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Hdin Sequence !


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#1 Guest_SpeedDemon_*

Guest_SpeedDemon_*
  • Invité

Posté 18 March 2007 - 09:40

Salut, qqn pourrais m'aider a installer un bot pour hdin ( et me donner une sequence pour hammer ) car je ne comprend pas tout dans vos explications :s !
Si qqn me cherche ==> mIRC !

#2 Euclide_

Euclide_

    YOOOOOOOOOOO

  • Admin Gms
  • 8923 messages
  • Location :France
  • Trade : Mediator

Posté 18 March 2007 - 21:56

;---------------------------------------------------------------------------------- 

;###########################>> TELEPORT SCRIPT SERIES <<########################### 

;---------------------------------------------------------------------------------- 

;Script: Hammerdin [Beta] 

;Author: WildRob & Nicotine 

;Based: Gbud 

;Monsters: Eldritch, Shenk, Pindle and Tranvincal 

;Version: 5.44 Final and 5.44 B6

;Date: Jan 2007

;Tested: Hell 

;WebSite: http://mmscripts.omnesia.net 

;----------------------------------------------------------------------------------- 

;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ # 

;----------------------------------------------------------------------------------- 

;Creator: Manus-Magnus, of course 

;Brother: Gbud 

 

 

;Smorg, Faith, Frixionburne and Orgassmo -- Thanks Guys :) 

;----------------------------------------------------------------------------------- 

;###########################>> /TELEPORT SCRIPT SERIES 

 

<<########################### 

;----------------------------------------------------------------------------------- 

 

;------------------------------------------------------------------- 

;###########################>> UPDATES <<########################### 

;------------------------------------------------------------------- 

;Updated: Nov. 13, 2005 --> CTA Support by Nicotine

; 

;Updated: Jan. 04, 2006 --> Travincal Support by Nicotine

; 

;Updated: Aug. 04, 2006 --> Travincal Teleports & Attack Routines by WildRob 

;

Updated: Dec. 01, 2006 --> Increased attack circles by WildRob

;------------------------------------------------------------------- 

;###########################>> /UPDATES <<########################## 

;------------------------------------------------------------------- 

 

[VARS] 

;------------------------------------------------------------------- 

;###########################>> DELAYS <<############################ 

;------------------------------------------------------------------- 

@Random_Delay1 = 500,2500 

@Random_Delay2 = 500,2500 

@Switch_Delay = 400 

@PreCast_Delay = 100 

@WarCry_Delay = 500 

@Eldritch_Attack_Length = 15000 

@Shenk_Attack_Length = 15000 

@Pindle_Attack_Length = 15000 

@Councel_Attack_Length1 = 8000 

@Councel_Attack_Length = 4000 

@Tele_Delay1 = 350 

@Tele_Delay2 = 300 

@Key_Delay = 50 

@Loop_Delay = 100 

@Pickit_Delay = 600 

@Random_Sleep = 300 

;------------------------------------------------------------------- 

;###########################>> /DELAYS <<########################### 

;------------------------------------------------------------------- 

 

;------------------------------------------------------------------- 

;###########################>> SKILLS <<############################ 

;------------------------------------------------------------------- 

; Holy Hammer must be your left click skill (no shortcut needed)!

; All other skill are right click skills:

@Teleport = f2 

@Concentration = f3 

@Vigor = f11 

@Cleansing = f10 

@Holy_Shield = f7 

@Battle_Orders = f6 

@Battle_Command = f5 

@Standstill = g; Do NOT use SHIFT, only simple letter keys allowed!

@Town_Portal = f9 

@Redemption = 

; ALL key definitions must match your Diablo II settings!

;------------------------------------------------------------------- 

;###########################>> /SKILLS <<########################### 

;------------------------------------------------------------------- 

 

 

;------------------------------------------------------------------------------ 

;##########################>> HAMMERDIN SEQ MAIN <<################## 

;------------------------------------------------------------------------------ 

[MAIN] 

HummerPreCast,0 

; ========== Eld & Shenk ==============

GotoAct5Wp,0 

HummerCTA,0 

HummerToEld,0 

HummerAttack,@Eldritch_Attack_Length 

HummerLoot,0 

HummerToShenk,0 

HummerAttack,@Shenk_Attack_Length 

HummerLoot,0 

HummerToTown,0 

HummerToAnya,0 

; ========= Pindle ====================

HummerToPindle,0 

HummerAttack,@Pindle_Attack_Length 

HummerLoot,0 

HummerToTown,0 

 

;------------------------------------------------------------------------------- 

;###########################>> /HAMMERDIN SEQ MAIN <<########################### 

;------------------------------------------------------------------------------- 

 

 

;------------------------------------------------------------------------------- 

;######################>> HAMMERDIN ATTACK & LOOT CONSTANTS <<#######################

;------------------------------------------------------------------------------- 

 

;==========================> Hammerdin Destroys Enemy 

[HummerAttack] 

CMDEAD 

KD(@Standstill) 

S(@Key_Delay) 

LCD(700, 350) 

S(@Loop_Delay) 

CLM 

CML 

CTOE 

;==========================> 

 

 

;==========================> Hammerdin Loots Corpse 

[HummerLoot] 

K(@Redemption) 

S(@Random_Sleep) 

PICKIT(@Pickit_Delay) 

K(@Vigor) 

S(@Random_Sleep) 

EXIT 

;==========================> 

 

;------------------------------------------------------------------------------- 

;###########################>> HAMMERDIN PRECASTS <<############################ 

;------------------------------------------------------------------------------- 

 

;==========================> Hammerdin Pre Casts 

[HummerPreCast] 

K(@Holy_Shield) 

S(@Key_Delay) 

RC(400,300) 

S(@PreCast_Delay) 

K(@Vigor) 

