bonjour
jai suivi le tuto pr le mod cuber les pgs
cependant, arrivé dans la partie le bot ouvre le coffre, ouvre le cube, ferme le cube, ferme le coffre... et apres il ne sais plus quoi faire et quitte.
jai certainement oublier quelquechose
je tourne en mmbot 5.46 numba.
si quelqu' un peut me donner la copie de sa sequence.ini avec lutilitaire pour cuber correctement parametré sa marrangerai beaucoup merci.
Mode Cuber Les Pgms
Started By
mandalaye
, Jul 24 2008 18:37
3 réponses à ce sujet
#1
Posté 24 July 2008 - 18:37
#2
Posté 24 July 2008 - 23:26
;#################################################################### ; Sequence soso feu ; pindle + eldritch ; Anakha ;#################################################################### ; ; Instruction ; =========== ; Skill necessaires ; ----------------- ; Fireball en clic gauche ; Meteore ; Teleport (évidement) ; ES ; manashield ; ; Conseil ; ------- ; ; Avoir un bon merco pour tank et faire des dmg si immune feu. ; ; Autre ; ----- ; ; C'est une sequence SANS cta;) ; ;##################################################################### ; ; -Début de la séquence : Act 5 ; -Le bot fait Eldritch ; -Le bot fait Pindle. ; ;##################################################################### ; ; GLOBAL VARIABLES ; ================ ; SKILLS ; ------ ; ; LE SKILL FIREBALL DOIT ETRE A GAUCHE ! ; @SK_Meteore = F6 ;Raccourci Meteore en clic DROIT @SK_Teleport = F4 ;Raccourci Teleport @SK_ES = F1 ;Raccourci Energie Shield @SK_Armor = F2 ;Raccourci Armure de Glace @TP = u ;Raccourci TP @Standskill = ² ;Raccourci StandSkill (pas bouger) ; ; DELAY (ne pas modifier si vous ne savez pas ce que vous faites) ; --------------------------------------------------------------- ; @Teleport_Delay = 1500 ;teleport delay @Random_Sleep = 200,400;sleep pour pickit @Pickit_Delay = 600 ;pickit delay @TP_Delay = 400 ;tp delay @Key_Delay = 40 ;Key delay @Meteore_Delay = 2500 ;delay pour relancer un meteore ; ; TimeOut (ne pas modifier si vous ne savez pas ce que vous faites) ; ----------------------------------------------------------------- ; @Eld_Timeout = 13000 ;eldritch delay @Pin_Timeout = 13000 ;pindle delay ; ; CUBE ; ---- ; @Walk_Delay = 1100 ;Delay used for getting to/from chest etc @ClearMessages = n ;Key to clear messages on screen ; ;###################################################################### ; ; Sequence [MAIN] (modification de la sequence c'est ici) ; ;###################################################################### [MAIN] Cube,0 GotoAct5WP,0 Precast,0 GotoEld,0 KillEld,@Eld_Timeout EldPickit,0 GotoTown,0 Precast,0 GotoAnyaWp,0 GotoPin,0 KillPin,@Pin_Timeout PinPickit,0 ;###################################################################### ; ; NE RIEN TOUCHER APRES CETTE LIGNE !! ; ;###################################################################### ; Cube ;###################################################################### [Cube] S(100) K(@ClearMessages) BLC(505,-75);opens chest S(@Walk_Delay) EXEC: cube.exe S(@Walk_Delay) LC(372,483);closes chest S(@Walk_Delay) BLC(-285,11);walks to continue spot S(@Walk_Delay) EXIT ;###################################################################### ; GotoAct5WP ;###################################################################### [GotoAct5WP] FUNC:A5EWP EXIT ;###################################################################### ; Precast ;###################################################################### [Precast] K(@SK_ES) S(@Key_Delay) RC(300,200) S(@Random_Sleep) K(@SK_Armor) S(@Key_Delay) RC(300,200) S(@Random_Sleep) ;###################################################################### ; GotoEld ;###################################################################### [GotoEld] K(@SK_Teleport) S(@Key_Delay) BRC(155,-60) WEOT(@Teleport_Delay) CLM CML BRC(70,-330) WEOT(@Teleport_Delay) CLM CML K(@SK_Meteore) S(@Key_Delay) EXIT ;###################################################################### ; KillEld ;###################################################################### [KillEld] CLM CML KD(@Standskill) LCD(MFOC) S(@Meteore_Delay) LCU CLM RC(MFOC) CMDEAD CTOE ;###################################################################### ; EldPickit ;###################################################################### [EldPickit] S(@Random_Sleep) PICKIT(@Pickit_Delay) S(@Random_Sleep) EXIT ;###################################################################### ; GotoTown ;###################################################################### [GotoTown] K(@TP) S(@TP_Delay) FUNC:TOWNTP FUNC:A5TownPoint EXIT ;###################################################################### ; GotoAnyaWp ;###################################################################### [GotoAnyaWp] FUNC:A5WPtoATP ;###################################################################### ; GotoPin ;###################################################################### [GotoPin] S(100) K(@SK_Teleport) S(@Key_Delay) BRC(380,-295) WEOT(@Teleport_Delay) RC(696,64) WEOT(@Teleport_Delay) RC(749,119) WEOT(@Teleport_Delay) CLM K(@SK_Meteore) s(@Key_Delay) EXIT ;###################################################################### ; KillPin ;###################################################################### [KillPin] CLM CML KD(@Standskill) LCD(MFOC) S(@Meteore_Delay) LCU CLM RC(MFOC) CMDEAD CTOE ;###################################################################### ; PinPickit ;###################################################################### [PinPickit] S(@Random_Sleep) PICKIT(@Pickit_Delay) S(@Random_Sleep) ;###################################################################### ; END SEQUENCE ;######################################################################C'est une sequence Soso feu que j'avais écrite pour moi à la base, elle utilise le mod cube, donc tu peux regarder
Aucun support ne sera fait en privé. Si vous avez un problème, faites un post.
Ne pas hésiter à mettre un petit (+) si mon post vous plait ou vous a servi !
#3
Posté 25 July 2008 - 08:04
merci
en effet jai juste besoin de la sequence du cube !
je vais parametrer tout sa
en effet jai juste besoin de la sequence du cube !
je vais parametrer tout sa
#4
Posté 25 July 2008 - 16:14
re bonjour
voila ma sequence !
bien entendu sa ne fonctionne toujours pas lol (le bot ne cube pas il ouvre/ferme le cube puis le stash avant de quitter la partie.
pouvez-vous me la corriger?
merci d'avance
[VARS]
;Can Be Edited
@PreCast_Delay=500
@Tele_Delay=800
@Key_Delay=100
@Loop_Delay=100
@Pickit_Delay=1000
@WP_Delay=1000
@Walk_Delay=900 ( celle dorigine )
@BeforTp_Delay=2000
@Walk_Delay=1100 ( add du cube . faut ajouter ici ou completer celle du haut? )
@clearmessages=n
;Can Be Edited
@Eldritch_Attack_Length=9500
@Shenk_Attack_Length=10000
@Pindle_Attack_Length=9500
