En rouge les changement que j'ai éffectué car je n'ai pas CTA
Hammerdin Eldritch + Shenk + Pindle ;==========>>Teleport Script Series<<========== ;Script: Hammerdin ;Author: Nicotine ;Based: Gbud ;Monsters: Eldritch, Shenk and Pindle ;Version: 5.43+ ;Date: NOV. 02, 2005 ;Tested: Hell ;WebSite: http://mmscripts.omnesia.net ;============================================= ;==========>>Updates<<========== ; ;Updated: Nov. 13, 2005 --> CTA Support ; ;=============================== ;==========================> Delays @Random_Delay1 = 2500,7500 @Random_Delay2 = 5000,10000 @Switch_Delay = 100 @PreCast_Delay = 100 @WarCry_Delay = 350 @Eldritch_Attack_Length = 9500 @Shenk_Attack_Length = 9500 @Pindle_Attack_Length = 9500 @Tele_Delay1 = 400 @Tele_Delay2 = 300 @Walk_Delay = 400 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;==========================> /Delays ;==========================> Skills @Teleport = f4 @Concentration = f2 @Vigor = f3 @Cleansing = f6 @Holy_Shield = f1 @Battle_Orders = @Battle_Command = @Standstill = ² @Town_Portal = f8 ;==========================> /Skills ;==========================> Hammerdin Sequences MAIN [MAIN] HummerPreCast,0 GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerVsEld,@Eldritch_Attack_Length HummerPostEld,0 HummerToShenk,0 HummerVsShenk,@Shenk_Attack_Length HummerPostShenk,0 HummerToTown,0 HummerToAnya,0 HummerToPindle,0 HummerKillsPindle,@Pindle_Attack_Length HummerPostPindle,0 ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(400,300) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT [COLOR=red];==========================> Hammerdin Shouts ;[HummerCTA] ;SWITCH1 ;S(@Switch_Delay) ;K(@Battle_Orders) ;S(@Key_Delay) ;RC(400,300) ;S(@WarCry_Delay) ;K(@Battle_Command) ;S(@Key_Delay) ;RC(400,300) ;S(@WarCry_Delay) ;SWITCH2 ;S(@Switch_Delay)[/COLOR] ;==========================> Hammerdin Travels to Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> Hammerdin Kills Eldritch [HummerVsEld] KD(@Standstill) S(@Key_Delay) LCD(580,320) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> Hammerdin Loots the Corpse [HummerPostEld] K(@Cleansing) S(@Key_Delay) PICKIT(@Pickit_Delay) S(@Random_Sleep) CLM CML EXIT ;==========================> Hammerdin Travels to Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> Hammerdin Beats Down Shenk [HummerVsShenk] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> Hammerdin Loots Shenk [HummerPostShenk] S(@Key_Delay) K(@Vigor) S(@Random_Sleep) PICKIT(@Pickit_Delay) S(@Random_Sleep) CLM CML EXIT ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] FUNC:A5WPtoATP ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,30) WEOT(@Tele_Delay1) BRC(555,-80) WEOT(@Tele_Delay1) BRC(300,5) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> Hammerdin Destroys Pindle [HummerKillsPindle] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> Hammerdin Loots Corpse [HummerPostPindle] S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> /EOF




