
j'ai essayer de règler le probleme en changeant des choses dans mm.LifeCheck mais sa rien changer et pour l'autre icône qui n,a pas rapport a la vie , c'est ok , c'est juste que les ancients changement revien lorsqu'il y a cette erreur ...
voici mon dossier lifecheck:
;Smorg's PotThread config file
;http://www.mmbot.net/
;------------------------------------------------------------------------------------
;Rpot_Life_Percent: The bot will drink a potion when your life reaches this %, first drinking regular rejuves, then fulls if only fulls are available.
;
;FRJ_Life_Percent: The bot will drink a full rejuv when your life reaches this %, unless only regular rejuves are available in which case it will drink a regular.
;
;Rpot_Mana_Percent: The bot will drink a potion when your mana reaches this %, first drinking regular rejuves, then fulls if none are avaliable.
;
;FRJ_Mana_Percent: The bot will drink a full rejuv when your mana reaches this %, unless none are available in which case it will drink a regular.
;
;Chicken_Percent: You will chicken when your life reaches this %
;
;Mana_Chicken: You will chicken when your mana reaches this %. Set to "Off" to disable this (Default)
;
;Scan_Delay: The delay between each full scan loop in milliseconds. Increase this if potthread is causing cpu lag. Decrease it to make potthread more responsive. Don't set it to zero!
;
;Drink_Delay: The minimum time between each potion drink.
;
;Chicken_Wait_Delay: Wait this amount of time after chickening and on the first run to begin life scanning to avoid getting caught in an infinant chickening loop. (Seconds -- ms * 1000)
;
;Max_Life: Your maximum life as indicated in game by your character. Include warcries
;
;Max_Mana: Your maximum mana as indicated in game by your character. Include warcries
;------------------------------------------------------------------------------------
;Use_Merc: If you want to use a mercenary. All merc functions are bypassed if this is set to 'no'
;
;Merc_Chicken: There will be no chicken check for the merc if this is set to 'no', Merc will still be healed however if Use_Merc = Yes
;
;Merc_Heal_Percent: Heal the merc at this percent, Regular rejuves are always prioritized for merc drinks.
;
;Merc_Chicken_Percent: Forced chicken when the merc's life reaches this percent
;------------------------------------------------------------------------------------
[Settings]
Rpot_Life_Percent = 60
FRJ_Life_Percent = 30
Rpot_Mana_Percent = 10
FRJ_Mana_Percent = 1
Chicken_Percent = 15
Chicken_Mana = Off
Scan_Delay = 20
Drink_Delay = 1500
Chicken_Wait_Delay = 15
Max_Life = 1914
Max_Mana = 428
[Merc]
Use_Merc = Yes
Merc_Chicken = No
Merc_Heal_Percent = 30
Merc_Chicken_Percent = -10
séquence:
;========Supreme1012's Hammerdin Sequence========
;------------------Version 8.0------------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy
;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob
;====================================== KEYS ======================================
[VARS]
; Have Blessed Hammers set as Left Click Attack for Main
; Have Normal Attack set as Left Click Attack for weapon switch
@Standstill=F ;Cannot be the default "SHIFT" key
@HolyShield=F3
@Vigor=F6
@Teleport=F4
@Concentration=F5
@Town_Portal=F7
@Battle_Command=F1
@Battle_Orders=F2
;===================================== DELAYS =====================================
@SwitchSkill=30
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=350
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=6000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=9000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=11000
@Meph_Attack_Length=15000
@Andy_Attack_Length=15000
;====================================== MAIN ======================================
[MAIN]
;==Eldritch==
GotoFrigid,0
;SetA5Colors,0
CTA,0
HolyShield,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
;ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk
;==Thresh==
FromEldtoFrigidWP,0
ToArreat,0
TeleToThresh,0
TeleportAttack,@Thresh_Attack_Length
Loot,0
ToTownAct5,0
;==Option==
;TeleToShenkFromEld,0 ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
GotoFrigid,0
TeleToShenkFromWP,0
;==Shenk==
ShenkAttack,@Shenk_Attack_Length
Delay,0
Loot,0
;ToTownAct5,0
;==Dac==
TeleToDac,0
DacAttack,0
StationaryAttack,3000
DacAttack,@Dac_Attack_Length
Loot,0
ToTownAct5,0
;==Pindle==
ToAnya,0
SetA5Colors,0
;CTA,0
;HolyShield,0
TeleToPindle,0
TeleportAttack,@Pindle_Attack_Length
Loot,0
ToTownAct5,0
;==Meph==
Meph_WP,0
SetA3Colors,0
CTA,0
HolyShield,0
Mephisto,0
TeleportAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0
;==Andy==
Andy_WP,0
SetA3Colors,0
;CTA,0 ;Probably wont work, leave commented
HolyShield,0
Andy,0
TeleportAttack,@Andy_Attack_Length
Loot,0
;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!