@Councel_Attack_Length=18000
@Meph_Attack_Length=50000
@Andy_Attack_Length=30000
;Do Not Edit This
@Concentration=e
@Vigor=x
@Town_Portal=c
@HolyShield=j
@Teleport=r
@Battle_Command=a
@Battle_Orders=f
@Standstill=z
@ClearScreen=SPACE
[MAIN]
Cube, 0
Eld_WP,0
;CTA1,0
HolyShield,0
TeleToEld,0
HammerAttack,@Eldritch_Attack_Length
Delay
HammerLoot,0
EldToShenk,0
Delay
HammerAttack,@Shenk_Attack_Length
ShenkAttack,@Shenk_Attack_Length
Delay
HammerLoot,0
;TeleToShenk,0
;ShenkAttack,@Shenk_Attack_Length
;Delay
;HammerLoot,0
ToTown,0
PotBot,0
A5TownPoint,0
;Pindle_WP,0
;TeleToPindle,0
;HammerAttack,@Pindle_Attack_Length
;HammerLoot,0
;PindleToTown,0
;PotBot,0
;A5TownPoint,0
;Trav_WP,0
;CTA1,0
;HolyShield,0
;TravWpToCouncel,0
;HammerAttack,@Councel_Attack_Length
;HammerLoot,0
;MoveUpOneClick,0
;TravAttack,@Councel_Attack_Length
;HammerLoot,0
;TravToTown,0
;A5WpToA5Start,0
;PotBot,0
;A5TownPoint,0
Meph_WP,0
;CTA1,0
HolyShield,0
Mephisto,0
MephAttack,@Meph_Attack_Length
Delay
HammerLoot,0
MephToTown,0
A5WpToA5Start,0
PotBot,0
A5TownPoint,0
;Andy_WP,0
;CTA1,0
;HolyShield,0
;Andy,0
;AndyAttack,@Andy_Attack_Length
;Delay
;HammerLoot,0
[Cube]
S(100)
K(@clearmessages)
BLC(505,-75) ;opens chest
S(@walk_delay)
EXEC: cube.exe
S(@walk_delay)
LC(372,483) ;closes chest
S(@walk_delay)
BLC(-285,11) ;walks to continue spot
S(@walk_delay)
EXIT
;========
;Definitions Of Main
;========
;No Need To Edit Below
;========
;Common Commands
;========
[HammerLoot]
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
EXIT
[HammerAttack]
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
CTOE
[A5WpToA5Start]
S(@WP_Delay)
FUNC:A3TownToA5
S(@WP_Delay)
MV(515,126)
SLC
S(@Walk_Delay)
MV(524,196)
SLC
S(@Walk_Delay)
MV(676,109)
SLC
S(@Walk_Delay)
EXIT
[PotBot]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BLC(199,161)
S(@Walk_Delay)
EXEC:PotBot.exe
EXIT
[A5TownPoint]
FUNC:A5TownPoint
S(@Walk_Delay)
EXIT
[ToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[Delay]
S(2000)
EXIT
;=============
;CTA_Precast
;=============
;[CTA]
;S(@WP_Delay)
;SWITCH1
;EXEC:Slot2.au3
;S(@PreCast_Delay)
;K(@Battle_Command)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;K(@Battle_Orders)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;SWITCH2
;EXEC:Slot1.au3
;S(@PreCast_Delay)
EXIT
[CTA1]
EXEC:CTA.au3
EXIT
[HolyShield]
K(@HolyShield)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
EXIT
;===========
;Eld
;===========
[Eld_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT
[TeleToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
S(@Tele_Delay)
BRC(80,-335)
S(@Tele_Delay)
RC(400,150)
S(@Tele_Delay)
S(1000)
EXIT
;===========
;Shenk
;===========
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[EldToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
S(@Tele_Delay)
RC(550,550)
S(@Tele_Delay)
BRC(400,110)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(600,550)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(690,350)
S(@Tele_Delay)
RC(700,550)
S(@Tele_Delay)
S(1000)
EXIT
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,558)
S(@Tele_Delay)
RC(612,588)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[ShenkAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Shenk\ShenkFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
EXIT
;===========
;Pindle
;===========
[Pindle_WP]
K(@Teleport)
FUNC:A5WPtoATP
EXIT
[TeleToPindle]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
