== Inventory: ==
o o o o o o o o + +
o o o o o o o + + +
o o o o o o o + + +
o o o o o o o + + +
11/17 22:07:17 [I]> Inventory: 11 used 1*1 spaces.
11/17 22:07:23 [W]> Mercenary seems dead...
11/17 22:07:42 [I]> Merc was resurrected.
11/17 22:07:54 [I]> Drink a rejuv potion.
11/17 22:07:56 [I]> Drink a rejuv potion.
11/17 22:07:59 [I]> Drink a rejuv potion.
11/17 22:08:00 [I]> Drink a rejuv potion.
11/17 22:08:01 [I]> Drink a rejuv potion.
11/17 22:08:01 [I]> Drink a rejuv potion.
11/17 22:08:02 [I]> Drink a rejuv potion.
11/17 22:08:02 [I]> Drink a rejuv potion.
11/17 22:08:03 [I]> Drink a rejuv potion.
11/17 22:08:04 [I]> Drink a rejuv potion.
11/17 22:08:04 [W]> Chicken due to excessive drinks in same sequence.
11/17 22:08:04 [W]> Sequence exit required. SEQ2 => KD . . 0
11/17 22:08:04 [E]> Failed or Fast exit required while applying KillEld sequence.
11/17 22:08:06 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 52.2 seconds.
11/17 22:08:06 [E]> Emergency stop: first run creation failed.
11/17 22:08:06 [I]> The first run must return successful status everytime.
Ma séquence KillEld est celle ci :
;========== KillEld ===========
[KillEld]
CLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================
Voila, merci d'avance




