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Problème Avec Mmbot 5.46


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#1 max619

max619

    Newbie lvl 3

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  • 16 messages

Posté 12 January 2008 - 18:20

je sais que vous avez seulement la version 5.45 ici mais cela ne doit pas changer grand chose à mon problème. tout va bien quand je start mon bot jusqu'à temps qu'il rejoint la partie. il rejoint la partie mais lorsqu'il est entré , il regarde mon inventaire et ceci apparait toujours Image IPB

j'ai essayer de règler le probleme en changeant des choses dans mm.LifeCheck mais sa rien changer et pour l'autre icône qui n,a pas rapport a la vie , c'est ok , c'est juste que les ancients changement revien lorsqu'il y a cette erreur ...

voici mon dossier lifecheck:
;Smorg's PotThread config file
;http://www.mmbot.net/
;------------------------------------------------------------------------------------
;Rpot_Life_Percent: The bot will drink a potion when your life reaches this %, first drinking regular rejuves, then fulls if only fulls are available.
;
;FRJ_Life_Percent: The bot will drink a full rejuv when your life reaches this %, unless only regular rejuves are available in which case it will drink a regular.
;
;Rpot_Mana_Percent: The bot will drink a potion when your mana reaches this %, first drinking regular rejuves, then fulls if none are avaliable.
;
;FRJ_Mana_Percent: The bot will drink a full rejuv when your mana reaches this %, unless none are available in which case it will drink a regular.
;
;Chicken_Percent: You will chicken when your life reaches this %
;
;Mana_Chicken: You will chicken when your mana reaches this %. Set to "Off" to disable this (Default)
;
;Scan_Delay: The delay between each full scan loop in milliseconds. Increase this if potthread is causing cpu lag. Decrease it to make potthread more responsive. Don't set it to zero!
;
;Drink_Delay: The minimum time between each potion drink.
;
;Chicken_Wait_Delay: Wait this amount of time after chickening and on the first run to begin life scanning to avoid getting caught in an infinant chickening loop. (Seconds -- ms * 1000)
;
;Max_Life: Your maximum life as indicated in game by your character. Include warcries
;
;Max_Mana: Your maximum mana as indicated in game by your character. Include warcries
;------------------------------------------------------------------------------------
;Use_Merc: If you want to use a mercenary. All merc functions are bypassed if this is set to 'no'
;
;Merc_Chicken: There will be no chicken check for the merc if this is set to 'no', Merc will still be healed however if Use_Merc = Yes
;
;Merc_Heal_Percent: Heal the merc at this percent, Regular rejuves are always prioritized for merc drinks.
;
;Merc_Chicken_Percent: Forced chicken when the merc's life reaches this percent
;------------------------------------------------------------------------------------
[Settings]
Rpot_Life_Percent = 60
FRJ_Life_Percent = 30
Rpot_Mana_Percent = 10
FRJ_Mana_Percent = 1
Chicken_Percent = 15
Chicken_Mana = Off
Scan_Delay = 20
Drink_Delay = 1500
Chicken_Wait_Delay = 15
Max_Life = 1914
Max_Mana = 428

[Merc]
Use_Merc = Yes
Merc_Chicken = No
Merc_Heal_Percent = 30
Merc_Chicken_Percent = -10

séquence:
;========Supreme1012's Hammerdin Sequence========
;------------------Version 8.0------------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy

;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob

;====================================== KEYS ======================================
[VARS]
; Have Blessed Hammers set as Left Click Attack for Main
; Have Normal Attack set as Left Click Attack for weapon switch

@Standstill=F ;Cannot be the default "SHIFT" key
@HolyShield=F3
@Vigor=F6
@Teleport=F4
@Concentration=F5
@Town_Portal=F7
@Battle_Command=F1
@Battle_Orders=F2

;===================================== DELAYS =====================================

@SwitchSkill=30
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=350
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=6000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=9000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=11000
@Meph_Attack_Length=15000
@Andy_Attack_Length=15000

;====================================== MAIN ======================================
[MAIN]

;==Eldritch==
GotoFrigid,0
;SetA5Colors,0
CTA,0
HolyShield,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
;ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk

;==Thresh==
FromEldtoFrigidWP,0
ToArreat,0
TeleToThresh,0
TeleportAttack,@Thresh_Attack_Length
Loot,0
ToTownAct5,0

