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#1 wolf-team

wolf-team

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Posté 19 February 2013 - 19:56

Hello all!

ligne 46 & 47
var _player, _output;
.player = GetPlayerUnit() {

SyntaxError: syntax error
Couldn't compile the script
file "tools/levelannouncer.js" not found.


var _MWLW_CharLevels = new Array();

function main(){
	include("libs/config");
	include("common/Config.js");
	
	while(1) {
	MWLW_CheckLevelUps();
	_Delay(200);
	}
}

// muddy waters code
function MWC_CharClassIdToString(id)
{
	switch(id)
	{
		case CHAR.CLASS.AMAZON:
			return GetLocaleString(4011);
		case CHAR.CLASS.SORCERESS:
			return GetLocaleString(4010);
		case CHAR.CLASS.NECROMANCER:
			return GetLocaleString(4009);
		case CHAR.CLASS.PALADIN:
			return GetLocaleString(4008);
		case CHAR.CLASS.BARBARIAN:
			return GetLocaleString(4007);
		case CHAR.CLASS.DRUID:
			return GetLocaleString(4012);
		case CHAR.CLASS.ASSASSIN:
			return GetLocaleString(4013);
		default:
			return "Unknown";
	}
}

function MWLW_CheckLevelUps() //Muddy Waters level anounce
{
	
	var _player, _output;
	.player = GetPlayerUnit() {
	
	if(_player) {
		while(_player.GetNext()) {
			if(_player.level >= Config_LevelMin) {
				if(isNaN(_MWLW_CharLevels[_player.name]))
						_MWLW_CharLevels[_player.name] = _player.level;
				else if(_MWLW_CharLevels[_player.name] != _player.level) {
					_MWLW_CharLevels[_player.name] = _player.level;
					_output = Config_Output + " %level, %name"; //what to announce
					if(Config_LogIt)
					{
						_File("logs/LevelsGainedInMyRuns/_________LevelLog_________.txt", 2, "" + _player.name + " has reached level " + _player.level); // logs to combined logger
						_File("logs/LevelsGainedInMyRuns/" + _player.name + ".txt", 2, "" + _player.name + " has reached level " + _player.level); // logs to to char name specific file
					}
					_output = _output.replace(/%level/gi, _player.level); // replacing _player.level so its "%level"
					_output = _output.replace(/%name/gi, _player.name); // replacing _player.name so its "%name"
					_output = _output.replace(/%class/gi, MWC_CharClassIdToString(_player.classid)); // replacing _player.classid so its "%class"
					
					Say(_output); // says the output
					_Delay(200);
				}
			}  else if(_player.level < Config_LevelMin) {
				if(isNaN(_MWLW_CharLevels[_player.name]))
					_MWLW_CharLevels[_player.name] = _player.level;
				else if(_MWLW_CharLevels[_player.name] != _player.level)
				{
					_MWLW_CharLevels[_player.name] = _player.level;
					_output = "ÿc2%name ÿc4has reached level ÿc2%level"; //what to announce
					if(Config_LogIt)
						{
							_File("logs/LevelsGainedInMyRuns/_________LevelLog_________.txt", 2, "" + _player.name + " has reached level " + _player.level); // logs to combined logger
							_File("logs/LevelsGainedInMyRuns/" + _player.name + ".txt", 2, "" + _player.name + " has reached level " + _player.level); // logs to to char name specific file
						}						
					_output = _output.replace(/%level/gi, _player.level); // replacing _player.level so its "%level"
					_output = _output.replace(/%name/gi, _player.name); // replacing _player.name so its "%name"
					_output = _output.replace(/%class/gi, MWC_CharClassIdToString(_player.classid)); // replacing _player.classid so its "%class"
					Print(_output); // prints the output
					_Delay(200);
				}
			}
		}
	}
}
// end of muddy waters code


Merci :)
Wolf-Team !

#2 Euclide_

Euclide_

    YOOOOOOOOOOO

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Posté 19 February 2013 - 20:43

file "tools/levelannouncer.js" not found.

#3 wolf-team

wolf-team

    Gamer lvl 2

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  • 197 messages

Posté 19 February 2013 - 21:29

file "tools/levelannouncer.js" not found.


je vois pas ! :/

j'y pense " je me suis pas tromper d'endroi pour se topic ?