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7 réponses à ce sujet

#1 RoXoR

RoXoR

    Newbie lvl 2

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  • 9 messages

Posté 14 July 2007 - 13:39

Bon bah voila mon hammer cré une game , pis j'ai l'error la :

Image IPB

Pour ceux qui voyent pas tres bien :

"Line 0 ( File"C:\documents and settings\aurelien\bureau\bot hammer\mm.bot(pala\scripts\PotThread.exe") :

"$HealthPixel = $HT[1]
$HealthPixel = $HT^ERROR

Error : Subscript used with non-Array variable"



Donc voila impossible a run c'est chiant^^
Ma sequence :

[VARS]
;Can Be Edited
@PreCast_Delay=100
@WarCry_Delay=500
@Tele_Delay=700
@Key_Delay=100
@Loop_Delay=100
@Pickit_Delay=1000
@WP_Delay=1000
@Walk_Delay=900
@BeforTp_Delay=2000

;Can Be Edited
@Eldritch_Attack_Length=9500
@Shenk_Attack_Length=9500
@Pindle_Attack_Length=10000
@Councel_Attack_Length=18000
@Nith_Attack_Length=10000

;Do Not Edit This
@Concentration=e
@Vigor=x
@Town_Portal=c
@HolyShield=j
@Teleport=r
@BlessedHammer=g
@Battle_Commands=a
@Battle_Orders=f
@Standstill=z
@ClearScreen=SPACE

[MAIN]

;Read This
;Enabled Has No Semicolons
;Disabled Has Semicolons

;Default Is Eld+Shenk Mephisto Andy Are Enabled
;Default Is Shenk Only Pindle Nith Travincal Are Disabled

;===========
;Eld+Shenk
;Can Be Enabled/Disabled
;===========

Eld_WP,0
CTA_Precast,0
TeleToEld,0
HammerAttack,@Eldritch_Attack_Length
HammerLoot,0
EldToShenk,0
HammerAttack,@Shenk_Attack_Length
ShenkAttack,0
HammerLoot,0
ShenkToTown,0
PotBot,0
A5TownPoint,0

;===========
;Shenk Only
;Can Be Enabled Only If Eld+Shenk Is Disabled Above
;===========

;Shenk_WP,0
;CTA_Precast,0
;TeleToShenk,0
;HammerAttack,@Shenk_Attack_Length
;ShenkAttack,0
;HammerLoot,0
;ShenkToTown,0
;PotBot,0
;A5TownPoint,0

;===========
;Pindle
;Can Be Enabled/Disabled
;Only Can Be Used If You Still Have Red Tp In Act 5
;===========

;Pindle_WP,0
;TeleToPindle,0
;HammerAttack,@Pindle_Attack_Length
;HammerLoot,0
;PindleToTown,0
;PotBot,0
;A5TownPoint,0

;===========
;Nith
;Can Be Enabled/Disabled
;===========

;Nith_WP,0
;CTA_Precast,0
;TeleToNith,0
;NithAttack,@Nith_Attack_Length
;HammerLoot,0
;NithToTown,0
;PotBot,0
;A5TownPoint,0

;===========
;Travincal
;Can Be Enabled/Disabled
;===========

;Trav_WP,0
;CTA_Precast,0
;TravWpToCouncel,0
;HammerAttack,@Councel_Attack_Length
;HammerLoot,0
;MoveUpOneClick,0
;TravAttack,@Councel_Attack_Length
;HammerLoot,0
;TravToTown,0
;A3TpToA5,0
;A5WpToA5Start,0
;PotBot,0
;A5TownPoint,0

;=========
;Mephisto
;Can Be Enabled/Disabled
;=========

Meph_WP,0
CTA_Precast,0
Get_Checksums,0
Mephisto,0
MephAttack,0
HammerLoot,0
MephToTown,0
A3TpToA5,0
A5WpToA5Start,0
PotBot,0
A5TownPoint,0

;==========
;Andy
;Must Always be Last in Seq Can Not Be Disabled
;==========

Andy_WP,0
CTA_Precast,0
Get_Checksums,0
Andy,0
AndyAttack,0
HammerLoot,0
ExitGameNoTown,0