;==Option==
;TeleToShenkFromEld,0 ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
GotoFrigid,0
TeleToShenkFromWP,0

;==Shenk==
ShenkAttack,@Shenk_Attack_Length
Delay,0
Loot,0
;ToTownAct5,0

;==Dac==
TeleToDac,0
DacAttack,0
StationaryAttack,3000
DacAttack,@Dac_Attack_Length
Loot,0
ToTownAct5,0

;==Pindle==
ToAnya,0
SetA5Colors,0
;CTA,0
;HolyShield,0
TeleToPindle,0
TeleportAttack,@Pindle_Attack_Length
Loot,0
ToTownAct5,0

;==Meph==
Meph_WP,0
SetA3Colors,0
CTA,0
HolyShield,0
Mephisto,0
TeleportAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
Andy_WP,0
SetA3Colors,0
;CTA,0 ;Probably wont work, leave commented
HolyShield,0
Andy,0
TeleportAttack,@Andy_Attack_Length
Loot,0


;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!

;=========Precasts=========

[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT

[HolyShield]
K(@HolyShield)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

;=========Miscellaneous=========

[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
EXEC:PotBot.exe
S(200)
K(@Vigor)
S(@SwitchSkill)
FUNC:A5TownPoint
EXIT

[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
K(@Vigor)
S(@SwitchSkill)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT

[Loot]
KU(@Standstill)
RCU
LCU
K(@Vigor)
S(@SwitchSkill)
PICKIT(800)
S(200)
PICKIT(800)
EXIT

[SetA3Colors]
FUNC:ColorsA3
EXIT

[SetA5Colors]
FUNC:ColorsA5
EXIT

[Delay]
S(1000)
EXIT

;=========Attacks=========

[StationaryAttack]
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(600)
CMDEAD
CTOE

[TeleportAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:MonsterFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[ShenkAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:ShenkFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[DacAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:DacFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

;=========Eldritch=========

[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT

[TeleToEldritch]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay)
BRC(80,-335)
WEOT(@Tele_Delay)
RC(400,150)
WEOT(@Tele_Delay)
EXIT

;=========Thresh=========

[FromEldtoFrigidWP]
K(@Teleport)
S(@Key_Delay)
RC(362,542)
WEOT(@Tele_Delay)
RC(362,542)
WEOT(@Tele_Delay)
BRC(335,174)
WEOT(@Tele_Delay)
EXIT

[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
EXIT

[TeleToThresh]
EXEC:Bosses\TeleToThresh.au3
EXIT

;=========Shenk=========

[TeleToShenkFromEld]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT

[TeleToShenkFromWP]
K(@Teleport)
S(@Key_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT

;=========Dac=========

[TeleToDac]
K(@Teleport)
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(795,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(700,460)
WEOT(@Tele_Delay)
RC(600,540)
WEOT(400)
EXEC:Bosses\TeleToDac.au3
EXIT

;=========Pindle=========

[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT

[TeleToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
EXIT

;=========Mephisto=========

[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT

[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Meph.au3
EXIT

;=========Andariel=========

[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT

[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Bosses\Andy.au3
EXIT

20 dernieres lignes fichier events bot.txt:
01/12 12:00:03 [I]> SEQUENCER loaded Loot with 9 commands.
01/12 12:00:03 [I]> SEQUENCER loaded ToTownAct3 with 12 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Andy_WP with 3 commands.
01/12 12:00:03 [I]> SEQUENCER loaded SetA3Colors with 2 commands.
01/12 12:00:03 [I]> SEQUENCER loaded HolyShield with 7 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Andy with 4 commands.
01/12 12:00:03 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/12 12:00:03 [I]> SEQUENCER loaded Loot with 9 commands.
01/12 12:00:03 [I]> SEQUENCER loaded 43 Total sequences.
01/12 12:00:03 [I]> Bot process priority: Medium speed.
01/12 12:00:04 [I]> Diablo II processes closed successfully.
01/12 12:00:05 [I]> Diablo 2 will be launched with these parameters:
01/12 12:00:05 [I]> C:\Program Files\Diablo II\Diablo II.exe -w -ns -lq -direct -txt -title "Diablo II" (title: Diablo II)
01/12 12:00:33 [I]> Bot process priority: Medium speed.
01/12 12:00:33 [I]> Diablo II started.
01/12 12:00:41 [I]> Login done.
01/12 12:00:45 [I]> Character selected.
01/12 12:00:45 [I]> ==> Cycle: 1 => Run: 1 Started. [Games created yet: 1]
01/12 12:01:07 [I]> Game Created successfully.
01/12 12:01:20 [E]> Act5 or Act3 Green Block not found...!