S(@Tele_Delay)
RC(700,35)
S(@Tele_Delay)
BRC(490,-74)
S(@Tele_Delay)
RC(600,300)
S(@Tele_Delay)
S(500)
EXIT
[PindleToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
;===========
;Travincal
;===========
[Trav_WP]
FUNC:A5WPtoTrav
EXIT
[TravWpToCouncel]
K(@Teleport)
S(@Key_Delay)
MV(792,366)
SRC
S(@Tele_Delay)
MV(782,202)
SRC
S(@Tele_Delay)
MV(782,447)
SRC
S(@Tele_Delay)
MV(781,280)
SRC
S(@Tele_Delay)
MV(775,240)
SRC
S(@Tele_Delay)
MV(756,501)
SRC
S(@Tele_Delay)
MV(747,388)
SRC
S(@Tele_Delay)
MV(533,231)
SRC
S(@Tele_Delay)
S(1000)
EXIT
[MoveUpOneClick]
K(@Teleport)
S(@Key_Delay)
MV(406,32)
SRC
S(@Tele_Delay)
EXIT
[TravToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[TravAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Trav\TravFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
;========
;Meph
;========
[Meph_WP]
EXEC:Meph\Meph_WP.au3
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\Meph.au3
S(1000)
EXIT
[MephToTown]
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[MephAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\MephFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
CTOE
;=======
;Andy
;=======
[Andy_WP]
EXEC:Andy\Andy_WP.au3
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\Andy.au3
S(1000)
EXIT
[AndyAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\AndyFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
voila ma sequence !
bien entendu sa ne fonctionne toujours pas lol (le bot ne cube pas il ouvre/ferme le cube puis le stash avant de quitter la partie.
pouvez-vous me la corriger?
merci d'avance
[VARS]
;Can Be Edited
@PreCast_Delay=500
@Tele_Delay=800
@Key_Delay=100
@Loop_Delay=100
@Pickit_Delay=1000
@WP_Delay=1000
@Walk_Delay=900 ( celle dorigine )
@BeforTp_Delay=2000
@Walk_Delay=1100 ( add du cube . faut ajouter ici ou completer celle du haut? )
@clearmessages=n
;Can Be Edited
@Eldritch_Attack_Length=9500
@Shenk_Attack_Length=10000
@Pindle_Attack_Length=9500
@Councel_Attack_Length=18000
@Meph_Attack_Length=50000
@Andy_Attack_Length=30000
;Do Not Edit This
@Concentration=e
@Vigor=x
@Town_Portal=c
@HolyShield=j
@Teleport=r
@Battle_Command=a
@Battle_Orders=f
@Standstill=z
@ClearScreen=SPACE
[MAIN]
Cube, 0
Eld_WP,0
;CTA1,0
HolyShield,0
TeleToEld,0
HammerAttack,@Eldritch_Attack_Length
Delay
HammerLoot,0
EldToShenk,0
Delay
HammerAttack,@Shenk_Attack_Length
ShenkAttack,@Shenk_Attack_Length
Delay
HammerLoot,0
;TeleToShenk,0
;ShenkAttack,@Shenk_Attack_Length
;Delay
;HammerLoot,0
ToTown,0
PotBot,0
A5TownPoint,0
;Pindle_WP,0
;TeleToPindle,0
;HammerAttack,@Pindle_Attack_Length
;HammerLoot,0
;PindleToTown,0
;PotBot,0
;A5TownPoint,0
;Trav_WP,0
;CTA1,0
;HolyShield,0
;TravWpToCouncel,0
;HammerAttack,@Councel_Attack_Length
;HammerLoot,0
;MoveUpOneClick,0
;TravAttack,@Councel_Attack_Length
;HammerLoot,0
;TravToTown,0
;A5WpToA5Start,0
;PotBot,0
;A5TownPoint,0
Meph_WP,0
;CTA1,0
HolyShield,0
Mephisto,0
MephAttack,@Meph_Attack_Length
Delay
HammerLoot,0
MephToTown,0
A5WpToA5Start,0
PotBot,0
A5TownPoint,0
;Andy_WP,0
;CTA1,0
;HolyShield,0
;Andy,0
;AndyAttack,@Andy_Attack_Length
;Delay
;HammerLoot,0
[Cube]
S(100)
K(@clearmessages)
BLC(505,-75) ;opens chest
S(@walk_delay)
EXEC: cube.exe
S(@walk_delay)
LC(372,483) ;closes chest
S(@walk_delay)
BLC(-285,11) ;walks to continue spot
S(@walk_delay)
EXIT
;========
;Definitions Of Main
;========
;No Need To Edit Below
;========
;Common Commands