;========
;Definitions Of Main
;========
;No Need To Edit Below
;========
;Common Commands
;========

[HammerLoot]
S@(Pickit_Delay)
PICKIT(@Pickit_Delay)
EXIT

[HammerAttack]
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(700,350)
S(@Loop_Delay)
CTOE

[A3TpToA5]
S(@WP_Delay)
K(@Vigor)
S(@Key_Delay)
FUNC:A3TownToA5
EXIT

[A5WpToA5Start]
S(@WP_Delay)
MV(515,126)
SLC
S(@Walk_Delay)
MV(524,196)
SLC
S(@Walk_Delay)
MV(676,109)
SLC
S(@Walk_Delay)
EXIT

[PotBot]
S(@WP_Delay)
K(@Vigor)
S(@Key_Delay)
BLC(18,146)
S(@Walk_Delay)
EXEC:PotBot.exe
S(@Walk_Delay)
EXIT

[A5TownPoint]
FUNC:A5TownPoint
S(@Walk_Delay)
EXIT

;=============
;CTA_Precast
;=============

[CTA_Precast]
S(@WP_Delay)
;SWITCH1
EXEC:Slot2.au3
S(@WarCry_Delay)
K(@Battle_Commands)
S(@PreCast_Delay)
RC(400,500)
S(@PreCast_Delay)
RC(400,500)
S(@WarCry_Delay)
K(@Battle_Orders)
S(@PreCast_Delay)
RC(400,500)
S(@PreCast_Delay)
RC(400,500)
S(@WarCry_Delay)
;SWITCH2
EXEC:Slot1.au3
S(@WarCry_Delay)
K(@HolyShield)
S(@PreCast_Delay)
RC(400,500)
S(@PreCast_Delay)
RC(400,500)
S(@PreCast_Delay)
EXIT


;===========
;Eld+Shenk
;===========

[Eld_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT

[TeleToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
S(@Tele_Delay)
BRC(80,-335)
S(@Tele_Delay)
RC(400,150)
S(@Tele_Delay)
EXIT

[EldToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
S(@Tele_Delay)
RC(550,550)
S(@Tele_Delay)
BRC(400,110)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(600,550)
S(@Tele_Delay)
RC(700,520)
S(@Tele_Delay)
RC(690,350)
S(@Tele_Delay)
RC(700,550)
S(@Tele_Delay)
EXIT

[Shenk_WP]
S(@Walk_Delay)
FUNC:A5EWP
EXIT

[TeleToShenk]
K(@Teleport)
S(@Key_Delay)
BRC(522,163)
S(@Tele_Delay)
RC(646,522)
S(@Tele_Delay)
RC(612,558)
S(@Tele_Delay)
RC(612,588)
S(@Tele_Delay)
RC(770,436)
S(@Tele_Delay)
RC(709,317)
S(@Tele_Delay)
RC(653,543)
S(@Tele_Delay)
EXIT

[ShenkAttack]
S(@Key_Delay)
K(@Teleport)
EXEC:Shenk\ShenkFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(700,350)
S(6000)
LCU
EXIT

[ShenkToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT

;===========
;Pindle
;===========

[Pindle_WP]
K(@Teleport)
FUNC:A5WPtoATP
EXIT

[TeleToPindle]
S(@WP_Delay)
K(@Teleport)
S(@Key_Delay)
BRC(400,-310)
S(@Tele_Delay)
RC(700,35)
S(@Tele_Delay)
BRC(490,-74)
S(@Tele_Delay)
RC(600,300)
S(@Tele_Delay)
EXIT

[PindleToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT

;===========
;Nith
;===========

[Nith_WP]
EXEC:Nith\Waypoint.au3
EXIT

[TeleToNith]
K(@Teleport)
S(@Key_Delay)
EXEC:Nith\Nihlatak.au3
S(1000)
EXEC:Nith\Vaught.au3
S(1500)
EXIT

[NithAttack]
S(@Key_Delay)
K(@Teleport)
EXEC:Nith\NithFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(400,300)
S(5000)
LCU
CTOE

[NithToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT

;===========
;Travincal
;===========

[Trav_WP]
FUNC:A5WPtoTrav
EXIT

[TravWpToCouncel]
K(@Teleport)
S(@Key_Delay)
MV(792,366)
SRC
S(@Tele_Delay)
MV(782,202)
SRC
S(@Tele_Delay)
MV(782,447)
SRC
S(@Tele_Delay)
MV(781,280)
SRC
S(@Tele_Delay)
MV(775,240)
SRC
S(@Tele_Delay)
MV(756,501)
SRC
S(@Tele_Delay)
MV(747,388)
SRC
S(@Tele_Delay)
MV(533,231)
SRC
S(@Tele_Delay)
EXIT

[MoveUpOneClick]
K(@Teleport)
S(@Key_Delay)
MV(406,32)
SRC
S(@Tele_Delay)
EXIT

[TravToTown]
K(@Teleport)
S(@Key_Delay)
MV(750,50)
SRC
S(@Tele_Delay)
MV(740,50)
SRC
S(@Tele_Delay)
MV(730,50)
SRC
S(@Tele_Delay)
MV(750,50)
SRC
S(@Tele_Delay)
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT

[TravAttack]
S(@Key_Delay)
K(@Teleport)
EXEC:Trav\TravFocus.au3
SRC
S(@Tele_Delay)
K(@Concentration)
S(@Key_Delay)
KD(@Standstill)
S(@Key_Delay)
LCD(400,300)
S(3000)
LCU
PICKIT(200)
S(300)
CTOE

;========
;Meph
;========

[Get_Checksums]
EXEC:GetChecksums.au3

[Meph_WP]
EXEC:Meph\WP_1.au3

[Mephisto]
EXEC:Meph\Meph_path_.au3
EXEC:Meph\Meph.au3
S(1000)
K(@ClearScreen)
S(@Key_Delay)
EXIT

[MephAttack]
EXEC:Meph\HammKill.au3
S(1000)

[MephToTown]
S(@Key_Delay)
K(@ClearScreen)
S(@Key_Delay)
K(@Town_Portal)
S(@BeforTp_Delay)
FUNC:TOWNTP
EXIT

;=======
;Andy
;=======

[Andy_WP]
EXEC:Andy\WP_1.au3

[Andy]
EXEC:Andy\Andy_path_.au3
EXEC:Andy\Andy.au3
S(1000)

[AndyAttack]
EXEC:Andy\HammKill.au3
S(1000)

[ExitGameNoTown]
S(100)


Merci de m'aider thx^^

#2 tony87

tony87

    Newbie lvl 2

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  • 9 messages

Posté 14 July 2007 - 13:45

meme erreur pour moi

#3 bountyy

bountyy

    Newbie lvl 2

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  • 4 messages

Posté 14 July 2007 - 13:46

reinstalle mmbot , tes sur que tas bien mis le fichier data ou est installé diablo2 ?

#4 RoXoR

RoXoR

    Newbie lvl 2

  • Membres
  • 9 messages

Posté 14 July 2007 - 14:01

reinstalle mmbot , tes sur que tas bien mis le fichier data ou est installé diablo2 ?


deja fet , ouai jen suis sur :s

#5 tony87

tony87

    Newbie lvl 2

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  • 9 messages

Posté 14 July 2007 - 15:16

mon probleme est le meme ( vu que c'est moi qui lui est donné ;))
nous some sur une base de Mm.bot.544
je voudrais savoir si cela était un prob vu que il y a une version 545
merci de votre reponse (l)

#6 tony87

tony87

    Newbie lvl 2

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  • 9 messages

Posté 15 July 2007 - 08:40

Bon personne pour nous aider ?

#7 Zeus2005

Zeus2005

    Débutant lvl 2

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  • 48 messages

Posté 15 July 2007 - 10:58

Essaye de ne faire que travi+pindle+eld+shenk,car meph et andy sont dur à configurer vu qu'il faut installé des mods,etc...

#8 cavalera_taylor

cavalera_taylor

    Maître du Savoir

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  • Location :Corminboeuf
  • Hobbies :Manger.
  • Trade : Mediator

Posté 15 July 2007 - 22:18

Bon personne pour nous aider ?


Faut être un peu patient aussi, on est en été, les gens partent en vacances. Les réponses viendront, d'ailleurs Zeus2005 la fait mais des fois ca peut prendre un peu plus de 24h