#2 Lilith

Lilith

    Hard Gamer

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  • 283 messages

Posté 13 January 2008 - 16:06

Quand le bot démarres le jeu:
_est-il act5?
_la partie est-elle créé de telle maniere à ce qu'on voit plein blocks verts moches partout?

#3 max619

max619

    Newbie lvl 3

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  • 16 messages

Posté 13 January 2008 - 20:20

je commencais toujours acte 1 car j'avais entendu dire que cela fonctionnais act1-3-5 avec ce bot. pour les blocks , oui mais je vais quand meme faire un screenshot

voici 2 screenshot :
Image IPB
à l'acte 5 , sa l'air ok mais à l'acte 1 , seulement le nom de cain est en carré:
Image IPB
problème ?

#4 max619

max619

    Newbie lvl 3

  • Membres
  • 16 messages

Posté 14 January 2008 - 02:02

bon j'ai réinstaller mon bot et je sais que le problème vien de mon autoit. le bot va dans la partie , il regarde l'inventaire , à ce moment , cela marque en haut de la barre de stamina: sleep time 15 , et cela descend toujours , à 0 , ceci apparait :
Image IPB. j'ai aussi une fenêtre qui apparait et qui dit d'aller voir le problème dans mon Events_bot donc je vais vous écrire la partie de la derniere partie créer:
01/13 19:53:02 [I]>
01/13 19:53:02 [I]> ========================================
01/13 19:53:02 [I]> mm.BOT.544B6u3 was launched for Battle mode.
01/13 19:53:02 [I]> ========================================
01/13 19:53:02 [I]>
01/13 19:53:02 [I]> Autoit Options, mm.BOT.ini, and HotKeys loaded.
01/13 19:53:03 [I]> Compilation by mmcl.PKID.Compiler.exe was successful!
01/13 19:53:04 [I]> Empty Inventory, Stash, Npc, Cube, and Belt references loaded.
01/13 19:53:04 [I]> PKID loaded 206 XUniques statistics in iding database.
01/13 19:53:04 [I]> PKID loaded 5428 XRares statistics in iding database.
01/13 19:53:04 [I]> PKID loaded 7 Sets statistics in iding database.
01/13 19:53:04 [I]> PKID loaded 235 Grays statistics in iding database.
01/13 19:53:04 [I]> PKID loaded 77 Whites statistics in iding database.
01/13 19:53:04 [I]> PKID loaded 789 Magics statistics in iding database.
01/13 19:53:05 [I]> PKID loaded 6742 Total statistics in iding database.
01/13 19:53:06 [I]> PKID loaded 124 XUniques items to pickup.
01/13 19:53:06 [I]> PKID loaded 415 XRares items to pickup.
01/13 19:53:06 [I]> PKID loaded 7 Sets items to pickup.
01/13 19:53:06 [I]> PKID loaded 54 Grays items to pickup.
01/13 19:53:06 [I]> PKID loaded 42 Whites items to pickup.
01/13 19:53:06 [I]> PKID loaded 85 Magics items to pickup.
01/13 19:53:06 [I]> PKID loaded 727 Total items to pickup.
01/13 19:53:07 [I]> SEQUENCER loaded GotoFrigid with 4 commands.
01/13 19:53:07 [I]> SEQUENCER loaded CTA with 17 commands.
01/13 19:53:07 [I]> SEQUENCER loaded HolyShield with 7 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleToEldritch with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded StationaryAttack with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded FromEldtoFrigidWP with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToArreat with 5 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleToThresh with 2 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToTownAct5 with 10 commands.
01/13 19:53:07 [I]> SEQUENCER loaded GotoFrigid with 4 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleToShenkFromWP with 17 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ShenkAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Delay with 2 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleToDac with 54 commands.
01/13 19:53:07 [I]> SEQUENCER loaded DacAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded StationaryAttack with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded DacAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToTownAct5 with 10 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToAnya with 4 commands.
01/13 19:53:07 [I]> SEQUENCER loaded SetA5Colors with 2 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleToPindle with 11 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToTownAct5 with 10 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Meph_WP with 3 commands.
01/13 19:53:07 [I]> SEQUENCER loaded SetA3Colors with 2 commands.
01/13 19:53:07 [I]> SEQUENCER loaded CTA with 17 commands.
01/13 19:53:07 [I]> SEQUENCER loaded HolyShield with 7 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Mephisto with 4 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded ToTownAct3 with 12 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Andy_WP with 3 commands.
01/13 19:53:07 [I]> SEQUENCER loaded SetA3Colors with 2 commands.
01/13 19:53:07 [I]> SEQUENCER loaded HolyShield with 7 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Andy with 4 commands.
01/13 19:53:07 [I]> SEQUENCER loaded TeleportAttack with 16 commands.
01/13 19:53:07 [I]> SEQUENCER loaded Loot with 9 commands.
01/13 19:53:07 [I]> SEQUENCER loaded 43 Total sequences.
01/13 19:53:07 [I]> Bot process priority: Medium speed.
01/13 19:53:11 [I]> Exiting from D2 with normal escape keys sequence...
01/13 19:53:16 [I]> Diablo II processes closed successfully.
01/13 19:53:17 [I]> Diablo II processes closed successfully.
01/13 19:53:18 [I]> Diablo 2 will be launched with these parameters:
01/13 19:53:18 [I]> C:\Program Files\Diablo II\Diablo II.exe -w -ns -lq -direct -txt -title "Diablo II" (title: Diablo II)
01/13 19:54:07 [I]> Bot process priority: Medium speed.
01/13 19:54:07 [I]> Diablo II started.
01/13 19:54:17 [I]> Login done.
01/13 19:54:21 [I]> Character selected.
01/13 19:54:21 [I]> ==> Cycle: 1 => Run: 1 Started. [Games created yet: 1]
01/13 19:54:34 [I]> Game Created successfully.
01/13 19:54:36 [I]> Starting from Act5.
01/13 19:54:38 [I]> Inventory reference: Sequences use TPs to Town and TP tome is in inventory :-)
01/13 19:54:38 [I]> Inventory reference:

