/07 22:04:09 [I]> The first run must return successful status everytime.
Je comprend plus rien, j'ai configuré tout a la lettre, j'ai meme demande la config et la sequence d'un amis avc lequel il bot sans probleme.
Si vous pourriez m'aider ce serait super , vu que je n'ai pas eu de reponses sur le topic de numba ...
Ma séquence au cas ou ... :
[VARS]
;Can Be Edited
@PreCast_Delay=500
@Tele_Delay=800
@Key_Delay=100
@Loop_Delay=100
@Pickit_Delay=1000
@WP_Delay=1000
@Walk_Delay=900
@BeforTp_Delay=2000
;Can Be Edited
@Eldritch_Attack_Length=9500
@Shenk_Attack_Length=10000
@Pindle_Attack_Length=9500
@Councel_Attack_Length=18000
@Meph_Attack_Length=50000
@Andy_Attack_Length=30000
;Do Not Edit This
@Concentration=e
@Vigor=x
@Town_Portal=c
@HolyShield=j
@Teleport=r
@Battle_Command=a
@Battle_Orders=f
@Standstill=z
@ClearScreen=SPACE
[MAIN]
;Read This
;Enabled Has No Semicolons
;Disabled Has Semicolons
;===========
;Act5 Frig Wp Then Bo
;===========
Eld_WP,0
;CTA1,0
HolyShield,0
;===========
;Eld+Shenk
;===========
TeleToEld,0
HammerAttack,@Eldritch_Attack_Length
Delay
HammerLoot,0
EldToShenk,0
Delay
HammerAttack,@Shenk_Attack_Length
ShenkAttack,@Shenk_Attack_Length
Delay
HammerLoot,0
;===========
;Shenk Only
;===========
;TeleToShenk,0
;ShenkAttack,@Shenk_Attack_Length
;Delay
;HammerLoot,0
;===========
;Back To Town After Eld Shenk
;===========
ToTown,0
PotBot,0
A5TownPoint,0
;===========
;Pindle
;Can Be Enabled/Disabled
;Only Can Be Used If You Still Have Red Tp In Act 5
;===========
;Pindle_WP,0
;TeleToPindle,0
;HammerAttack,@Pindle_Attack_Length
;HammerLoot,0
;PindleToTown,0
;PotBot,0
;A5TownPoint,0
;===========
;Travincal
;Can Be Enabled/Disabled
;===========
;Trav_WP,0
;CTA1,0
;HolyShield,0
;TravWpToCouncel,0
;HammerAttack,@Councel_Attack_Length
;HammerLoot,0
;MoveUpOneClick,0
;TravAttack,@Councel_Attack_Length
;HammerLoot,0
;TravToTown,0
;A5WpToA5Start,0
;PotBot,0
;A5TownPoint,0
;=========
;Mephisto
;Can Be Enabled/Disabled
;=========
Meph_WP,0
;CTA1,0
HolyShield,0
Mephisto,0
MephAttack,@Meph_Attack_Length
Delay
HammerLoot,0
MephToTown,0
A5WpToA5Start,0
PotBot,0
A5TownPoint,0
;==========
;Andy
;Must Always be Last in Seq
;Can Be Enabled/Disabled
;==========
Andy_WP,0
;CTA1,0
HolyShield,0
Andy,0
AndyAttack,@Andy_Attack_Length
Delay
HammerLoot,0
;========
;Definitions Of Main
;========
;No Need To Edit Below
;========
;Common Commands
;========
[HammerLoot]
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
EXIT
[HammerAttack]
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
CTOE
[A5WpToA5Start]
S(@WP_Delay)
FUNC:A3TownToA5
S(@WP_Delay)
MV(515,126)
SLC
S(@Walk_Delay)
MV(524,196)
SLC
S(@Walk_Delay)
MV(676,109)
SLC
S(@Walk_Delay)
EXIT
[PotBot]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BLC(199,161)
S(@Walk_Delay)
EXEC:PotBot.exe
EXIT
[A5TownPoint]
FUNC:A5TownPoint
S(@Walk_Delay)
EXIT
[ToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[Delay]
S(2000)
EXIT
;=============
;CTA_Precast
;=============
[CTA]
S(@WP_Delay)
;SWITCH1
EXEC:Slot2.au3
S(@PreCast_Delay)
K(@Battle_Command)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
K(@Battle_Orders)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
;SWITCH2
EXEC:Slot1.au3
S(@PreCast_Delay)
EXIT
[CTA1]
EXEC:CTA.au3
EXIT
[HolyShield]
K(@HolyShield)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
EXIT
;===========
;Eld
;===========
[Eld_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT
[TeleToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
S(@Tele_Delay)
BRC(80,-335)
S(@Tele_Delay)
RC(400,150)
S(@Tele_Delay)
S(1000)
EXIT
;===========
;Shenk
;===========
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[EldToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
S(@Tele_Delay)
RC(550,550)
S(@Tele_Delay)
BRC(400,110)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(600,550)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(690,350)
S(@Tele_Delay)
RC(700,550)
S(@Tele_Delay)
S(1000)
EXIT
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,558)
S(@Tele_Delay)
RC(612,588)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[ShenkAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Shenk\ShenkFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
EXIT
;===========
;Pindle
;===========
[Pindle_WP]
K(@Teleport)
FUNC:A5WPtoATP
EXIT
[TeleToPindle]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
S(@Tele_Delay)
RC(700,35)
S(@Tele_Delay)
BRC(490,-74)
S(@Tele_Delay)
RC(600,300)
S(@Tele_Delay)
S(500)
EXIT
[PindleToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
;===========
;Travincal
;===========
[Trav_WP]
FUNC:A5WPtoTrav
EXIT
[TravWpToCouncel]
K(@Teleport)
S(@Key_Delay)
MV(792,366)
SRC
S(@Tele_Delay)
MV(782,202)
SRC
S(@Tele_Delay)
MV(782,447)
SRC
S(@Tele_Delay)
MV(781,280)
SRC
S(@Tele_Delay)
MV(775,240)
SRC
S(@Tele_Delay)
MV(756,501)
SRC
S(@Tele_Delay)
MV(747,388)
SRC
S(@Tele_Delay)
MV(533,231)
SRC
S(@Tele_Delay)
S(1000)
EXIT
[MoveUpOneClick]
K(@Teleport)
S(@Key_Delay)
MV(406,32)
SRC
S(@Tele_Delay)
EXIT
[TravToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[TravAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Trav\TravFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
;========
;Meph
;========
[Meph_WP]
EXEC:Meph\Meph_WP.au3
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\Meph.au3
S(1000)
EXIT
[MephToTown]
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[MephAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\MephFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
CTOE
;=======
;Andy
;=======
[Andy_WP]
EXEC:Andy\Andy_WP.au3
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\Andy.au3
S(1000)
EXIT
[AndyAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\AndyFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
Cordialement
Probleme Numba Bot ... :(
Started By
choucroute68920
, Sep 08 2008 21:39
3 réponses à ce sujet
#1
Posté 08 September 2008 - 21:39
#2
Posté 12 September 2008 - 07:38
salut,
est ce que tu as bien réglé ton lifechek.ini ?
Ensuite, sache qu'il ne faut que des potion de rajeunissement ou de rajeunissement complète pour le numba
est ce que tu as bien réglé ton lifechek.ini ?
Ensuite, sache qu'il ne faut que des potion de rajeunissement ou de rajeunissement complète pour le numba
#3
Posté 12 September 2008 - 17:31
probleme resolu
TURBOT
CA ROX
TURBOT
CA ROX
#4
Posté 12 September 2008 - 18:19
Evidemment, une fois bien configuré
.




