Je Need Un Scrip Pala Hammer Ou...
Started By
₤¥Ωۼỹ۵
, Feb 01 2006 16:29
7 réponses à ce sujet
#1
Posté 01 February 2006 - 16:29
je cherche un script qui march sois hammer ou necro, car moi il fait rien aâre courire est ses le merc qui doit tou tuer aller svp jneed une help merci
#2
Posté 01 February 2006 - 18:47
et ton pala hammeur , il fera quels monstres Eld ? , shr ? , pind ? , et a-t-il CTA ?
#3
Posté 01 February 2006 - 21:19
Pour le bot, avec un hammer c'est important d'avoir enigma ? because je suis pauvre... meme pas de zaka :s
#4
Posté 01 February 2006 - 21:21
Je crois que si tu veux que ton pala ce télé, vaut mieux avoir Eni effectivement, mais je crois pas que ce marche si tu sais pas te télé
#5
Posté 01 February 2006 - 21:23
j'ai pas dit que je voulais qu'il se tele... mais bon pour faire shrenk pindle et eldritch je vois pas trop l'interet de eni
#6
Posté 02 February 2006 - 17:17
Vila une tite sequenc epour ton pala je vien de la trouver ^^ 1 mois presque que je la chercher ...
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~site censure~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
CTA,0
TeleToPindle,0
PreAttack,1500
Attack,@Timeout_Pindle
Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~Ramadash Tele-Hammerdin Sequence for mm.bot v5.44 Beta 6 and Frutakaka Mod~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~site censure~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~;
;Default sequence run Trav, Pindle, Eld and Shenk in this order,
;see the explanations in the [MAIN] sequence for information on how to change this.
;Do not use "Shift" for standstill, it will not work.
;note that setting this sequence up might not be easy and that you need some basic sequencing knowledge.
;Questions that are clearly answered in the manual will be ignored.
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// VARIABLES //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[VARS]
;skills
@Skill_BattleCommand=f1
@Skill_BattleOrder=f2
@Skill_HolyShield=w
@Skill_Teleport=q
@Skill_Concentration=r
@Skill_HoldPosition=g ;aka standstill
@Skill_Vigor=f
@Skill_Redemption=v ;set same as vigor if you dont have
@Skill_TownPortal=a ;a must
@Skill_ShowMiniMap=TAB
;delays
@Del_SwitchSkill=50
@Del_Precast=400
@Del_WEOT=2200 ;the timeout for WEOT(timeout)
@Del_AttackTele=900
@Del_AttackKeyDown=400
@Del_PickitCheckLife=600 ;this is the PICKIT(delay) delay
@Del_AfterTownPortalCast=600 ;how long to wait after casting town portal
;attacks timeout's
@Timeout_Eld=7000 ;how long to attack eldrich after PreAttack
@Timeout_Shenk=20000 ;how long to attack Shenk after PreAttack
@Timeout_PreAttack=2000 ;how long to standstill doing hammers befor starting tele-on-those-bastards attack
@Timeout_Pindle=10000 ;timeout for pindleskin (remember there is no PreAttack here)
@Timeout_TravPreAttack=5000
@Timeout_Trav=60000
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// MAIN START HERE //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
[MAIN]
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
Vigor,0
GoToTrav,0
CTA,0
HolyShield,0
;
SetA3Contex,0 ;dont touch this
;
;///////////////////////////////
;///teleport to the council
;///1=start outside of the room
;///2=start inside of the room
;///////////////////////////////
;GoToCouncil,0 ;this can be edited
GoToCouncil2,0 ;this can be edited
;
AttackAndPick,@Timeout_Trav
QuickPickit,0
;
;///////////////////////////////
;///1=tele up
;///2=tele down
;///////////////////////////////
;QuickTeleTrav,0 ;this can be edited
QuickTeleTrav2,0 ;this can be edited
QuickPickit,0
;
;AttackAndPickTrav,@Timeout_Trav
AttackAndPick,@Timeout_Trav
PostTrav,0
Vigor,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// POST TRAV SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;/// You can edit the following, leave only 1 that is not commented, depending on what you want to do after trav
;/// See explanations on each lines
;///
;
;ToMalahToFrigid,0 ;use this to go to Malah and frigid after trav
;
;ToMalahToPindle,0 ;use this to go to Malah and Pindle after trav
;
ToPindle,0 ;use this to go to pindle after trav, without a malah visit
;
;DirectFrigid,0 ;use this to go to frigid after trav, without a malah visit
;
;dont touch this one
SetA5Contex,0
;
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// PINDLE SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment the whole follow part to kill pindle, note that this start from frigid highland, so you need to edit the Post Trav part.