;========
[HammerLoot]
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
EXIT
[HammerAttack]
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
CTOE
[A5WpToA5Start]
S(@WP_Delay)
FUNC:A3TownToA5
S(@WP_Delay)
MV(515,126)
SLC
S(@Walk_Delay)
MV(524,196)
SLC
S(@Walk_Delay)
MV(676,109)
SLC
S(@Walk_Delay)
EXIT
[PotBot]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BLC(199,161)
S(@Walk_Delay)
EXEC:PotBot.exe
EXIT
[A5TownPoint]
FUNC:A5TownPoint
S(@Walk_Delay)
EXIT
[ToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[Delay]
S(2000)
EXIT
;=============
;CTA_Precast
;=============
;[CTA]
;S(@WP_Delay)
;SWITCH1
;EXEC:Slot2.au3
;S(@PreCast_Delay)
;K(@Battle_Command)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;K(@Battle_Orders)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;RC(250,300)
;S(@PreCast_Delay)
;SWITCH2
;EXEC:Slot1.au3
;S(@PreCast_Delay)
EXIT
[CTA1]
EXEC:CTA.au3
EXIT
[HolyShield]
K(@HolyShield)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
EXIT
;===========
;Eld
;===========
[Eld_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT
[TeleToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
S(@Tele_Delay)
BRC(80,-335)
S(@Tele_Delay)
RC(400,150)
S(@Tele_Delay)
S(1000)
EXIT
;===========
;Shenk
;===========
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[EldToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
S(@Tele_Delay)
RC(550,550)
S(@Tele_Delay)
BRC(400,110)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(600,550)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(690,350)
S(@Tele_Delay)
RC(700,550)
S(@Tele_Delay)
S(1000)
EXIT
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,558)
S(@Tele_Delay)
RC(612,588)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[ShenkAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Shenk\ShenkFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
EXIT
;===========
;Pindle
;===========
[Pindle_WP]
K(@Teleport)
FUNC:A5WPtoATP
EXIT
[TeleToPindle]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
S(@Tele_Delay)
RC(700,35)
S(@Tele_Delay)
BRC(490,-74)
S(@Tele_Delay)
RC(600,300)
S(@Tele_Delay)
S(500)
EXIT
[PindleToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
;===========
;Travincal
;===========
[Trav_WP]
FUNC:A5WPtoTrav
EXIT
[TravWpToCouncel]
K(@Teleport)
S(@Key_Delay)
MV(792,366)
SRC
S(@Tele_Delay)
MV(782,202)
SRC
S(@Tele_Delay)
MV(782,447)
SRC
S(@Tele_Delay)
MV(781,280)
SRC
S(@Tele_Delay)
MV(775,240)
SRC
S(@Tele_Delay)
MV(756,501)
SRC
S(@Tele_Delay)
MV(747,388)
SRC
S(@Tele_Delay)
MV(533,231)
SRC
S(@Tele_Delay)
S(1000)
EXIT
[MoveUpOneClick]
K(@Teleport)
S(@Key_Delay)
MV(406,32)
SRC
S(@Tele_Delay)
EXIT
[TravToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[TravAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Trav\TravFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
;========
;Meph
;========
[Meph_WP]
EXEC:Meph\Meph_WP.au3
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\Meph.au3
S(1000)
EXIT
[MephToTown]
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[MephAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\MephFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
CTOE
;=======
;Andy
;=======
[Andy_WP]
EXEC:Andy\Andy_WP.au3
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\Andy.au3
S(1000)
EXIT
[AndyAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\AndyFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE




