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Problème Mm.bot 545


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#1 pala-saz

pala-saz

    Newbie lvl 2

  • Membres
  • 9 messages
  • Location :Belgique

Posté 02 June 2008 - 13:37

Bonjour a tous,

ne sachant pas faire tourner un baal bot kuk-RedVex j'ai suivi le topic du mmbot.545,

arrivé au constat que je ne pourrais pas pindle j'ai cherché une séquence sans pindle,
que je vous colle ici:


[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################



;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Hammerdin [Beta]
;Author: Nicotine
;Based: Gbud
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://mmscripts.omnesia.net
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Nov. 13, 2005 --> CTA Support
;
;Updated: Jan. 04, 2006 --> Travincal Support
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport = f1
@Concentration = f2
@Vigor = f3
@Cleansing = f4
@Holy_Shield = f5
@Battle_Orders = f6
@Battle_Command = f7
@Standstill = d; Do NOT use SHIFT, only simple letter keys allowed
@Town_Portal = f8
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------


;------------------------------------------------------------------------------
;###########################>> HAMMERDIN SEQ MAIN <<###########################
;------------------------------------------------------------------------------
[MAIN]
;HummerAdvert,0
HummerPreCast,0
GotoAct5Wp,0
HummerCTA,0
HummerToEld,0
HummerAttack,@Eldritch_Attack_Length
HummerLoot,0
HummerToShenk,0
HummerAttack,@Shenk_Attack_Length
HummerLoot,0
HummerToTown,0
;HummerToAnya,0
;HummerToPindle,0
;HummerAttack,@Pindle_Attack_Length
;HummerLoot,0
;HummerToTown,0
HummerToTrav,0
HummerPreCast,0
HummerCTA,0
HummerToCouncel,0
HummerAttack,@Councel_Attack_Length
HummerCouncelHop1,0
HummerAttackCouncel,@Councel_Attack_Length
HummerLoot,0
HummerCouncelHop2,0
HummerLoot,0
HummerToA3,0
HummerToA5,0

;-------------------------------------------------------------------------------
;###########################>> /HAMMERDIN SEQ MAIN <<###########################
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN CONSTANTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Destroys Enemy
[HummerAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Destroys Councel
[HummerAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
;==========================>

;==========================> Hammerdin Loots Corpse
[HummerLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
K(@Vigor)
S(@Random_Sleep)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN PRECASTS <<############################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Advertises
[HummerAdvert]
SEND(script from http://mmscripts.omnesia.net)
;==========================>

;==========================> Hammerdin Pre Casts
[HummerPreCast]
K(@Holy_Shield)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
K(@Vigor)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Shouts
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>

;-------------------------------------------------------------------------------
;#########################>> HAMMERDIN TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Travels to Town
[HummerToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
FUNC:A5TownPoint
EXIT
;==========================>

;==========================> Hammerdin Travels to Act3
[HummerToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Key_Delay)
K(@Cleansing)
S(@Random_Delay2)
S(@Key_Delay)
K(@Vigor)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;##########################>> HAMMERDIN ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Prepares
[GotoAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>

;==========================> Hammerdin Travels to Anya's Portal
[HummerToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>

;==========================> Hammerdin Travels to Travincal
[HummerToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>

;==========================> Hammerdin Travels to Act5
[HummerToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> HAMMERDIN MOVEMENTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Hammerdin Charges Eldritch
[HummerToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(80,-335)
WEOT(@Tele_Delay1)
RC(400,150)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Shenk
[HummerToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Hammerdin Charges Pindle
[HummerToPindle]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(400,-310)
WEOT(@Tele_Delay1)
RC(700,30)
WEOT(@Tele_Delay1)
BRC(555,-80)
WEOT(@Tele_Delay1)
BRC(300,0)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Charges Councel
[HummerToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Hammerdin Councel Tele Hop
[HummerCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
CML
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Concentration)
S(@Key_Delay)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------





J'ajoute ici l'event log:


1 [I]> Character selected.
06/02 14:16:01 [I]> ==> Cycle: 1 => Run: 1 Started. [Games created yet: 1]
06/02 14:16:16 [I]> Game Created successfully.
06/02 14:16:16 [I]> Starting from Act5.
06/02 14:16:18 [I]> Inventory reference: Sequences use TPs to Town and TP tome is in inventory
06/02 14:16:18 [I]> Inventory reference:

== Inventory: ==
o o o o o o + + + +
o o o o o + + + + +
o o o o o + + + + +
o o o o o + + + + +

06/02 14:16:18 [I]> Inventory: 19 used 1*1 spaces.
06/02 14:16:48 [W]> Retry a missed teleport.
06/02 14:16:49 [W]> Retry a missed teleport.
06/02 14:16:50 [W]> Retry a missed teleport.
06/02 14:16:51 [W]> Retry a missed teleport.
06/02 14:16:52 [W]> Retry a missed teleport.
06/02 14:16:52 [E]> Teleport failed.
06/02 14:16:52 [W]> Sequence exit required. SEQ4 => WEOT . 350 . 0
06/02 14:16:52 [E]> Failed or Fast exit required while applying HummerToShenk sequence.
06/02 14:16:52 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
06/02 14:16:52 [W]> The bot will jump to next TOWN named sequence: HummerToTown
06/02 14:16:59 [E]> FromBlockClickTo Error ID: 300, 307, 795, 577, -230, -100, 2, 0
06/02 14:16:59 [E]> StartToDownStairs pathing function failed.
06/02 14:16:59 [E]> Function A5TownPoint failed.
06/02 14:16:59 [W]> Sequence exit required. SEQ9 => FUNC:A5TownPoint . 0 . 0
06/02 14:16:59 [E]> Failed or Fast exit required while applying HummerToTown sequence.
06/02 14:17:03 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 47.6 seconds.
06/02 14:17:03 [E]> Emergency stop: first run creation failed.
06/02 14:17:03 [I]> The first run must return successful status everytime.


En plus de n'est qu'aller voir les mobs au dessus du premier wp acte 5, l'imbécile a ballancé mon magefist (up..) avant que quitter la partie!

Si vous êtes plus doués que moi, merci de me répondre :huh:

#2 pala-saz

pala-saz

    Newbie lvl 2

  • Membres
  • 9 messages
  • Location :Belgique

Posté 02 June 2008 - 14:34

Problème résolut, conflit dans les raccourcis tout betement (newb inside)!