-> problème résolu
Donc premier problème fréquent
_On fait tout on veux lancer son bot et la "you must unzip or extract your mm.bot keeping its internal folders structure"...
Donc le problème viens je pense du fait que l'on change le dossier config par celui que l'on trouve dans mm.BOT_Numba_MOD_V4.0/MMBOT , en effet si on laisse celui de base tout se passe très bien...
Voila donc on arrive alors à un dossier de base ressemblant à

Un dossier config ressemblant à

Un dossier Scripts correspondant à

_Second problème, le bot se lance et lorsqu'il est supposé bo il fait beaucoup de switch puis reva en ville et refais la meme chose à meph puis andy sans runner... Le problème vient du programme CTA.au3 qui doit etre déficient, j'ai donc contourné le problème en ajoutant dans la séquence de quoi le faire bo sans utiliser ce fichier.
[VARS]
;Can Be Edited
@PreCast_Delay=500
@Tele_Delay=800
@Key_Delay=100
@Loop_Delay=100
@Pickit_Delay=1000
@WP_Delay=1000
@Walk_Delay=900
@BeforTp_Delay=2000
;Can Be Edited
@Eldritch_Attack_Length=9500
@Shenk_Attack_Length=10000
@Pindle_Attack_Length=9500
@Councel_Attack_Length=18000
@Meph_Attack_Length=50000
@Andy_Attack_Length=30000
;Do Not Edit This
@Concentration=e
@Vigor=x
@Town_Portal=c
@HolyShield=j
@Teleport=r
@Battle_Command=a
@Battle_Orders=f
@Standstill=z
@ClearScreen=SPACE
[MAIN]
;Read This
;Enabled Has No Semicolons
;Disabled Has Semicolons
;===========
;Act5 Frig Wp Then Bo
;===========
Eld_WP,0
;CTA1,0
HummerCTA,0
HolyShield,0
;===========
;Eld+Shenk
;===========
TeleToEld,0
HammerAttack,@Eldritch_Attack_Length
Delay
HammerLoot,0
EldToShenk,0
Delay
HammerAttack,@Shenk_Attack_Length
ShenkAttack,@Shenk_Attack_Length
Delay
HammerLoot,0
;===========
;Shenk Only
;===========
;TeleToShenk,0
;ShenkAttack,@Shenk_Attack_Length
;Delay
;HammerLoot,0
;===========
;Back To Town After Eld Shenk
;===========
ToTown,0
PotBot,0
A5TownPoint,0
;===========
;Pindle
;Can Be Enabled/Disabled
;Only Can Be Used If You Still Have Red Tp In Act 5
;===========
;Pindle_WP,0
;TeleToPindle,0
;HammerAttack,@Pindle_Attack_Length
;HammerLoot,0
;PindleToTown,0
;PotBot,0
;A5TownPoint,0
;===========
;Travincal
;Can Be Enabled/Disabled
;===========
;Trav_WP,0
;CTA1,0
;HummerCTA,0
;HolyShield,0
;TravWpToCouncel,0
;HammerAttack,@Councel_Attack_Length
;HammerLoot,0
;MoveUpOneClick,0
;TravAttack,@Councel_Attack_Length
;HammerLoot,0
;TravToTown,0
;A5WpToA5Start,0
;PotBot,0
;A5TownPoint,0
;=========
;Mephisto
;Can Be Enabled/Disabled
;=========
Meph_WP,0
;CTA1,0
HummerCTA,0
HolyShield,0
Mephisto,0
MephAttack,@Meph_Attack_Length
Delay
HammerLoot,0
MephToTown,0
A5WpToA5Start,0
PotBot,0
A5TownPoint,0
;==========
;Andy
;Must Always be Last in Seq
;Can Be Enabled/Disabled
;==========
Andy_WP,0
;CTA1,0
HummerCTA,0
HolyShield,0
Andy,0
AndyAttack,@Andy_Attack_Length
Delay
HammerLoot,0
;========
;Definitions Of Main
;========
;No Need To Edit Below
;========
;Common Commands
;========
[HammerLoot]
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
S@(Pickit_Delay)
EXIT
[HammerAttack]
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
CTOE
[A5WpToA5Start]
S(@WP_Delay)
FUNC:A3TownToA5
S(@WP_Delay)
MV(515,126)
SLC
S(@Walk_Delay)
MV(524,196)
SLC
S(@Walk_Delay)
MV(676,109)
SLC
S(@Walk_Delay)
EXIT
[PotBot]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BLC(199,161)
S(@Walk_Delay)
EXEC:PotBot.exe
EXIT
[A5TownPoint]
FUNC:A5TownPoint
S(@Walk_Delay)
EXIT
[ToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[Delay]
S(2000)
EXIT
;=============
;CTA_Precast
;=============
;[CTA]
S(@WP_Delay)
;SWITCH1
EXEC:Slot2.au3
S(@PreCast_Delay)
K(@Battle_Command)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
K(@Battle_Orders)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
;SWITCH2
EXEC:Slot1.au3
S(@PreCast_Delay)
EXIT
;[CTA1]
;EXEC:CTA.au3
;EXIT
[HummerCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
[HolyShield]
K(@HolyShield)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
RC(250,300)
S(@PreCast_Delay)
EXIT
;===========
;Eld
;===========
[Eld_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT
[TeleToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
S(@Tele_Delay)
BRC(80,-335)
S(@Tele_Delay)
RC(400,150)
S(@Tele_Delay)
S(1000)
EXIT
;===========
;Shenk
;===========
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(612,550)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[EldToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
S(@Tele_Delay)
RC(550,550)
S(@Tele_Delay)
BRC(400,110)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(600,550)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(690,350)
S(@Tele_Delay)
RC(700,550)
S(@Tele_Delay)
S(1000)
EXIT
[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,558)
S(@Tele_Delay)
RC(612,588)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
S(1000)
EXIT
[ShenkAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Shenk\ShenkFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
EXIT
;===========
;Pindle
;===========
[Pindle_WP]
K(@Teleport)
FUNC:A5WPtoATP
EXIT
[TeleToPindle]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
S(@Tele_Delay)
RC(700,35)
S(@Tele_Delay)
BRC(490,-74)
S(@Tele_Delay)
RC(600,300)
S(@Tele_Delay)
S(500)
EXIT
[PindleToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
;===========
;Travincal
;===========
[Trav_WP]
FUNC:A5WPtoTrav
EXIT
[TravWpToCouncel]
K(@Teleport)
S(@Key_Delay)
MV(792,366)
SRC
S(@Tele_Delay)
MV(782,202)
SRC
S(@Tele_Delay)
MV(782,447)
SRC
S(@Tele_Delay)
MV(781,280)
SRC
S(@Tele_Delay)
MV(775,240)
SRC
S(@Tele_Delay)
MV(756,501)
SRC
S(@Tele_Delay)
MV(747,388)
SRC
S(@Tele_Delay)
MV(533,231)
SRC
S(@Tele_Delay)
S(1000)
EXIT
[MoveUpOneClick]
K(@Teleport)
S(@Key_Delay)
MV(406,32)
SRC
S(@Tele_Delay)
EXIT
[TravToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[TravAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Trav\TravFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE
;========
;Meph
;========
[Meph_WP]
EXEC:Meph\Meph_WP.au3
EXIT
[Mephisto]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\Meph.au3
S(1000)
EXIT
[MephToTown]
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT
[MephAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Meph\MephFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(2000)
LCD(430,320)
S(2000)
LCD(410,320)
S(2000)
LCU
KU(@Standstill)
CTOE
;=======
;Andy
;=======
[Andy_WP]
EXEC:Andy\Andy_WP.au3
EXIT
[Andy]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\Andy.au3
S(1000)
EXIT
[AndyAttack]
K(@Teleport)
S(@Key_Delay)
EXEC:Andy\AndyFocus.au3
S(@Key_Delay)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(410,320)
S(1000)
LCD(430,320)
S(1000)
LCD(410,320)
S(1000)
LCU
KU(@Standstill)
CTOE