;Comment if you dont want to kill pindle
;
CTA,0
TeleToPindle,0
PreAttack,1500
Attack,@Timeout_Pindle
Pickit,0
;/////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// ELDRICH+SHENK SECTION //////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////////////////////////////////////////////////////////////////////
;
;Uncomment this if you kill pindle, comment it if you don't
;
ToTownToFrigid,0
;
;
;CTA,0
;HolyShield,0
;
GoToEld,0
;
PreAttack,@Timeout_PreAttack
Attack,@Timeout_Eld
Pickit,0
;
GoToShenk,0
;
TeleOnShenk,0
;
PreAttack,3000
;
QuickPickit,0
;
SpecialShenkAttack,0
SpecialShenkAttack2,10000
;
QuickPickit,0
;
;you should always leave vigor there (assuming you have it)
Vigor,0
;
;////////////////////////////////////////////////////////////////////////////////////////////////////
;/////////////////////////////// //////////////////////////////
;/////////////////////////////// DO NOT EDIT ANYTHING BELOW THIS POINT //////////////////////////////
;/////////////////////////////// //////////////////////////////
;////////////////////////////////////////////////////////////////////////////////////////////////////
;
[SetA3Contex]
FUNC:ColorsA3
[SetA5Contex]
FUNC:ColorsA5
[Vigor]
K(@Skill_Vigor)
S(@Del_SwitchSkill)
[QuickTeleTrav2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(117,510)
WEOT(@Del_WEOT)
[GoToCouncil2]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(785,302)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(783,73)
WEOT(@Del_WEOT)
RC(776,394)
WEOT(@Del_WEOT)
RC(752,334)
WEOT(@Del_WEOT)
RC(680,575)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[SpecialShenkAttack2]
K(@Skill_Teleport)
EXEC:ShenkMove.au3
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
PICKIT(@Del_PickitCheckLife)
CTOE
[SpecialShenkAttack]
EXEC:ShenkMove.au3
K(@Skill_Teleport)
S(150)
SRC
S(300)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
KD(@Skill_HoldPosition)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
;CML
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[ToMalahToFrigid]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToTownToFrigid]
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5EWP
[ToMalahToPindle]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(600,200)
WEOT(@Del_WEOT)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
FUNC:A5TownPoint
FUNC:A5WPtoATP
[ToPindle]
MV(400,300)
S(50)
FUNC:FOCWP
SLC
EXEC:WaitWpOpen.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
LC(110,165)
EXEC:WaitInTown.au3
SR(50,100)
K(@Skill_ShowMiniMap)
SR(50,100)
FUNC:A5WPtoATP
[TeleToPindle]
K(@Skill_teleport)
S(@Del_SwitchSkill)
BRC(280,-300)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(780,50)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
RC(775,90)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
BRC(258,81)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
[DirectFrigid]
FUNC:A5EWP
[GoToShenk]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(275,515)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(550,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;EXEC:Eldrich.ToBlock.au3
CLM
;CML
BRC(400,110)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(600,550)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
RC(700,520)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
RC(690,350)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
;CLM
BRC(237,235)
WEOT(@Del_WEOT)
S(@Del_SwitchSkill)
CLM
;CML
;RC(700,550)
;WEOT(@Del_WEOT)
