et apres avoir tuer le petit mechant
donc j'ai regarder dans mon fichier event et voila ce qu'on y vois (c'est juste la partie ou commence les error)
08/20 19:41:00 [W]> Mercenary seems dead...08/20 19:41:31 [I]> Drink a rejuv potion.08/20 19:41:31 [W]> Difficuties to return back in town using Town Portal.08/20 19:41:32 [I]> Drink a rejuv potion.08/20 19:41:39 [W]> Difficuties to return back in town using Town Portal.08/20 19:41:47 [W]> Difficuties to return back in town using Town Portal.08/20 19:41:47 [E]> Failed to return back in town using Town Portal.08/20 19:41:47 [E]> Function TOWNTP failed.08/20 19:41:47 [W]> Sequence exit required. SEQ3 => FUNC:TOWNTP . 0 . 008/20 19:41:47 [E]> Failed or Fast exit required while applying Home2Pind sequence.08/20 19:41:49 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 59 seconds.08/20 19:41:49 [E]> Emergency stop: first run creation failed.08/20 19:41:49 [I]> The first run must return successful status everytime.
d'apres ce que j'en vois c'est a cose de la fonction qui s'occupe du rapatriment en ville et bon je supose c'est pas la bonne touche donc comment savoir quelle touche mettre dans le fichier sequence parce que je vois pas du tout et a aussi si ma soso pouvait attaquer à la meteore
bref donc merci pour votre futur aide a mes question :blink
EDIT:
mon probleme de tp est resolu et donc le seule probleme qui se pose c'est mon meteore voila ma sequence si vous pouviez geter un oeil
[VARS]
;##############################################################################
;
; INSERT THE SEQUENCES YOU WANT EXECUTE IN THIS FILE...
;
;##############################################################################
; Absolutly read the mm.BOT.MANUAL.htm to understand what you are doing.
; Usefull tool to create & tweak sequences is in \Tools\mm.RBlocks.exe
; Dont forget to try the special SEQ mode to create sequences (mm.BOT.ini)
;##############################################################################
;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Fireball / Meteor
;Author: nicotine
;Based: Gbud
;Monsters: Eldritch and Pindle
;Version: 5.44Bxx+
;Date: NOV. 02, 2005
;Tested: Hell
;WebSite: http://mmforums.omnesia.net
;-----------------------------------------------------------------------------------
;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: Jan. 23, 2006 --> Added Variables and Delays
;
;Updated: Jan. 24, 2006 --> CTA Support
;
;Updated: Sep. 23, 2006 --> CMLM (old syntax) replaced by CML [WildRob]
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Switch_Delay = 400
@Cast_Delay = 350
@Meteor_Delay = 1200
@PreCast_Delay = 100
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Tele_Delay = 350
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Teleport=
@Shield=
@Fireball= ;LEFT CLICK
@Meteor= f1
@Standstill= ;NOT SHIFT
@TownPortal= F6
;-------------------------------------------------------------------
;##########################>> /SKILLS <<############################
;-------------------------------------------------------------------
[MAIN]
Precast,0
GotoAct5Wp,0
CTA,0
GoToEld,0
KillEld,@Eldritch_Attack_Length
LootEld,0
Home2Pind,0
GoToAnya,0
;CTA,0 ;<-- enable if pindle only
ToPindle,0
KillPindle,@Pindle_Attack_Length
LootPindle,0
;==============================
;========== Precast ===========
[Precast]
K(@Shield)
S(@Key_Delay)
RC(300,200)
S(@PreCast_Delay)
EXIT
;==============================
;============= GO =============
[GotoAct5Wp]
FUNC:A5EWP
EXIT
;==============================
;============ CTA =============
[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==============================
;========== GoToEld ===========
[GoToEld]
K(@Teleport)
S(@Key_Delay)
BRC(35,-46)
WEOT(@Tele_Delay)
BRC(40,-273)
WEOT(@Tele_Delay)
CLM
K(@Meteor)
S(@Key_Delay)
RC(478,59)
S(@Meteor_Delay)
CLM
RC(450,200)
S(@Cast_Delay)
CLM
EXIT
;==============================
;========== KillEld ===========
[KillEld]
CLM
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================
;========== LootEld ===========
[LootEld]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
;CML ; comment or delete this line if you are not using a Merc
EXIT
;==============================
;========= Home2Pind ===========
[Home2Pind]
K(@TownPortal)
SRC
FUNC:TOWNTP
FUNC:A5TownPoint
;FUNC:A5WPtoATP
EXIT
;==============================
;========= GoToAnya ===========
[GoToAnya]
FUNC:A5WPtoATP
EXIT
;==============================
;========== ToPindle ==========
[ToPindle]
K(@Teleport)
S(@Key_Delay)
BRC(280,-300)
WEOT(@Tele_Delay)
RC(780,50)
WEOT(@Tele_Delay)
RC(785,130)
WEOT(@Tele_Delay)
CLO
K(@Meteor)
S(@Key_Delay)
RC(528,244)
S(@Meteor_Delay)
RC(528,244)
S(@Key_Delay)
EXIT
;==============================
;========== KillPindle ========
[KillPindle]
CLM
CML ; comment or delete this line if you are not using a Merc
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Key_Delay)
CMDEAD
CTOE
;==============================
;========== LootPindle ========
[LootPindle]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==============================