S(@Key_Delay) 

EXIT 

;==========================> 

 

;==========================> Hammerdin Shouts 

[HummerCTA] 

SWITCH1 

S(@Switch_Delay) 

K(@Battle_Orders) 

S(@Key_Delay) 

RC(400,300) 

S(@WarCry_Delay) 

K(@Battle_Command) 

S(@Key_Delay) 

RC(400,300) 

S(@WarCry_Delay) 

SWITCH2 

S(@Switch_Delay) 

;==========================> 

 

;------------------------------------------------------------------------------- 

;#########################>> HAMMERDIN TOWN TRAVELS <<########################## 

;------------------------------------------------------------------------------- 

 

;==========================> Hammerdin Travels to Town 

[HummerToTown] 

K(@Town_Portal) 

S(@Key_Delay) 

FUNC: TOWNTP 

EXEC: potbot.exe

S(@Key_Delay) 

K(@Cleansing) 

S(@Random_Delay2) 

S(@Key_Delay) 

K(@Vigor) 

FUNC:A5TownPoint 

EXIT 

;==========================> 

 

 

;------------------------------------------------------------------------------- 

;##########################>> HAMMERDIN ACT TRAVELS <<########################## 

;------------------------------------------------------------------------------- 

 

;==========================> Hammerdin Prepares 

[GotoAct5Wp] 

SR(@Random_Delay1) 

FUNC:A5EWP 

EXIT 

;==========================> 

 

;==========================> Hammerdin Travels to Anya's Portal 

[HummerToAnya] 

SR(@Random_Delay1) 

FUNC:A5WPtoATP 

;==========================> 

 

 

;==========================> Hammerdin Travels to Act5 

[HummerToA5] 

SR(@Random_Delay1) 

FUNC:A3TownToA5 

EXIT 

;==========================> 

 

;------------------------------------------------------------------------------- 

;###########################>> HAMMERDIN MOVEMENTS <<########################### 

;------------------------------------------------------------------------------- 

 

;==========================> Hammerdin Charges Eldritch 

[HummerToEld] 

K(@Teleport) 

S(@Key_Delay) 

BRC(130,-60) 

WEOT(@Tele_Delay1) 

BRC(80,-335) 

WEOT(@Tele_Delay1) 

RC(400,150) 

WEOT(@Tele_Delay2) 

K(@Concentration) 

S(@Key_Delay) 

CLM 

CML 

EXIT 

;==========================> 

 

;==========================> Hammerdin Charges Shenk 

[HummerToShenk] 

K(@Teleport) 

S(@Key_Delay) 

RC(275,515) 

WEOT(@Tele_Delay1) 

RC(550,550) 

WEOT(@Tele_Delay1) 

BRC(400,110) 

WEOT(@Tele_Delay1) 

RC(700,520) 

WEOT(@Tele_Delay1) 

RC(700,520) 

WEOT(@Tele_Delay1) 

RC(600,550) 

WEOT(@Tele_Delay1) 

RC(700,520) 

WEOT(@Tele_Delay1) 

RC(690,350) 

WEOT(@Tele_Delay1) 

RC(700,550) 

WEOT(@Tele_Delay2) 

K(@Concentration) 

S(@Key_Delay) 

CLM 

CML 

EXIT 

;==========================> 

 

;==========================> Hammerdin Charges Pindle 

[HummerToPindle] 

K(@Teleport) 

S(@Key_Delay) 

CLM 

CML 

BRC(400,-310) 

WEOT(@Tele_Delay1) 

RC(700,30) 

WEOT(@Tele_Delay1) 

BRC(600,-30) 

WEOT(@Tele_Delay1) 

K(@Concentration) 

S(@Key_Delay) 

KD(@Standstill) 

S(@Key_Delay) 

LCD(700, 350) 

S(2000) 

CLM 

CML 

K(@Teleport) 

S(@Key_Delay) 

BRC(300,0) 

WEOT(@Tele_Delay2) 

K(@Concentration) 

S(@Key_Delay) 

EXIT 

;==========================> 

 

;==========================> 

[HummerToAnvil] 

K(@Redemption) 

S(@Key_Delay) 

CLM 

CML 

K(@Teleport) 

S(@Key_Delay) 

EXEC:AnvilFinder.Au3; teleport to anvil and exit

RC(400,75); anvil not found, teleport nearby

WEOT(@Tele_Delay2) 

EXEC:AnvilFinder.Au3; search again

EXIT 

;==========================> 

 

;==========================> Hammerdin Councel Tele Hop outside 

[HummerCouncelHopEntrance] 

K(@Teleport) 

S(@Key_Delay) 

RC(292,440) 

WEOT(@Tele_Delay2) 

BRC(363,330) 

WEOT(@Tele_Delay2) 

K(@Concentration) 

S(@Key_Delay) 

CLM 

CML 

EXIT 

;==========================> 

 

;==========================> 

[HummerCheckAnvil] 

K(@Redemption) 

S(@Key_Delay) 

CLM 

CML 

K(@Teleport) 

S(@Key_Delay) 

EXEC:AnvilCheck.Au3; teleport to anvil - exit if out of sight

RC(292,440) 

WEOT(@Tele_Delay2) 

BRC(363,330) 

WEOT(@Tele_Delay2) 

K(@Concentration) 

S(@Key_Delay) 

CLM 

CML 

EXIT 

;==========================> 

 

;------------------------------------------------------------------------------- 

;###################################>> /EOF <<##################################


#3 nounours

nounours

    le patriarche

  • Membres GMS
  • 750 messages
  • Trade : Mediator

Posté 18 March 2007 - 23:32

c'est pas clair ça ? >>>> https://forum.gmstem...p?showtopic=415

je vais essayer la tienne pour voir léo :rolleyes:
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