;=========Precasts=========
[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT
[HolyShield]
K(@HolyShield)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT
;=========Miscellaneous=========
[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
EXEC:PotBot.exe
S(200)
K(@Vigor)
S(@SwitchSkill)
FUNC:A5TownPoint
EXIT
[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
K(@Vigor)
S(@SwitchSkill)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT
[Loot]
KU(@Standstill)
RCU
LCU
K(@Vigor)
S(@SwitchSkill)
PICKIT(800)
S(200)
PICKIT(800)
EXIT
[SetA3Colors]
FUNC:ColorsA3
EXIT
[SetA5Colors]
FUNC:ColorsA5
EXIT
[Delay]
S(1000)
EXIT
;=========Attacks=========
[StationaryAttack]
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(600)
CMDEAD
CTOE
[TeleportAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:MonsterFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE
[ShenkAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:ShenkFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE
[DacAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:DacFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE
;=========Eldritch=========
[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT
[TeleToEldritch]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay)
BRC(80,-335)
WEOT(@Tele_Delay)
RC(400,150)
WEOT(@Tele_Delay)
EXIT
;=========Thresh=========
[FromEldtoFrigidWP]
K(@Teleport)
S(@Key_Delay)
RC(362,542)
WEOT(@Tele_Delay)
RC(362,542)
WEOT(@Tele_Delay)
BRC(335,174)
WEOT(@Tele_Delay)
EXIT
[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
EXIT
[TeleToThresh]
EXEC:Bosses\TeleToThresh.au3
EXIT
;=========Shenk=========
[TeleToShenkFromEld]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT
[TeleToShenkFromWP]
K(@Teleport)
S(@Key_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT
;=========Dac=========
[TeleToDac]
K(@Teleport)
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(600,540)
WEOT(400)
EXEC:Bosses\TeleToDac.au3
EXIT
;=========Pindle=========
[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT
[TeleToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
EXIT
;=========Mephisto=========
[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Meph.au3
EXIT
;=========Andariel=========
[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Andy.au3
EXIT
20 dernieres lignes fichier events bot.txt:
01/12 12:00:03 [I]> SEQUENCER loaded Loot with 9 commands.
01/12 12:00:03 [I]> SEQUENCER loaded ToTownAct3 with 12 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Andy_WP with 3 commands.
01/12 12:00:03 [I]> SEQUENCER loaded SetA3Colors with 2 commands.
01/12 12:00:03 [I]> SEQUENCER loaded HolyShield with 7 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Andy with 4 commands.
01/12 12:00:03 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Loot with 9 commands.
01/12 12:00:03 [I]> SEQUENCER loaded 43 Total sequences.
01/12 12:00:03 [I]> Bot process priority: Medium speed.
01/12 12:00:04 [I]> Diablo II processes closed successfully.
01/12 12:00:05 [I]> Diablo 2 will be launched with these parameters:
01/12 12:00:05 [I]> C:\Program Files\Diablo II\Diablo II.exe -w -ns -lq -direct -txt -title "Diablo II" (title: Diablo II)
01/12 12:00:33 [I]> Bot process priority: Medium speed.
01/12 12:00:33 [I]> Diablo II started.
01/12 12:00:41 [I]> Login done.
01/12 12:00:45 [I]> Character selected.
01/12 12:00:45 [I]> ==> Cycle: 1 => Run: 1 Started. [Games created yet: 1]
01/12 12:01:07 [I]> Game Created successfully.
01/12 12:01:20 [E]> Act5 or Act3 Green Block not found...!