;S(@Del_SwitchSkill)
;CLM
;CML
EXIT
[AttackAndPick]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
CMDEAD
EXEC:MouseToMonster.au3
CLM
S(@Del_SwitchSkill)
K(@Skill_Concentration)
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
EXEC:MercTest.au3
;S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
KU(@Skill_HoldPosition)
LCU
CMDEAD
;EXEC:MercTest.au3
K(@Skill_Redemption)
S(@Del_SwitchSkill)
CMDEAD
PICKIT(@Del_PickitCheckLife)
[TeleOnShenk]
;EXEC:MouseToBlue.au3
EXEC:test.au3
SRC
S(700)
[Attack]
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
S(100)
CLM
;EXEC:MercTest.au3
;EXEC:MouseToRed.au3
;EXEC:MouseToEld.au3
EXEC:MouseToMonster.au3
K(@Skill_Concentration)
KD(@Skill_HoldPosition)
CMDEAD
LCD(700, 350)
EXEC:MercTest.au3
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CLM
S(@Del_AttackKeyDown)
CMDEAD
LCD(700, 350)
CTOE
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
[PreAttack]
KD(@Skill_HoldPosition)
S(@Del_SwitchSkill)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(200)
CMDEAD
CTOE
[GoToEld]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
BRC(141,-100)
WEOT(@Del_WEOT)
BRC(126,-385)
WEOT(@Del_WEOT)
RC(423,170)
WEOT(@Del_WEOT)
CLM
EXIT
[HolyShield]
K(@Skill_HolyShield)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
EXIT
[PostTrav]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
K(@Skill_TownPortal)
S(@Del_SwitchSkill)
FUNC:TOWNTP
K(@Skill_Vigor)
S(@Del_SwitchSkill)
S(500)
;FUNC:A3TownToA5
EXEC:WaypointFocus.au3
S(500)
EXIT
[QuickPickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
EXIT
[Pickit]
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
S(@Del_SwitchSkill)
EXIT
[QuickTeleTrav]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(706,140)
WEOT(@Del_WEOT)
[TestAttack]
EXEC:MouseToTrav.au3
S(500)
CTOE
[CTA]
SWITCH1
K(@Skill_BattleCommand)
S(@Del_SwitchSkill)
RC(400,300)
S(@Del_Precast)
K(@Skill_BattleOrder)
S(@Del_SwitchSkill)
RC(400,500)
S(@Del_Precast)
SWITCH2
EXIT
[GoToTrav]
FUNC:A5WPtoTrav
[GoToCouncil]
K(@Skill_Teleport)
S(@Del_SwitchSkill)
RC(786,334)
WEOT(@Del_WEOT)
RC(786,334)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(796,459)
WEOT(@Del_WEOT)
RC(801,243)
WEOT(@Del_WEOT)
RC(783,95)
WEOT(@Del_WEOT)
K(@Skill_Concentration)
S(@Del_SwitchSkill)
EXIT
[AttackAndPickTrav]
;EXEC:CMDEAD2.au3
CMDEAD
K(@Skill_Teleport)
S(@Del_SwitchSkill)
EXEC:CMDEAD2.au3
EXEC:MouseToTrav.au3
K(@Skill_Concentration)
S(@Del_SwitchSkill)
;EXEC:CMDEAD2.au3
CMDEAD
KD(@Skill_HoldPosition)
LCD(700, 350)
;EXEC:CMDEAD2.au3
CMDEAD
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
;EXEC:CMDEAD2.au3
CMDEAD
CTOE
S(@Del_AttackKeyDown)
LCD(700, 350)
CLM
EXEC:MercTest.au3
S(@Del_AttackKeyDown)
KU(@Skill_HoldPosition)
LCU
S(@Del_AttackKeyDown)
K(@Skill_Redemption)
S(@Del_SwitchSkill)
PICKIT(@Del_PickitCheckLife)
;EXEC:CMDEAD2.au3
CMDEAD
#7
Posté 02 February 2006 - 18:10
oui j'ai cta mai le problem c que le pala ce tel en plain mileu de smonstre cour partou est le merc doit tou tuer o_O allore ca menerve car il plante
#8
Posté 02 February 2006 - 18:16
je reprend t'as phrase ;
mais le problème c'est que le pala se tele en plein milieu des monstres cour partout et le merc doit tout tuer alors ça m'énerve......
Si sa t'interrese de savoir t'es fautes déjà dîtes 1K fois
mais le problème c'est que le pala se tele en plein milieu des monstres cour partout et le merc doit tout tuer alors ça m'énerve......
Si sa t'interrese de savoir t'es fautes déjà dîtes 1K fois