== Inventory: ==
o o o o o o o o + +
o o o o o o o o + +
o o o o o o o o + +
o o o o o o o o + +

01/13 19:54:38 [I]> Inventory: 8 used 1*1 spaces.
01/13 19:54:53 [E]> Failed while searching the block: BRC 130 -60
01/13 19:54:53 [W]> Sequence exit required. SEQ3 => BRC . 130 . -60
01/13 19:54:53 [E]> Failed or Fast exit required while applying TeleToEldritch sequence.
01/13 19:54:53 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
01/13 19:54:53 [W]> The bot will jump to next TOWN named sequence: ToTownAct5
01/13 19:55:01 [W]> Difficuties to return back in town using Town Portal.
01/13 19:55:08 [W]> Difficuties to return back in town using Town Portal.
01/13 19:55:16 [W]> Difficuties to return back in town using Town Portal.
01/13 19:55:16 [E]> Failed to return back in town using Town Portal.
01/13 19:55:16 [E]> Function TOWNTP failed.
01/13 19:55:16 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 0
01/13 19:55:16 [E]> Failed or Fast exit required while applying ToTownAct5 sequence.
01/13 19:55:18 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 44.3 seconds.
01/13 19:55:18 [E]> Emergency stop: first run creation failed.
01/13 19:55:18 [I]> The first run must return successful status everytime.

je sais que je suis vraiment tannant mais aussitot que mon bot est fonctionnel , je ne vous dérangerais plus du tout B)

ps: l'ancienne fenêtre pour le health pixel qui apparaissait n'apparait plus maintenant

#5 Lilith

Lilith

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Posté 15 January 2008 - 15:42

Qu'a fait ton bot avant de quitter? il a tuer eldricht? Sinon vérifie que la touche pour ouvrir les tps est bien configurée ;)

#6 max619

max619

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  • 16 messages

Posté 15 January 2008 - 17:39

il n'a pas le temps de killer eldritch , il va hautes glaces et il fais bo et c'est a ce moment que le bot a un problème , il avance partout , il va dans le mur de gauche à coté du wp et quitte

#7 max619

max619

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Posté 17 January 2008 - 22:24

personne ne peux m'aider ? ...