Salut, qqn pourrais m'aider a installer un bot pour hdin ( et me donner une sequence pour hammer ) car je ne comprend pas tout dans vos explications :s !
Si qqn me cherche ==> mIRC !
Hdin Sequence !
Started By
Guest_SpeedDemon_*
, Mar 18 2007 09:40
2 réponses à ce sujet
#1
Guest_SpeedDemon_*
Posté 18 March 2007 - 09:40
#2
Posté 18 March 2007 - 21:56
;---------------------------------------------------------------------------------- ;###########################>> TELEPORT SCRIPT SERIES <<########################### ;---------------------------------------------------------------------------------- ;Script: Hammerdin [Beta] ;Author: WildRob & Nicotine ;Based: Gbud ;Monsters: Eldritch, Shenk, Pindle and Tranvincal ;Version: 5.44 Final and 5.44 B6 ;Date: Jan 2007 ;Tested: Hell ;WebSite: http://mmscripts.omnesia.net ;----------------------------------------------------------------------------------- ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ # ;----------------------------------------------------------------------------------- ;Creator: Manus-Magnus, of course ;Brother: Gbud ;Smorg, Faith, Frixionburne and Orgassmo -- Thanks Guys :) ;----------------------------------------------------------------------------------- ;###########################>> /TELEPORT SCRIPT SERIES <<########################### ;----------------------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> UPDATES <<########################### ;------------------------------------------------------------------- ;Updated: Nov. 13, 2005 --> CTA Support by Nicotine ; ;Updated: Jan. 04, 2006 --> Travincal Support by Nicotine ; ;Updated: Aug. 04, 2006 --> Travincal Teleports & Attack Routines by WildRob ; Updated: Dec. 01, 2006 --> Increased attack circles by WildRob ;------------------------------------------------------------------- ;###########################>> /UPDATES <<########################## ;------------------------------------------------------------------- [VARS] ;------------------------------------------------------------------- ;###########################>> DELAYS <<############################ ;------------------------------------------------------------------- @Random_Delay1 = 500,2500 @Random_Delay2 = 500,2500 @Switch_Delay = 400 @PreCast_Delay = 100 @WarCry_Delay = 500 @Eldritch_Attack_Length = 15000 @Shenk_Attack_Length = 15000 @Pindle_Attack_Length = 15000 @Councel_Attack_Length1 = 8000 @Councel_Attack_Length = 4000 @Tele_Delay1 = 350 @Tele_Delay2 = 300 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;------------------------------------------------------------------- ;###########################>> /DELAYS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> SKILLS <<############################ ;------------------------------------------------------------------- ; Holy Hammer must be your left click skill (no shortcut needed)! ; All other skill are right click skills: @Teleport = f2 @Concentration = f3 @Vigor = f11 @Cleansing = f10 @Holy_Shield = f7 @Battle_Orders = f6 @Battle_Command = f5 @Standstill = g; Do NOT use SHIFT, only simple letter keys allowed! @Town_Portal = f9 @Redemption = ; ALL key definitions must match your Diablo II settings! ;------------------------------------------------------------------- ;###########################>> /SKILLS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;##########################>> HAMMERDIN SEQ MAIN <<################## ;------------------------------------------------------------------------------ [MAIN] HummerPreCast,0 ; ========== Eld & Shenk ============== GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerAttack,@Eldritch_Attack_Length HummerLoot,0 HummerToShenk,0 HummerAttack,@Shenk_Attack_Length HummerLoot,0 HummerToTown,0 HummerToAnya,0 ; ========= Pindle ==================== HummerToPindle,0 HummerAttack,@Pindle_Attack_Length HummerLoot,0 HummerToTown,0 ;------------------------------------------------------------------------------- ;###########################>> /HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;######################>> HAMMERDIN ATTACK & LOOT CONSTANTS <<####################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Destroys Enemy [HummerAttack] CMDEAD KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CLM CML CTOE ;==========================> ;==========================> Hammerdin Loots Corpse [HummerLoot] K(@Redemption) S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN PRECASTS <<############################ ;------------------------------------------------------------------------------- ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(400,300) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Shouts [HummerCTA] SWITCH1 S(@Switch_Delay) K(@Battle_Orders) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) K(@Battle_Command) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) SWITCH2 S(@Switch_Delay) ;==========================> ;------------------------------------------------------------------------------- ;#########################>> HAMMERDIN TOWN TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP EXEC: potbot.exe S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> ;------------------------------------------------------------------------------- ;##########################>> HAMMERDIN ACT TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT ;==========================> ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] SR(@Random_Delay1) FUNC:A5WPtoATP ;==========================> ;==========================> Hammerdin Travels to Act5 [HummerToA5] SR(@Random_Delay1) FUNC:A3TownToA5 EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN MOVEMENTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Charges Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,30) WEOT(@Tele_Delay1) BRC(600,-30) WEOT(@Tele_Delay1) K(@Concentration) S(@Key_Delay) KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(2000) CLM CML K(@Teleport) S(@Key_Delay) BRC(300,0) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> [HummerToAnvil] K(@Redemption) S(@Key_Delay) CLM CML K(@Teleport) S(@Key_Delay) EXEC:AnvilFinder.Au3; teleport to anvil and exit RC(400,75); anvil not found, teleport nearby WEOT(@Tele_Delay2) EXEC:AnvilFinder.Au3; search again EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop outside [HummerCouncelHopEntrance] K(@Teleport) S(@Key_Delay) RC(292,440) WEOT(@Tele_Delay2) BRC(363,330) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> [HummerCheckAnvil] K(@Redemption) S(@Key_Delay) CLM CML K(@Teleport) S(@Key_Delay) EXEC:AnvilCheck.Au3; teleport to anvil - exit if out of sight RC(292,440) WEOT(@Tele_Delay2) BRC(363,330) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;------------------------------------------------------------------------------- ;###################################>> /EOF <<##################################
#3
Posté 18 March 2007 - 23:32
c'est pas clair ça ? >>>> https://forum.gmstem...p?showtopic=415
je vais essayer la tienne pour voir léo
je vais essayer la tienne pour voir léo






